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Now that the first North American Vita games have appeared in Sony's online store (even though they're only available if you search directly for them) and we've had a chance to see how they'll surface, I've made a new platform page to cover digital releases on the PlayStation Vita. It's "PlayStation Network (Vita)" or "PSNV."

This platform tag is to be used for games that appear in the PlayStation Store, whether they're available at retail or not. So, going forward, games like Uncharted: Golden Abyss will be tagged with both VITA and PSNV. Super Stardust Delta, as a digital-only release, only gets the PSNV designator. We split these platforms in order to help people who may only be interested in seeing what's available for download (in case they hate leaving the house) or, in the opposite case, people who think that entering their credit card into the Internet is a sketchy idea and prefer to buy physical things. Maybe not the worst idea in this specific case, I suppose. I will admit, it's not the most elegant data solution in the world, but it's not without its purpose.

Either way, it doesn't currently show up in the Sony colors in various lists. I'll see if I can get those dudes to correct that in the morning.

(And while I'm on the topic of platforms, IPOD is for click-wheel iPod games, not for iPod Touch games. Those just go under iPhone. Universal iOS apps get tagged as both iPad and iPhone. Cool?)

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Thinking about deleting the "2.5D" concept page. Honestly, I'm a bit surprised it exists at all. Considering nearly all games are polygonal these days, it's enough to say that the game takes place on a 2D plane. A term for "this has polygonal graphics but has flat gameplay" is almost totally unnecessary. Graphical style and gameplay style are two things that, in this case, don't really need to be combined into one term.

Stupid term. It's up there with the incorrect use of "AAA."

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Hey guys. We're trying to fit in some time to lay down more effective wiki data editing guidelines and page styling techniques and since the "which games do you want to see on TNT?" discussion went so well (except for you lunatics who want Mount & Blade, of course), I figured I'd check in and ask you guys about what you'd like to see addressed.

The page styling stuff is less about telling you how to become a better writer and more about page formatting, like common section headings that could exist on just about any Game page, how far a plot summary should go, and which types of information (move lists) might not belong on a Character page.

The data stuff is more about how to relate things to other things properly and how to treat things like release dates and platform associations. Here's an example of that:

- An appearance in a compilation does not mean that a game was "released" on that platform.

EXAMPLE: Just because Mappy was released in a Namco Museum collection for the PlayStation does not mean that the game page for Mappy should be attached to the PlayStation platform. The Namco Museum page covers that relationship. Only platforms with a dedicated release of Mappy should appear on the Game page. A wiki section detailing its appearances in compilations is appropriate here, as well.

EXCEPTION: Though Game Room (360) may look like a similar situation, its nature as a free shell for purchased games excepts it from the above rule. The games in this compilation are purchased separately. If Game Room didn't have achievements of its own, which forces a game page to achievements relationship on our back-end, it would probably exist in our system as a subsection of the Xbox Live Marketplace platform, which, to be clear, is the platform that Game Room releases should be tagged with.

Topics like "how to properly edit release dates on Giant Bomb" and "why you shouldn't mess too much with the Accessory pages right now" will also be covered here. So, along those lines, what do you want to know? Which questions need to be answered?
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OK, it's suggestion time. We're kind of sick of playing first-person shooters on TNT. They require too much concentration, which rarely works in the "let's sit on the couch and talk shit while we play games" format. And they're stupid repetitive. Two hours of corridor crawling and headshots isn't always compelling to watch.
 
So which multiplayer games would you like to see us play? We're considering a lot of different options, including turning to super-old (well, as "super-old" as a modern online game can get) releases and dragging them back into the spotlight. I think I wouldn't mind doing two hours of Virtua Fighter 5, but that's just me.
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Or, if not a new PC, a fresh OS install. 
  
  • Take old PC, get it up on network with all drives shared and ready for remote desktop
  • Migrate giant inbox containing 13 years of e-mail. 
  • Install iTunes, move library across to new PC, taking care not to reset ratings yet again 
  • Install Steam, download a bunch of games I'll rarely play 
  • Remember where the "show file extentions, I'm not an idiot" toggle is. 
  • Oh, I guess I'll need to migrate all my iPad apps over, too. Fun. 
  • Start gargantuan task of setting up FL Studio and hell of VSTs. *****THIS IS THE WORST ONE AND IT WILL TAKE MONTHS TO DO PROPERLY
  • Copy over all this video I've been collecting. 
  • Reinstall WinRAR 
  • Consider buying WinRAR 
  • Probably don't buy WinRAR, deal with nag screens
  • Vow to myself that I'll keep my desktop in check this time 
  • Immediately dump my old desktop onto new desktop in folder marked "old desktop" 
  • Go inside "old desktop" to find folder from previous PC marked "old desktop" 
  • Go deeper 
  • Find folder marked "old machine desktop"
  • Find music I wrote in 2005, try to figure out where to put it 
  • Leave it in its current place 
  • Consider using old PC as a media server for the rest of the house 
  • Give up on that pipedream and serve it all from the new PC 
  • Forget like five key things that prevent me from doing what I actually need to do on a PC 
  • Erase only copies of files that I'm pretty sure that I have backed up somewhere else

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