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Make_Me_Mad

Well. That certainly was a year.

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Editing the Evil Zone page/Stabbing yourself in the face

I'm loving this whole wiki thing the site has going on, and was just waiting for a good game I could really geek out over when I noticed that Evil Zone doesn't have a lot of info, especially in the character sections.  I spent ages back when I first got the game reading through all of the encyclopedia entries that went to exhaustive lengths to give a name and significance to every detail of the characters, from their attacks, their names, their birthdays and bloodtypes, all the way down to the backstories for pieces of their costumes that weren't even visible on the character models.  This brings me to my first dilemma - should that sort of information be added to the wiki, or is going into that much detail about such an old game, no matter how much I love the ridiculous encyclopedia entries, just not what people want in the pages?

My only other issue is my browser of choice, Opera.  It can't edit the wiki pages here on Giant Bomb, and I absolutely cannot stand firefox, so if anyone could throw me a suggestion for a browser I could use as a wiki-editing device, that'd be awesome.

...This thing seems too short.  That means it's time to add something.  Rambling about the Motion controls!

As with most of my more brilliant thoughts, this one came to me in the bath right after I slipped and nearly fell face first into the horrible spider-nest that is the area behind the toilet where men dare not tread or spray pest-killers.  Holding myself above certain disgust by a precariously rigged shower curtain, I began thinking as I often do about the technical limitations of the Wii remote, and motion control in general.  I was one of maybe 20 people who was lucky enough to play Soul Calibur Legends on the Wii shortly after it came out, and a thought ocurred to me as I looked at a large, goofy, flashing toy-lightsaber looking attachment for the Wiimote that they included with the game.  They were on to something.

I realized that 1 to 1 motion control is nigh impossible in many games these days for the simple reason that while you may be swinging a sword in the game, in real life you're swinging a near weightless piece of plastic, or in the case of Kinect, just waving your arm.  It's simple, sure, but realizing it gave me a new appreciation for the difficulty in trying to deliver what people want in a game like Red Steel 2.  It makes me realize that the Katana, more than just a stylistic choice for the game, was really one of the only choices they could have made to keep the game as responsive as they did.

Imagine playing a motion controlled game where your character swung a massive sword ala Siegfried in Soul Calibur, or Guts in Berserk. (Obligatory anime reference achieved!)  No one would have appreciated swinging the Wii remote and watching a slow, lumbering chop, but on the other hand, to make the character's swing match the player's would look absurd with weapons that size.  Somewhere around here I had a stroke of genius - This was what all those people in Star Wars were talking about when they mentioned a lightsaber.  You've got an incredibly dangerous weapon that feels like it's not even there!

So basically, they need to make a Jedi academy style game for the Wii stat, and take off all of the usual motion control restrictions they have.  If I aim the Wiimote a little too far to one side, I want to be able to lop my own damn arm off and die painfully.  If I hold down B and activate the thing with it pointing at my face, I should have to reload the game after a hilarious shot of me crumpling to the floor.  It'd be perfect.  Any thoughts on any of this, please, feel free to comment.  ...I'm so alone.

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