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Ren'Py or: How I'm Deluding Myself Into Becoming A Developer

After playing a shitload of don't take it personally, babe, it just ain't your story the last few days, and reading into the development tools used by Catherine Love to code and write the game, I've started the arduous process of learning how to use the Ren'Py Visual Novel Engine. As someone who has never written code before, or even attempted to make a basic flash game, the tutorials from Ren'Py aren't helping much. Hopefully, I'll be able to grasp enough of it to create what I have in mind.


I've always had some delusions of becoming an author. As a kid, I read voraciously and still collect books more than anything else in my adult life, despite my attention span being shot to hell these days. The thing is, even if I brush up my rusty writing skills to a barely acceptable level and bang out a novel, I have a feeling not many people would read it. I don't know many readers... maybe I hang out with the wrong people. I do know plenty of gamers, though, and that's why I'm inspired by Ren'Py. Why not turn my ideas for novels into visual novels or text adventures? It's a genre underrepresented outside Japan and something that could reach people on a wider scale. I've been on a creative rush today, thinking of the possibilities. 

Given some time and obsession, I could be an indie developer. Sort of.

I don't know why I'm sharing this with the Giant Bomb community. I guess it's exciting to me to at least be learning the absolute basics of narrative structure and video game development, even if I crank out a failure in the end. 

tl:dr: Giant Bomb community, try to make a video game. It's exciting to learn some background knowledge into the industry we love. You'll thank me.
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