Polygon has good features - that XCOM story was pretty cool.
Polygon also has weirdly-uptight and super high-strung staff members.
I listened to hours of Justin McElroy on the E3 Bombcast, and he seemed NOTHING like the self-serious, fight-picking, almost... insecure dude on Twitter and on his site. They got a big ol' bundle of money to build what seems like The Atlantic of games journalism, but they seem to be taking the task so seriously they're falling up their own ass. I didn't get the impression of much levity, shall we say.
Choice example: Justin was going through CVs for a 'Game Critic' position and publicly mocked an applicant who professed his respect and admiration for 'game journalism', and was all "Learn what you're applying for, this is a critic position, not a journalist, grrrrr". I should probably find that tweet, just to make sure I'm not crazy.
This bleeds over into their moderators of all people. I posted on the actual review after getting pissed off about this independently, and a mod rushed in super defensive-like to defend the score system, and was a bit of a prick about it. I basically told him to fuck off, and then a "Community Manager" showed up to apologize profusely and tell me how awesome everyone is.
What the fuck? Why do you need a community manager for your video game site? You're not a publisher or a developer or whatever. Shouldn't EVERYONE at Polygon interface with the community, or are they spending all their time on pointless fancy video editing?
Also, it's gonna be super funny to see how Metacritic will respond to their flippancy with scores, or, more accurately, how they won't. They didn't do it with that Gamespot Natural Selection II review.
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