You can normally see this kind of honesty from Japanese devs. Ubisoft isn't doing anything new, but at least they're acknowledging the issues.
Regarding whether Sony/MS should be accountable, the answer is no. Their only responsibility is to make sure a game doesn't crash/intrude on other running software, and enforce any other rules they set in place in order for a dev to pass certification. Anything else is all on Ubisoft.
Thanks for the interview Patrick! I'm happy that Giant Bomb covers FGC stuff, especially now that Max McGee is no longer at GameSpot, and I don't think they're going to have any more fighting game features.
Sad day for GameSpot. I'm going to miss Max's fighting game features. He was the only one who really had an interest in them, and knew what he was talking about.
It's interesting how frame rate is suddenly a hot topic since this new generation began. 60fps games have been around for ages.
As for my preference, I always prefer 60fps, but I understand that not all games require it. 30fps is only an issue in action/fighting games, or any kind of game involving speed.
I'm guessing Nintendo will be releasing some sort of micro console. I'm curious as to what kinds of games they will make for these emerging markets, though.
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