Given the way that character relationships tend to twist and turn in video games, I'm finding that our current ability to create character-to-character relationships on a "friend" or "enemy" list to be a little outmoded. Would anyone object to bringing those two lists together into one that's simply called Related Characters?
Spent some time digging around some of the older wrestling games and character pages on the site to find that people have tagged many of the Fire Pro Wrestling games with characters who actually aren't in the games. Just a note that just because a company is trying to make a character in Randy Savage's likeness does not mean that Randy Savage is in the game. We want actual, "real" appearances when we attach characters to games, not parodies or cases where the company is just "borrowing" someone's likeness.
So I turned on my 360 for the first time in awhile to discover a set of increasingly angry messages from someone that "appeared" in a recent Quick Look. It starts with "yo man I heard you were talking shit about me in a video" and then escalates to "I AM GONNA SUE U" over the course of, like, three hours. As if this guy is completely incapable of seeing that I wasn't online when he sent the messages.
I was, at first, tempted to put all the messages out there because his high-pitched whining was kind of hilarious, but it's probably best to just let it go. I don't even remember talking mess about the guy in the Quick Look in question, but then it wasn't a particularly memorable game.
Hey guys! Thinking about producing a set of "how to properly edit the wiki" videos to show people how the tools work and how to navigate the murky waters of some of our deeper pages. I already want to do one for Credits and one for Releases. Are there any other sections you'd really like some further explanation about?
I'll probably try to get this going after E3 (though if time permits, I may sneak in one before the show).
So here's something I don't think I've encountered before. When I get a good look at a wide open area in the 360 version of Crysis 3, the audio completely dies. But when I pan back over to the wall or down to the ground, it kicks back in. Weeeeeeeird.
Has anyone else encountered this? This might be the weirdest glitch I've encountered since the "headshot causes game to freeze for 5-8 seconds" bug in Kane & Lynch 2. The difference there is that I found that one before release and didn't have anyone else to compare notes with like I do now, so... anyone?
Hey, so we've been getting a handful of questions from people who have heard about the internal kerfuffle between our parent company and CNET over CNET's Best of CES awards.
I'm actually not really sure what to say about it. People are looking for me to comment on this stuff, but CNET's Lindsey Turrentine has already laid out the timeline of events over on CNET itself. It sounds like a bad situation--the kind that can only really come up when you're a part of a huge corporation that has interests all over the place. On one hand, I can understand why the folks up top wouldn't want anything popping up that would interfere with its court case. On the other, independence and integrity are the main things you expect from an editorial team. What happens when these two ideals clash? Well, that's where we are now.
Many of the questions I'm getting ask us what would happen if our parent company ended up in a lawsuit with a video game publisher. The good news is that this is a pretty unlikely scenario. The bad news is... well, see above, I guess.
For the very reasons you might expect, I won't have anything more to say on this topic for the time being. We're going to keep doing what we do because that's all we know how to do. All we can do in response to this situation is to keep reporting for duty each day in our continuing efforts to deliver an editorial product that is entertaining, informative, and trustworthy.
Now that the first North American Vita games have appeared in Sony's online store (even though they're only available if you search directly for them) and we've had a chance to see how they'll surface, I've made a new platform page to cover digital releases on the PlayStation Vita. It's "PlayStation Network (Vita)" or "PSNV."
This platform tag is to be used for games that appear in the PlayStation Store, whether they're available at retail or not. So, going forward, games like Uncharted: Golden Abyss will be tagged with both VITA and PSNV. Super Stardust Delta, as a digital-only release, only gets the PSNV designator. We split these platforms in order to help people who may only be interested in seeing what's available for download (in case they hate leaving the house) or, in the opposite case, people who think that entering their credit card into the Internet is a sketchy idea and prefer to buy physical things. Maybe not the worst idea in this specific case, I suppose. I will admit, it's not the most elegant data solution in the world, but it's not without its purpose.
Either way, it doesn't currently show up in the Sony colors in various lists. I'll see if I can get those dudes to correct that in the morning.
(And while I'm on the topic of platforms, IPOD is for click-wheel iPod games, not for iPod Touch games. Those just go under iPhone. Universal iOS apps get tagged as both iPad and iPhone. Cool?)
Thinking about deleting the "2.5D" concept page. Honestly, I'm a bit surprised it exists at all. Considering nearly all games are polygonal these days, it's enough to say that the game takes place on a 2D plane. A term for "this has polygonal graphics but has flat gameplay" is almost totally unnecessary. Graphical style and gameplay style are two things that, in this case, don't really need to be combined into one term.
Stupid term. It's up there with the incorrect use of "AAA."