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Mageknight

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Mageknight

148

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@fatalflame Approved! I'm not checking the guild page as often anymore - about once every few days - but if anyone sends an invite but doesn't immediately get in just post here.

Hrm - need to work on this a bit more in the near future. Though we're going to be mostly dormant until actual things start happening - we'll probably do something around the release of the dogfighting module - I'm going to start assembling some of the important bits of text and thinking about rules and guidelines for the community. Most importantly, I'll be strengthening our ties to the Giant Bomb PC Gaming Hub, where we'll be able to hang out in Mumble together! Hooray.

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Mageknight

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Apparently the ability to join multiple organizations is coming 'soon'.

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Mageknight

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It's definitely something that can change in in response to the needs of the guild. It seems like you can't edit user permissions, though. so I'll probably keep the 'officer' and 'recruitment' roles as-is and assign them both to my officers.

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Mageknight

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#4  Edited By Mageknight

https://robertsspaceindustries.com/orgs/GIANTBOMB

We're "Giant Bomb Space Duders" unless someone has a serious problem with the name (in which case it's easily changed). For now, I think you can just hit the 'apply' button and I'll try to check in every now and again to catch up on accepting them.

Now! We need a banner (dimensions: 1140x380), a background (dimensions: 1366x768), a logo (175x175) and a member icon (24x24). I'm really bad at making stuff like that, so get on it!

Also, we need member ranks. There are four member "roles" and 5 possible ranks; I want this to be a mostly 'flat' org, so we're probably going to have at bare minimum a "Member" rank and a "Mod" rank. As for roles, I'll probably have just one to help out with organization and accepting application.

I'm thinking this:

Head Luchadeer (Founder)

Luchadeer (Mod)

Duder (Member)

Do you guys think there's value in having other ranks?

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Mageknight

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Alright, sounds like there's interest (unsurprisingly). I'm going to wait until the actual feature launches to start collection info, so keep your eyes on this thread when that happens.

Do you guys have any preference on name, and what kind of organization we should be? I'm pretty awful at naming things, to be honest, and while we could just be 'Giant Bomb Corp' or something one of you guys is probably way more clever than that.

This is the list of organization types they have right now, for inspiration:

  • Corporation – a for-profit business entity. A corporation is a great choice for everything from shipping flo-pets to Goss II to organizing a hostile takeover of Origin Jumpworks.
  • PMC (Private Military Company) – For organizations with a taste for combat. Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
  • Faith – Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran independence… or the devout followers of the LAMP!
  • Syndicate – Common interest groups for those who operate on the edges (or outside) the law. There’s safety in numbers when you’re moving contraband through Spider or preying on hapless cargo ships.
  • Organization – Want to make your own way without any previous association? Feel free to leave your group’s archetype blank!
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Mageknight

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Didn't expect your last couple games! Great list.

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Mageknight

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#7  Edited By Mageknight

Hey guys! I'm wondering if you guys would be interested in setting up a Giant Bomb organization, as outlined in this blog post. The details are a little fuzzy right now, but mostly I'm just gauging interest in a community organization for duders. Once we get enough support I can start collecting signups and deciding on the details of the thing (name, type, ranks, etc.)

EDIT: Created! Check it out here!

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Mageknight

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Yeah, I'm really loving it. I loved BF3, and it's BF3+, so naturally I'd enjoy it, I suppose! As Casey pointed out there are definitely places where DICE could do some re-balancing; they were good about that in BF3, but then they had less fires to put out. Hopefully they look at balance some point down the line.

(I actually think the game needs *less* large vehicle maps; I'm getting pretty tired of spawning, running out, and getting blasted by an LAV 1km away! Those close bits help encourage infantry-infantry combat in an interesting way - I think Shanghai is a good example of a well-constructed BF map because it has those parts while still keeping interesting vehicle gameplay!)

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Mageknight

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Well written; I think I pretty much agree with this 100%. Looking forward to seeing what you think of the other games.

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Mageknight

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Hrrrrm. Maybe I should re-install and give the new content a shot. Never did finish the Romulan stuff either.