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Lunarbunny

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Somebody Call the Doctor

So I played through the single player campaign of the copy of Call of Duty: World at War and finished today, and played a few hours of multiplayer... I actually like the game more than I expected...at least the multiplayer section.

The single player I played on Hardened and it pissed me off repeatedly. Notable points of boil-over anger include sniper duels in Stalingrad, the trenches of Seelow, the castle on Okinawa, and anything remotely related to the Reichstag. It's nowhere near as fluid as 4 was, but that's kind of what I expected from Treyarch. Nazi Zombies is actually more fun than I expected, but even then it's still a throw-away section added as (depending on how you see it) a nod or competition to Left 4 Dead. The music could be a little less distortion guitar, it didn't seem to fit to the period very well.

As for multiplayer, well, of course it's basically Call of Duty 4 with old new guns and a couple maps with tanks. I actually like the tank maps as they're the size I wish that some CoD4 maps would have been for larger PC battles (PC limit is 32, which is probably hackable to 50 like some CoD4 servers). The tanks are stuck in first gear and unless you're running the Greased Bearings perk, track the turret slow as molasses, but it's probably more balanced that way. I'm enjoying it, especially because hardcore feels less spammy than CoD4 (at least until somebody drags a PPSh-41 in). My personal weapon choice has been the G43 with silencer, and I've been exercising my mouse clicking finger...which is the reason for this title post. I tested myself on this silly webapp at 6.5-7 clicks per second after playing...which means I can basically run the G43 at a rate of fire similar to if not greater than the StG44 in the game. Hopefully I don't get any repetitive stress injuries...

My only lament is the ACOG telescopic sight is still a piece of shit...slightly less of one...but still.

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Lunarbunny

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Edited By Lunarbunny

So I played through the single player campaign of the copy of Call of Duty: World at War and finished today, and played a few hours of multiplayer... I actually like the game more than I expected...at least the multiplayer section.

The single player I played on Hardened and it pissed me off repeatedly. Notable points of boil-over anger include sniper duels in Stalingrad, the trenches of Seelow, the castle on Okinawa, and anything remotely related to the Reichstag. It's nowhere near as fluid as 4 was, but that's kind of what I expected from Treyarch. Nazi Zombies is actually more fun than I expected, but even then it's still a throw-away section added as (depending on how you see it) a nod or competition to Left 4 Dead. The music could be a little less distortion guitar, it didn't seem to fit to the period very well.

As for multiplayer, well, of course it's basically Call of Duty 4 with old new guns and a couple maps with tanks. I actually like the tank maps as they're the size I wish that some CoD4 maps would have been for larger PC battles (PC limit is 32, which is probably hackable to 50 like some CoD4 servers). The tanks are stuck in first gear and unless you're running the Greased Bearings perk, track the turret slow as molasses, but it's probably more balanced that way. I'm enjoying it, especially because hardcore feels less spammy than CoD4 (at least until somebody drags a PPSh-41 in). My personal weapon choice has been the G43 with silencer, and I've been exercising my mouse clicking finger...which is the reason for this title post. I tested myself on this silly webapp at 6.5-7 clicks per second after playing...which means I can basically run the G43 at a rate of fire similar to if not greater than the StG44 in the game. Hopefully I don't get any repetitive stress injuries...

My only lament is the ACOG telescopic sight is still a piece of shit...slightly less of one...but still.

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Hamz

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Edited By Hamz

The public beta for this game on the PC turned me right off. I'm surprised you could actually part with money for this game. Honest to god I found the multiplayer to feel so broken, but like you said it atleast had larger maps than most of the ones in COD4.

COD:WaW for me felt like the stereotypical place filler until Infinity Ward released their next game in the series. It neither improved or fulfilled what COD4 did for me. After some days on the public beta all I wanted to do was go back to my beloved mini uzi + steady aim combo in COD4.

Also there are a number of servers for COD4, or there were when I still played, that had a 60 player limit. Shipment was just chaos with that many people, not only did it lag but the amount of grenade spam and martyrdom hate was astounding lol.

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Lunarbunny

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Edited By Lunarbunny

See, I took the easy way out: I put it on my Christmas wish list. That way I can enjoy it without parting with any of my own money for it. I would be sad if I paid any more than $30 for it. But as it is I can pop-pop-pop away with my G43.

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PureRok

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Edited By PureRok

The beta was crap, but the retail version of multiplayer feels a lot different (at least to me). Now that I can play on Headquarters on Hardcore on maps that don't suck (basically, any map without tanks), the multiplayer is a lot better.

I love the acog in CoD4, so I bet I'll love the telescopic sight.

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Jayge_

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Edited By Jayge_

People who thing ACOG/telescopic sights in COD suck are people who have no idea how to use them.

Just saying.

In the right hands they are brilliant.

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Gameboi

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Edited By Gameboi

I still prefer CoD4 for its modern weapons, but I've been playing quite a bit of WaW the past few days, and have no issues with it. Still a Call of Duty game, and still as fun as ever.  Hate the dogs, though.