I've found most are underground when you can't find them, but one or two of the loot containers seem to appear as part of the story (or at least it seemed that way).
I was thinking about the whole Dennis drunken rant. The only reason I can think of that it's there is to show his life before the island was empty and meaningless, but Citra gave it meaning. I'm guessing this is supposed to mirror Jason's life and therefore give weight to the final choice (ie, stay on the island where your life finally has meaning, or go home with your friends). It also kinda helps explain why he attacks you at the end (kinda).
I sensed that too, but again, those exchanges were written so poorly (not grammatically, but intellectually and creatively), it was hard to get a deeper sense of what they were trying to say, if anything at all
Yeah, the fact that we're on here having to discuss it proves none of it really worked.
I think one of the things that could have helped was getting more interaction between the characters and Jason. They just turn up, tell you to do something and leave. Dennis going with you to teach you to use a weapon/hunt would have been pretty cool and would have helped me connect with him. But maybe that's just me.
Also, while we're complaining, Vaas died way too early. Was hoping the eyes opening at the end of the fight was a sign he'd return later.
I was thinking about the whole Dennis drunken rant. The only reason I can think of that it's there is to show his life before the island was empty and meaningless, but Citra gave it meaning. I'm guessing this is supposed to mirror Jason's life and therefore give weight to the final choice (ie, stay on the island where your life finally has meaning, or go home with your friends).
It also kinda helps explain why he attacks you at the end (kinda).
It's annoying that you can't criticise the game without being told 'you don't get it', or because you wanted the choices to affect the story (as it tells you they will in text at the start of each chapter) that you wanted some kind of 'power fantasy'.
First time it happened I felt it was a nice change, but not once having an impact, what's the point? It takes all the drama and 'brutality' out of the so called 'brutal' decisions.
Log in to comment