@nigeth: What an astute and thoughtful argument against Galak-Z! Good writing. Just thought I'd say that. You set forward what a good roguelike is and clearly showed why Galak-Z, for you, doesn't hit those marks. It's rare to read such a coherent argument and just thought I'd compliment that.
Nostalgia is subjective, since, like you said, it depends on the era you find nostalgia for. For me, 3D platformers or third person action like Ratchet and Clank are where I really started, so anything that appeals to that genre grabs me. And PC adventure games. It being subjective doesn't eliminate it as an idea or a thing that can have good or bad variations. It just means that one cannot assume any piece of media inherently creates nostalgia for every consumer of it.
It seems like you are saying that fourth-wall breaking mockery makes something either bad nostalgia or not nostalgia at all. I haven't played Galak-Z, so I can't comment on that. But I wonder if that criteria is solid. It probably depends on the kind of mockery for me. If it's a loving, this thing was great but also kind of silly, mockery, that seems okay, even preferable to ignoring faults. If it's a patronizing, punching down mockery--yeah, that always sucks.
How do you feel about, say, Banjo Nuts and Bolts? That's actively mocking itself and breaking the fourth wall while also doing something new. Is that successful nostalgia or not?
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