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LIquid1024

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Just spent the last hour...

...watching the quick look of Dungeon Siege III

I like what i see, but, and this is a big but, it looks nothing like the old ones.  I guess a game does have to evolve and become new if it is to hold weight in a franchise.  But Dungeon Siege and Dungeon Siege II had a lot of really great qualities that i was looking forward too in the third installment.  Where is my pack mule?  Wheres my progressive stat leveling.  It seems like everything is being condensed into something simple.  This seems to be the trend now a days.  Another example i can think of off the top of my head is Patrician III vs. Patrician IV.   Do developers think that they need to make things simpler to hold a our attention span. 

Now, by no means, I am not saying that I'm not looking forward to Dungeon Siege III.  I was just hoping for more of the things that made the previous installment great.  Frankly I think they could have released the game under a completely different name and it would have been successful in its own right.  Now that i think of it, I'm sure its because it was ported over to console.  When you have a controller vs a keyboard/mouse you are greatly limited in what you can do, and they aren't going to make multiple games under the same name to accommodate the different peripherals.  Especially when consoles can make a developer so much more money.
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