If you're one to rule out mythic+ and raids as endgame options, WoW will always feel a little scant at max level. They are the main repeatable sources of progressing your character. The warfront and its associated 'island' provide a more casual catch-up but they aren't very compelling. The island expeditions were an interesting diversion at first, but I'm rather sick of them at this point. They recently upped the rate of rewards, but a lot of pets and toys aren't really my thing.
The Azerite system feels wonky. It, in some ways, punishes casual players for getting gear upgrades if they don't play enough to keep up with their necklace levels. If you're not one to be blasting through content and doing all your world quests every day you will inevitably find yourself behind on requirements for high ilvl gear pieces. I don't think they need an AP system in the game anymore. It doesn't keep people playing. People who are hardcore for endgame will grind anything, making it moot, and those that don't will feel held hostage by it. I hope they do away with it next expansion.
The dungeons and raids are good this expansion. The art and questing experience are fantastic. The endgame is WoW endgame... if you aren't busying yourself with it all it can feel unrewarding, but busying yourself with it all can lead to burn-out.
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