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JB16

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Would you play a game if it had more story than action?

 I'm the type of gamer who loves games with great stories. I love it when developers place importance in their story just as much as they do their gameplay (hence the reason why Bioware is my favorite developer). But even Bioware games have more action than story in their games, why don't developers make games with the same type of story structure that books or movies use?
 
For example, most good books or movies are about 70% story and 30% action or they just have all story and no action at all. So I was wondering why almost no developers have tried this type of structure for their games, how come almost every game is 40 minutes action, then a 2 minute cutscene, then ANOTHER 40 minutes of action! I know most gamers just want to shoot stuff and say to hell with the story but what about people like me that see games as just another way to tell a creative story?
 
I mean, I loved talking to the party members in ME and thought the combat was just a way to unlock more topics with my party members, I loved the S. Links in Persona 3 but I hated the Tartarus sessions, I loved talking in the camps in Dragon Age but I thought the combat was just meh. Am I the only one who would like trying to avoid the conflicts in games through connections, negotiations, and politics, rather than just shooting everything that dared to have a different opinion? Am I the only one who would enjoy a game with 40 minutes of talking, then 15 minutes of action, then 10 minutes of investigating, then another 40 minutes of talking?
 
I mean don't get me wrong I do love fighting in games, sometimes I want to have 20-30 minutes of mindless violence. But the games that I've always loved and enjoyed had great stories to go with them.

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JB16

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Edited By JB16

 I'm the type of gamer who loves games with great stories. I love it when developers place importance in their story just as much as they do their gameplay (hence the reason why Bioware is my favorite developer). But even Bioware games have more action than story in their games, why don't developers make games with the same type of story structure that books or movies use?
 
For example, most good books or movies are about 70% story and 30% action or they just have all story and no action at all. So I was wondering why almost no developers have tried this type of structure for their games, how come almost every game is 40 minutes action, then a 2 minute cutscene, then ANOTHER 40 minutes of action! I know most gamers just want to shoot stuff and say to hell with the story but what about people like me that see games as just another way to tell a creative story?
 
I mean, I loved talking to the party members in ME and thought the combat was just a way to unlock more topics with my party members, I loved the S. Links in Persona 3 but I hated the Tartarus sessions, I loved talking in the camps in Dragon Age but I thought the combat was just meh. Am I the only one who would like trying to avoid the conflicts in games through connections, negotiations, and politics, rather than just shooting everything that dared to have a different opinion? Am I the only one who would enjoy a game with 40 minutes of talking, then 15 minutes of action, then 10 minutes of investigating, then another 40 minutes of talking?
 
I mean don't get me wrong I do love fighting in games, sometimes I want to have 20-30 minutes of mindless violence. But the games that I've always loved and enjoyed had great stories to go with them.

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OllyOxenFree

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Edited By OllyOxenFree

You'd love Metal Gear Solid 4, son.   Or really, any MGS game.

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Titl

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Edited By Titl

I get your point, but i see it this way: games are meant to be interactive entertainment. it depends on the execution, but more often than not, story in games come in form of non-interactive cutscenes. and when the non-interactive part of the game becomes the dominant part, it ceases to be a game, in many ways. I thought Heavy Rain took a decent shot at this.  

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Yummylee

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Edited By Yummylee

Heavy Rain seems like an obvious choice. Its gameplay is fairly minimum.

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darkvare

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Edited By darkvare

nah i would rather watch a movie that's why i hate turn based games with an extreme passion

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DukeTogo

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Edited By DukeTogo

I have.

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AgentJ

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Edited By AgentJ

Ever heard of Phoenix Wright?

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9cupsoftea

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Edited By 9cupsoftea

I think Portal is so perfect because there is not really much distinction between the story and and gameplay. If developers were at all creative they'd realise story in games is more than shoving a cut scene and some dialogue in between some action every hour or so.

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phantomzxro

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Edited By phantomzxro

 

 
Well I can do with a game with less story or a game with more story, it's all in how it’s done. Overall i think story is important and most games I would put in my favorites nowadays are the ones with a good to great story. I say MGS4 was heavy on story and I did not have a problem with that. I also like the mix that persona 3 and 4 were that was maybe close to a half and half type thing. I would say a game with more story then action can be made and can be great if done well which is key. I just think there are few who have the time or who just get bored quickly to fuel a game like that in the eyes of Devs.  
 
Heavy rain was a great start to a game which would focus more on drama. The problem would be it has to be interesting to keep people playing; you can't pass on a crappy story with a game so focus on such. Even heavy rain which in my eyes had a pretty darn good story had some people not into to it.  I feel if you take heavy rains formula with a little bit of Alan wake formula of it being tight episodes with well done cliff hangers I think people will like it. It will take some talented Devs who are not afraid to take a risk  to make that happen.
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Clinkz

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Edited By Clinkz

*Cough* MGS4.

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Cornman89

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Edited By Cornman89

It bothers me if I realize I'm watching more than I'm playing. It's not an across-the-board rule, but my general feeling is that if the majority of a video game doesn't require that I press buttons, then it's a poorly conceived game... Of course, this only address cutscenes, which is one of several ways to tell a story in video games.
 
In other news, I did not enjoy Metal Gear Solid 4.

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JB16

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Edited By JB16
@Cornman89 said:

" It bothers me if I realize I'm watching more than I'm playing. It's not an across-the-board rule, but my general feeling is that if the majority of a video game doesn't require that I press buttons, then it's a poorly conceived game... In other news, I did not enjoy Metal Gear Solid 4. "

I definitely hear where you're coming from, but I mean if instead of cutscenes the game told the story Bioware/Persona style where you choose what to say in the conversations, you'd be taking an active role in the story and not necessarily shooting everything.
 
Or it could be done like Heavy Rain or Indigo Prophecy, where though button presses you influence how a cutscene plays out.
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jergrah

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Edited By jergrah

First reply nailed it

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ryanwho

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Edited By ryanwho

If game stories weren't largely stupid, maybe. As it is, I have to enjoy the game part of the game or at the very least the characters to continue on. Apparently a lot of people find " I'm dead no I'm alive no I'm dead no I'm alive mind possessing arm, psyche, gay vampire vs cyborg, magic=nanomachines" to be compelling narrative and if that's the highbar for game storytelling, well shit, that says everything that needs to be said.

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InfiniteGeass

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Edited By InfiniteGeass

As long as I thought it was a good story, then yes I'd still play it. Take Persona 3 and 4 for example, they both had quite a bit of story, not to mention social linking, but they were still fun games to play.

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Siepher

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Edited By Siepher

Of course, I played all of the Metal Gear Solid games.

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Turambar

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Edited By Turambar

I honestly would prefer it if a game had more story than action.