@CornontheCobbe: You should be able to do. I completed most of the side quests (enough to get the achievement) and even with doing that I was able to beat it in 19 hours on Veteran. If you skipped the side-questing and only did the stuff that ME2 checks, you should be able to beat in much less time, let alone if you played it on an easier difficulty.
I prefer the much more haunting: "..so the world might be mended, so the world might be mended" to the Freudian "touch the Demon inside me" personally.
@Stephen_Von_Cloud: You can play as an actual renegade in ME1. There are more than enough renegade points that you can still max out the bar while avoiding the straight out "sociopathic killer" choices. Basically just pick red in most cases and then pick the middle-neutral choice when it feels more rengade-y. The best example for that is the three dialogue choices at the end of the game involving the Council. I felt the top was straight paragon, the bottom was more sociopath/space racist, and I thought the middle choice was actually the real renegade choice.
Atleast that is how I played my Shepard. ie. As a no nonsense, gets things done kind of bad ass (ended up 100% renegade meter with about 25% of the paragon meter full) which is my personal definition of being a renegade/loose cannon.
@LiquidOcelot13: DLC is linked to your EA account, not your character. All DLC will be active by the time you finish Ostagar and gain access to the main map. DLC quest locations will have yellow boxes on the main map instead of whitish ones. DLC items like pre-order rings should be in your inventory from the start unless you the DLC items are the store buyable ones like the items from the collector's edition.
Check your map. You might not be in the same area as the quest. If you have a quest active then go to the main map, then there will be a small indicator over the area you need to go to for the quest (an arrow type thing).
@Newsun: Which I thought that it was awesome that they included it without flat out pointing it out to the player. But, it did make that fight way too easy.
@MichaelBach: It all depends on your dialogue choices with her. Without giving anything away, let's just say that there will be a fight that leads to a recruitable character's permanent death if you say the wrong thing.
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