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Lamashtu

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Lamashtu

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#1  Edited By Lamashtu

I think the last time I bought a PC game before they started coming in 4x6 inch boxes was either Battlefield 1942 or Lock On: Modern Air Combat. I remember that games were still burned onto 700mb CDs that came in jewel-case boxes (the physical retail Half-Life 2 box had 5CDs) up until I got Chaos Theory in '05 when I finally had to get a DVD drive for my PC. You do still see the full-sized Starcraft Battle Chests if for whatever reason you find yourself in the software section in Costco.


Ah... brings back great memories of Homeworld, Total Annihilation, (old) Rainbow Six, and all the Jane's Combat Simulator line of games (I loved how badass the packaging was when instruction and flight manuals came in 200 page binders).
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Lamashtu

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#2  Edited By Lamashtu
@xyzygy:
While I'll admit that I adore the Half-Life story, it's obscurity (most notably the importance of the G-Man) is what I've found infuriating. 
 
Honestly, I think Valve is actually having trouble figuring out where this is all going and they have no overaching plan on what the overall story is about.
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Lamashtu

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#3  Edited By Lamashtu

I want to laugh my ass off as Brad (as Ezio) repeatedly falls 20 stories to his death trying to play this game.
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#4  Edited By Lamashtu
@Ramyun:
Acidentally double posted, tried to delete the other one.
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#5  Edited By Lamashtu

As the title suggests, which game do you think has the best story? 
  
The Homeworld series takes the cake in my book.  
 

 
One of the things I like about Homeworld is that it doesn't overwhelm you with lore and needless background info that a lot of other games do. Add to that that Homeworld has one of the best soundtracks out there. 
 
It also gets my vote for best ending to a game ever: 
 
  
  
 
The Marathon series is a close second, though.
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#6  Edited By Lamashtu
@Beforet:
Come on, where's your sense of humor? 
 
;)
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#7  Edited By Lamashtu


So, do you think we'll see some enterprising programmer release an illicit patch that will allow PC users to run dedicated servers and mods? I'd root for whoever manages this and I'd love to hear what that meeting between the "Herr Activision Fuhrer" and the guys in "Infinity Vard" sounds like when it comes out, though I'd imagine it'd be like:

Bobby Kotick with newly grown toothbrush mustache: "Verdamt! Was sur fick ist dich schiess?! Now zese PC gamers have ze dedicated servers and ze mods vithout giving us zer money!"

Any bets on when we'll see this (and how long the Activision Waffen Schutzstaffel brings down the hammer)?
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#8  Edited By Lamashtu

I've had my issues with the fact that in the face of games like Oblivion and more recently Aion that the character creator for Dragon Age feels comparatively constrictive. While I'm having a lot of fun playing with all the dialogue options in the game, I'm a bit put off by the character models, particularly, the proportions. 
 
For starters, the hands on the characters seem unusually large, which is particularly annoying for an elven character that has a tad slighter build than a human character. Also, it looks like all the female characters have really broad shoulders while having sticks for arms, which is a bit off-putting if I'm honest. 
 
I will say, however, that despite Morrigan being the token slut romance option that she isn't ridiculously well-endowed.
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#9  Edited By Lamashtu

Personally, I think with the whole Left 4 Dead 2 PR fiasco, no Episode 3 before another game would be a serious case of Valve not getting their priorities straight.
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#10  Edited By Lamashtu

Previously, I had some pretty damning words to say about the gameplay of IW's games and MW2. But, after playing through this game, I think the most damning words I can say about this game relate to its story. As of this moment, I think I'm safe to spout off any spoilers since with the criminal length of the game, almost everyone should have beaten it already. So, I'll give my review of the game's story.

First, you know how when you go to an airport and you decide to go through the bookstore to get something to read on the long trip to wherever your going and you'll always see at least a half-dozen, dime a dozen techno-thrillers written by Tom Clancy wannabes on the shelves? I can tell you that the dust-jacket synopses of these books offer infinitely more intellectual stimulation than the whole plot of this game. In addition to the plot of Modern Warfare 2 having more holes in it than a fuselage of an A-6 Intruder after getting hosed by the Phalanx CIWS of a Ticonderoga CG (if Infinity Ward did their research right, they'd know what this means, which will be the subject of another post), the story is spectacularly brain dead and moronic.While the story of the first Modern Warfare was simply cliched and done in about 16 James Bond movies, the story of Modern Warfare 2 is simply plain bad. Okay, so maybe Infinity Ward figured out that the target audience isn't exactly the type that has developed a literary eye for the likes of Proust, and maybe they should be commended for boldly tossing any semblance of subtlety and methodical pacing out the window and embracing the farfetchedness and ridiculousness that characterize Michael Bay flicks, but that doesn't forgive the fact that the dialogue is painfully bad and the overall plot was poorly thought out and the characters have as much depth to them as a rain-puddle after a light drizzle.

The first element of the story that set off alarm bells in my head was the state of Captain Price. If I recall correctly, both Price AND Soap were rescued by the Russian Loyalists in MW1, yet Price is for whatever reason whisked off into a gulag even after the "decadent western imperialists" made nice with the loyalist Russians while Soap has never looked better. Then, there's the issue of the SSBN missile launch; did it not occur to the brain-dead boys of TF141 that they should have asked what Price's plans were with the boomer before he put a bird in the air? In addition, there's the niggling idea in my head that the effects of the EMP from the blast would have done more harm than good for the US military. From the look of things, practically the entire East Coast got taken off the grid. Sure that knocked out all the Reds' gunships, but what about all the civilian air traffic that was still airborne (not to mention the International Space Station)? In addition, the EMP would have rendered all electronics useless, probably resulting in billions, if not trillions, of dollars in damages and nearl ireparable damage to the US and world economy. Worse yet, since this was an airburst explosion in the stratosphere, wouldn't the fallout and prevailng wind effects be even more severe than a ground-based detonation?

And why was this whole war started? Because apparently, army recruitment offices complained to 'ol General Sheperd that not enough recruiters weren't getting their 2 enlistees a month quota bonuses.

Anyways, just my thoughts. I remember in an interview that the developers at IW said that including campign co-op would ruin the plot of their game. Yeah, might be hard to do that when the plot of your game is so god-awful terrible to begin with.