@shotgunblast97: This is a tough question because many modern games often don't commit entirely to having player agency over the story, which is what I think you're looking for. The reason for this is likely rising production costs, but that's besides the point. Some of the suggested games only play lip service to the idea of actual player agency, such as Deus Ex: Human Revolution, Binary Domain, (still good though!) and Mass Effect. For modern games The Witcher 1 and 2, Dragon Age: Origins, Fallout: New Vegas, Dishonored, Alpha Protocol, Heavy Rain (Indigo Prophecy too!), and The Walking Dead all at least do a decent job of making the player's decisions the focus of the game, some even go out of their way to give the player as many tough and nuanced decisions as possible, with observable results.
As for older games, there are any number of RPGs out there that have stories dependent upon the player's choices, Fallout 1 and 2 are some pretty well known ones. But I personally think the holy grail of player agency in a game is the original Deus Ex. The myriad of ways you could influence the narrative and the way people spoke to you and treated you was pretty impressive, even today. But my favorite thing about Deus Ex is how many moral choices the game posited to you without actually telling you. There are no explicit "press this, this, or this button" or "make a decision, shoot him or her" messages popping on screen, instead the decisions are hidden.
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