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JCGamer

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JCGamer

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#1  Edited By JCGamer

I just saw the Watchmen the other day in IMAX.  I was hoping to see the movie Saturday, but magically the IMAX showing was sold out.  I waited and saw the first showing at 12:20 Sunday, and also was surprised to see the theater sold out.  Movies usually don't sell out in where I live (with the exception of Dark Knight--damn, the IMAX showings were sold out for a few weeks).  Anyway, I never read the graphic novel, and only saw the first chapter of the itunes thing, but I have to say I really liked the movie.


I did appreciate the action, but the things about the movie I really enjoyed about the movie was seeing superheros living their life and tying to cope with their situation.  I thought the acting was top notch and the movie had a great cohesive look too it.  I personally didn't find the movie at all confusing from the movie, but then again--I could follow Speed Racer without any issues!!!  The story started to fall apart at the end and seemed a bit generic but, what a ride.

The only real complaint I have is some of the use of the background music.  I can't think of any one specific song, but I think they could have done better with song selection, or should have just replaced all of it with a score.

Well, so there it is.  A dude who never read the novel, who had no problem following the story.  I'd be interesting in reading the novel now, or perhaps getting the motion comic on Blu-ray.
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JCGamer

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#2  Edited By JCGamer

I love my new iphone, and after about 7 months of use--my wife is starting to think she wants one too.

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JCGamer

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#3  Edited By JCGamer

Well, I just entered the South Continent and got the 4th character.  I am still impressed how good this game looks.  As I kid I dreamed about games that looked like this.  For all the people saying how the story is meh--like all DQ's, I found the story to be interesting/entertaining enough to pull me through the game.  While I do like the FF series and can't wait for FFXIII to come out, a return to a medieval setting is nice.  Ever since FF VII, I kept wondering when the series will go back to those roots and out of more Sci-Fi stuff (I suppose FFIX did).  I also think they did a good job with the voice acting--especially compared to FFX (the last FF game I played).  Well, off to grind some more.

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JCGamer

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#4  Edited By JCGamer

I really don't think it's the nudity per se--it's more of the full frontal MALE nudity and the amount of it.  Really didn't bother me, but whatever...

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JCGamer

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#5  Edited By JCGamer

So Miyamoto was just named is the #1 game creator of all time, and I have to agree.  Miyamoto and Nintendo created some of most memorable characters from my childhood not to mention some of the best gaming franchises in history (Zelda, Mario, Metriod—not Miyamoto, but Nintendo none-the-less).  Then I started to wonder what the hell happened to Nintendo?  They still make great games (Mario Galaxy was fantastic), but it seems to me they are much less of an innovator recently.

Now, the Wii is a huge success and I love Wii Sports (my wife and I bowl all the damn time) and while I don’t think Wii fit is all that, you can’t argue that Nintendo is innovating for a broader audience.  But like most people that visit this site, we are not the broader audience.  And it seems to me that for the hardcore, die-hard Nintendo fans, Nintendo really hasn’t innovated in quite a long time.

During the NES and SNES days, every Nintendo release managed to set the bar higher for a particular genre (Mario-platform, Zelda-Adventure,  Metriod-action/adventure, F-Zero-racing, etc…).   During the N64 era, Nintendo showed the rest of the world how to do 3-D platforming with Mario 64, and 3-D adventure games with Zelda:  Ocarina of Time—hell they even came up with the target lock system.  But during the Gamecube era, I feel like they started to slip.

Now, platforming after Mario 64 basically stuck to the “enter a work and collect a bunch of crap to pass the level” paradigm and early in the PS2 lifecycle, we saw the same kind of stuff.  Jak and Daxter, while a great game, still stuck to the same formula developed by Nintendo.  By this time though, I was getting sick and tired of the collect-a-thons, and thought that I had to wait for Mario Sunshine to experience the next generation of 3-D platforming.  Instead of getting a game that redefined a genre, what I got was a game that seemed like a rehash of an old game and an old, tired formula.  Worse of all, the game seemed to lack a level of polish that I usually associated with Nintedo games.

While Nintendo stuck with the old Mario formula, other companies decided to take the reigns of the platform genre and advance it.  Jak 2 brought in more of an open world aspect as well as a more action heavy combat system.  Insomniac games gave us Ratchet and Clank and brought upgradable weapons to the 3-D platformer fold.  Now as much as I love Mario, I have to say that I think that the real innovation in the platform world during the PS2/Xbox/Gamecube generation came from Naughty Dog and Insomniac games.  Then of course came Rockstar’s Grand Theft Auto III, which can be considered the evolution of the platform genre.

Well, so Nintendo didn’t innovate with the 3-D platformer, so what?  Didn’t mean necessarily the Big N’ had lost it—we still had the next Zelda to blow us away.  While I did like the Wind Waker and it’s art style, it seemed like a prettier version of Ocarina of Time.  The game mechanics were almost exactly the same. It had very similar special weapons, similar puzzles and dungeon themes—all that, and they tacked on a needless fetch quest at the end of the game.  Did Wind Waker innovate or was it more of the same?

Now lets look at Twilight Princess.  Other than some of the motion controls (which were tacked on to make it a Wii release), did this game to ANYTHING different any the 3 prior Zelda games before it?  During the entire time I was playing the game, I kept having this “I’ve done this before” feeling.  Now even bad Zelda is still good, I started wonder how many times can I use the Boomerang?  How many times have I used the Hookshot.   Let me see, I guess this sidequest will reward me with a heart container.  Twilight Princess was the first Zelda game that made me think that the Zelda formula was getting a bit stale.

So not only was Nintendo not innovating in the genres it dominated in the past, but it seemed like it was in a different era all together.  In this day of DVD/Blu-Ray storage, Nintendo still sticks with MIDI.  Nintendo’s FMV efforts are laughable.  And their reluctance against voice acting makes their games seem dated, not to mention their horrible on-line implementation.  Now were getting Wii-makes of old gamecube games with tacked motion controls.  Now I’m really looking forward to the new Punch-Out !!, but with the news that it will also utilize “classic” controls, I'm wondering how much innovation can possibly be in this game?  Animal Crossing:  City Folk didn’t have much change from a DS game, Smash Bros. Brawl really wasn’t that different from Melee.  What’s happening? 

Now I know Nintendo is making money hand-over-fist now, but that not the point.  As a long time Nintendo fan, Nintendo games used to mean the best production values, the best game design, and the most innovative products.  Now it seems like Nintendo makes fun games that could have been so much better with a bit more innovation and production budget. 

I don’t know.  I could be crazy.  I could be wrong.  Nintendo did make Metriod Prime, and Pikmen, but that was still last-gen.  What have they done for us recently?  Well, whatever they do, I’ll still probably buy it, but man, I really hope some of the future products manages to recapture that old magic (Zelda—I’m looking at you).

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JCGamer

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#6  Edited By JCGamer
oldschool said:
"I believe fanbiyism is predominately rooted in a persons insatiable need to validate their purchase.  In order to defend that hill, it becomes necessary to denigrate anything on other consoles, as to otherwise, undermines that position.  It makes them feel better about themselves."


I also think that a lot of people read reviews like that--movies or games.  It seems like fanboys already made up their mind about about a product (regardless if they played/seen the thing or not) and then read a review to validate those ideas.
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JCGamer

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#7  Edited By JCGamer

This is what developers need to do for the Wii.  Now I'll admit, the Conduit looks OK, but being a PS3/360 owner and looking at games like Killzone 2, Gears 2, POP--the Conduit's graphics don't hold up.  In order for developers to make their Wii games look good, they need to stylized them up a bit like Blob, and Mad World.  Hope we see more games like this.

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JCGamer

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#8  Edited By JCGamer

Man, that sucks.  The dude you played with obviously has no idea how to play this game and is most likely like 13 years old.  Whenever I get by assed kicked or see someone to some crazy assed combo on me--I just have to give props to someone who knows how to game.

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JCGamer

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#9  Edited By JCGamer
TeflonBilly said:
"Bullet_Jr said:
"I honestly think that nostalgia is the primary factor that contributes to fanboyism of any type."
Who gets nostalgic about the Xbox?"
The same people that refer to the N64 as the "old Nintendo"
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JCGamer

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#10  Edited By JCGamer

Wow, this game is good.  I haven't play a DQ since I and II on the NES, but I have to say I'm having a lot of fun.  Of course, to enjoy this game you have to 1) enjoy grinding, 2) not mind random encounters, 3) like old School JRPG.  Fortunately for me, I fall into all 3 categories.  


First of all, I love the graphics.  The anime inspired cell shaded graphic a beautiful, and goes to show how art style can triumph over technology.  In fact, I would love it if the next Zelda game would stylized cell-shaded graphics like this game.  Now I'm not talking about the Wind Waker, but a style inspired by the Zelda I/Zelda II instruction manual from the NES days.  Here's what I'm talking about
No Caption Provided
No Caption Provided
Man, try and tell me a Zelda game that looked like the screen above wouldn't kick ass?  Here's hoping.

Back to DQ VIII, the music is also fantastic.  Everything if fully orchestration and sounds beautiful.  

Gameplay is totally old school--lots of grinding but there's something satisfying about grinding and just trying to get to the next level...

Of course, not all is peachy--I do wish they advanced the game a bit.  I realize that it's a tradition in the DQ games to only save in the churches, but really?  This is 2009 (er--released in 2005).  Also, it's a bit annoying to go to an INN then a church to save/heal.  Oh well, hopefully in DQ IX they will decide to stream line some of the game for us.

Well, onto the East Tower!!!