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Maitimo

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Maitimo

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#1  Edited By Maitimo

It's kind of a shame, but I can't imagine that HD development really suited him, much as it hasn't suited most Japanese developers. Hopefully The Last Guardian turns out alright, but it seems nowhere near as sure as it was.

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Maitimo

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Maitimo

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#3  Edited By Maitimo

I can't see a whole lot of reason to be hopeful for RE6, especially after 5. It's not like they have Mikami to keep them right any more. 5 is also a very natural stopping point for the series, so it feels unnecessary as well.

But hey, at least there's no indication it's been farmed out to some second-string western developer.

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Maitimo

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#4  Edited By Maitimo

They should really wipe the slate clean and start a new continuity or something. The mechanics are fine, but the story stuff is just so messy and incoherent they just need rid of it.

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Maitimo

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#5  Edited By Maitimo

It's a cool idea that's probably doomed by the fact most of the people who pay for freemium stuff are the kind of obsessives that are landing the free stuff here.

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Maitimo

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#6  Edited By Maitimo

Saw some of the spoilers, moved me from vaguely hopeful for ME3 to completely indifferent.

Kind of a bummer for people who are excited, I guess - going to be an ever-present danger of SNAPE KILLS DUMBLEDORE.

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Maitimo

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#7  Edited By Maitimo

I appreciate that it's difficult to get people psyched for a totally new thing with just a picture, but this seems like a particularly bad choice. Generic as Hell.

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Maitimo

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#8  Edited By Maitimo

It's sad when people lose their jobs, but unless they got whoever it is that does Ninja Theory's pitches to publishers, it was kind of inevitable - there was no way they were getting the stink of failure off. Too many bridges burned, too much money and prestige lost. Hopefully they land on their feet and go on to better things than Too Human and X-Men Destiny.

I presume Dyack is still there and will go down with the ship, though. To the point of squatting in the building, zealously guarding all the Too Human 2 design documents.

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Maitimo

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#9  Edited By Maitimo

Seems like an excellent way to undersell, even against the low expectations a 3DS title must have.

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#10  Edited By Maitimo

It seems a lot like Capcom's ideas about creating accessibility actually aren't; they're really more like gimmicks intended to differentiate one game from the next, since the company seems really big on having new things for their own sake. Otherwise the designers should have taken cues from something like HD Remix and tried sensible things like simplifying the inputs. After all, the execution gap is probably the biggest (psychological) barrier to entry for the genre.

That said, SFxT is the only upcoming Capcom game worth caring about, so I hope they work it all out somehow.