This game is a real bummer. It's pretty much in every way worse than Salt and Sanctuary. Crafting healing items and ammo. no more parrying. having mages run mid-fight and needing to chase them down monster hunter style. Needing to go back to the hub and up several stairs and platforms to level up. No fast travel within zones so if you leave to level up you need to do the whole area again. No more shield slot, now a weapon is a combined sword+shield or staff+sword or spear+nothing.
The best thing about Unpacking is the penultimate level.
Her boyfriend didn't make space for her, made her move all her stuff in and find places for it. Even afterwards all his stuff is gray and boring and it's obvious which is hers and which is his. So it's not *their* apartment, it's *his* apartment and she's living there too.
Fast forward to her girlfriend moving in. This is her house so she can move whatever she wants to make things fit, and it all meshes well. But the main thing is when you think about who you've been playing as the whole game.
She is moving her girlfriend's things into her place. Physically helping her unpack and moving her own things around to make space.
I played the game twice directly in a row, I love it.
The problem with Children of Morta is that all the melee characters are terrible and you can't just play the archer daughter the whole time because it makes them stay home if you use them too often in a row.
I'm almost done with it and as someone who played through on default mode I highly suggest just switching on explorer mode right away and not worrying about it. Yes the timer adds to the atmosphere, yes it makes things tense, no it isn't fun. The game is plenty bleak without it.
My introduction to video games was when I was around 10 years old. My mother and I were leaving our apartment when the guy who lived next door came out and asked if I had a video game console. We went over and he gave me a SNES and about 10 games and a Super Scope, didn't ask for anything but my mom gave him $20.
I wasn't paying attention at this point because I was 10 and I just got a free SNES, but apparently he told my mom that he was moving and needed to get rid of all his stuff because he was on the wrong side of the mountains for the apocalypse.
The important thing about the Observable Universe is that the edge of it is the limit we can see because there has not been enough time since the big bang for light to have traveled any further. It's not technology that makes us unable to see past it, it's physics. Looking through space is looking through time, and the edge of the observable universe is looking back to the fraction of a second after the big bang.
Feels like Bakalar is the last person i'd choose for this. Incredulous and mocking Bakalar is the least enjoyable form of the Bakalar. Someone who'd try to explain things to Dan would have been nice.
But maybe he will try, we'll see. I'm happy to eat my hat if i'm wrong.
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