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MisterBananaFoam

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Odd Games That I Faintly Remember (and my experiences with them)

You ever have those moments where you played a game for a little while and then when you grew up you suddenly forgot everything about it? Well, the games on this list are pretty much exactly that. Whether I still own them or not, I can safely say that these games confused the hell out of me, and attempting to look back on them further clouds my memory. Here's a list of some Odd Games That I Faintly Remember, and Some of my Experiences With Them.

List items

  • Oh yeah, this one. This is a game I don't really think too highly of. It had a neat premise - you could build your very own monster and unlock parts to build more monsters - but the rest of the game was a poorly thrown-together mini-game collection that barely held my interested for a couple of days. Let me clarify that I was barely 9 when I played this, and back then, I would play and enjoy damn near everything, including Superman 64. If a game gets a bad rep from my childhood self, you know something's terribly wrong.

  • This game was also really cool for a licensed title. Believe it or not, Spongebob Squarepants: The Movie played like Super Mario 64 and other 3D platformers before its time, which really surprised me when I picked it up for the first time. It also managed to correctly follow the plot of the movie, from the Pattymobile to the part that takes place inside the Gift Shop. There was also a crapton of hidden secrets to find everywhere that unlocked alternate costumes and concept art of the game. Including a naked Patrick. Ew.

  • Holy crap this game brings back so much nostalgia. By a game's standards, it's simplistic, boring, and short, but then again, I was a braindead kid who would enjoy anything. Elmo's Number Journey is an oddity; to win the game, you have to explore different areas with other Sesame Street characters and touch the number or number of baseballs that matched the one on the bottom of the screen. That was it. Couldn't get any more simple than that. In all fairness, though, the game was pretty inventive in its locales. In one of the levels, you boarded your way down a mountain made entirely of sugar and jet-skied your way up a chocolate river. How cool is that? Well, by a Sesame Street game's standards, I'm willing to bet it is.

  • Yes, I actually played this, and yes, I actually did so as a child, and no, I had no idea how the hell the game even worked in the slightest bit. Thankfully, the game was only a rental, but this was basically my very first taste of severely bad game design right here. At the time, I didn't know it would be one of the most controversially awful games ever to have been released, but I was about 6 or 7 when I played it so I didn't really give a crap. By the way, the furthest I managed to get was probably to the fifth ring before I just gave up.

  • I only faintly remember Kingdom Hearts 2 because I didn't actually buy it. I believe I rented it from some place and beat it in about two days or so. This was back when I was very little and didn't give two shits about a game's story yet. Naturally, a part about Kingdom Hearts that frustrated me was that the cutscenes were unskippable. I didn't have this problem with Kingdom Hearts 2, so I just skipped straight to the action. I guess in the end it turned out to be a dumb move because the game isn't even that long, discounting the cutscenes. It's a lot like Metal Gear Solid 4, but at least Kingdom Hearts 2's gameplay was fun enough to hold its own.

  • This was another game that I played endlessly as a kid but never got very far in because I spent so much time bailing on every obstacle in sight because I found it hilarious. The game had a wide assortment of modes including a hill climb (which I could never beat) and a track editor (albeit not a very extensive one). The final tracks that take place in the ghost town and the snowy hills were my favorites but I could never get far enough to unlock them because I was terrible at the game when it came out. I mostly messed around with the replay feature like I did with NBA Courtside.

  • I have the Nintendo 64 version of this game, and not being a huge fan of sports in general, I dismissed this one quite often. When I played, I would often just have someone do a cool dunk then keep replaying that dunk over and over again because I loved replay functions in games back in the day. If there was one thing that I can thank this game for, however, it was for introducing every single professional NBA team to my knowledge banks so I wouldn't get confused when people talked about the "Heat versus the Pacers" or something similar.

  • The only things I can remember about Drawn to Life are that it had a character creation mode, which let you draw your own character (I think I drew a cookie in a businessman outfit but it ended up looking like a turd) and that the ending legitimately made me cry. And I usually never cry when it comes to watching TV and movies and stuff like that.

  • This was another game I'd constantly play over at my cousin's house. Blast Corps is a game where you wreck shit up. Need I say more? I was hooked, obviously, but not all the levels were fun and games. Some levels let you pilot a giant friggin' mech capable of leveling entire blocks, but others left you with a giant dump truck called the Backlash, which could only destroy buildings by powersliding into them, which is about as infuriating as it sounds. The main portion of the game was clearing the debris in front of a nuclear carrier's path, but I never played those missions because I always failed at them (being the 6-year-old idiot that I was). Rather, the side missions provided the most sustenance for me.

  • I think this was the third game that we got for the PS2, but, being raised on 3D platformers like Banjo-Kazooie and Super Mario 64, I wasn't affiliated nor did I want to be affiliated with any vehicular-exclusive games. Of course, now, I'll make exceptions for games like the Burnout series, but this title certainly didn't help the cause. You spend most of the game flying around a city, saving people from crises. At least the title doesn't lie to you, but the game is so awfully slow and the graphics look like trash. I suppose I can forgive the last part, since this was early PS2 material we're talking about, but it wasn't enough to save this slow-paced game. And to think if it wasn't for City Crisis, I would have probably been playing more Star Fox games in my childhood.

  • Great, now I'm going to have people harp on me for calling Final Fantasy X an 'odd game.' (which, to be perfectly honest, it IS a pretty strange title) In any case, this was literally the only core Final Fantasy game I have ever played in my lifetime, and I only really played it for a couple of minutes, since my cousin (who was an enormous Final Fantasy fan at the time) brought it over. I remember swimming underwater and eventually coming across what I think was a giant blowfish boss. All my cousin did was tell me to attack it repeatedly and, lo and behold, I killed it. I was never really into RPGs back then (my exceptions being the Paper Mario and Mario and Luigi sagas), and I especially didn't care for JRPGs, so I quickly lost interest, and never really went back to the series afterward.

  • Funny how I came across this one: My fifth grade teacher had a large stack of magazines sitting on the shelf at the side of the classroom, and every day I'd pick one up and read it because she actually had a few Nintendo Power issues back there (R.I.P. Nintendo Power, by the way). One of the games they showcased was Cel Damage, a wacky cart combat game which had more similarities to a destruction derby than it did an actual racing game. As indicated, the characters were all cel-shaded, and the cars were fragile as dirt because you could slice right through them with one swing of a chainsaw. It was actually surprisingly fun, now that I think about it, but it did get old pretty quick.

  • This was the second PS2 game I played in my lifetime, and, to be frank, it was pretty mediocre, from what I can remember. You had the choice of playing as either Jay or Kay, and your mission was to slog your way through levels and shoot alien dudes with (I think) infinite ammo ray guns. There were spread shot guns, laser cannons, and a decent arsenal at your disposal, but the missions were pretty repetitive, for what they were. I got to a mission where you shoot up a cavern and I pretty much quit from then on out. Not a very memorable game, I suppose.

  • Oddly enough, I actually have this game in my possession, but unfortunately, my old Xbox has drawn its last breath a while back, and I fear that the disc might give my Xbox 360 cancer if I put it in. Okay, well, it's not THAT bad. Actually, to be strictly honest, it's a pretty decent Mario Party clone. You take turns playing as one of (I think) 6 characters from the first Shrek film by dropping a ball onto a latticed grid with numbers on each square, which correspond to how far you move. The main goal of the game is to end up with the most drops of bug juice at the end (yuck), and you get bug juice by landing on certain spaces, winning minigames, and swapping out your bugs for another players'. At the start of the game, you start by running around town collecting these bugs. Their worth is estimated by their size, with green beetles being worth the lowest and giant blue stag beetles being the best. Each time you win a minigame, you get the choice of swapping out either one, two, or three bugs (depending on how you placed) with another player. It's an intriguing twist on the Mario Party formula, and a decent licensed game by its own merit. The only thing that disturbs me is the fact that everyone is just a bobblehead mannequin version of their character from the movie, and they don't actually say anything. Kinda creepy.

  • I can't remember exactly which game it was, but I did play one of the Jet Moto titles at one point in my childhood, and oddly enough, I think it was from the back of my cousins' minivan. The only thing I remember about it was when I was racing on top of a track floating high above a city. And I remember falling. A lot. I think there was also a bonus track at one point where you flew above the clouds and through the Underworld, and that was pretty cool.

  • Oh, shit, I just realized nine-tenths of this list is made up of licensed games. Let's change that real quick with this weird-ass game. Back when I rented this game, I usually didn't even bother with the story mode and the levels and stuff because I wasn't really that great at games back then, so I pretty much dicked around in the tutorial stages trying to get a decent time on some of the training courses. I may have played one or two levels of the story, and when I got to the Egyptian level I pretty much gave up because I had all of my fun earlier on in the tutorial stages. Another thing to note: Look at the cover of this game and tell me how the main character looks anything like a chameleon. And why is there a goddamn ice cream sandwich monster? What is this? WHO AM I?!?

  • This was the game that was released as a tie-in with the first Spider-Man movie starring Tobey Maguire. I think the one thing that stood out in this game was that it was much more similar to the PlayStation iteration than the following movie tie-in games, with linear level design (with a few more hidden secrets, of course) and the way web mechanics worked. I think some of the levels required stealth, as some of the guards had guns, and there was one boss fight where you fought against The Vulture (who, oddly enough, never appeared as a villain in any of the movies) and chased him through a clock tower and it was painfully long and annoying.

  • If I'm not mistaken, I played the Nintendo 64 version of this game. In fact, I played a lot of versions of Nintendo 64 games as a kid, but this one sticks out for some reason. I think there was an option to play through the game on something called "Kid Mode," which makes the game painfully easy, but I can't remember whether I used that or not. In any case, the most vivid parts of the game that I can remember are the assortment of wacky skins you could unlock for Spider-Man and the stupid water stages. Even on the easy difficulty, navigating those parts was intensely difficult. I think on Kid Mode, at one point, you run away from Doctor Octopus, but he goes so slow and the distance that you have to run is very small compared to a higher difficulty. Or at least I think that was how it worked, anyways. Speaking of Spider-Man...

  • This was a game I played at my friend's house before I stopped going there as often due to the fact that he would often bug the crap out of me about visiting or going over to my house. We played this, and this game... well... I guess it's kind of like Power Stone, in a sense, but the controls were kind of screwy and there was a VERY limited amount of superheroes and villains to play as, some of whom I didn't even know were Marvel characters at all (Seriously, who the fuck is Paragon?). It did have finishing moves and ragdoll physics, though, and those were things I was really big into at the time. It was okay, but the controls kinda sucked.

  • No, it wasn't the Gameboy Advance version. There was another one on the PS1 that I distinctly remember wanting to play every time I went over to my cousin's house. This one wasn't all that bad, either. I guess it was somewhat generic, but I was 6 at the time, and I had grown up exclusively with 3D platformers, so it fit like a good pair of socks to me. I remember that you could tail whip, there was a backyard and a kitchen level, and even a level on a steam boat at one point. You talked to the bird chick from the movie who would help you out with certain parts of the stage. There was even a sewer level, and yes, it was as bad as it sounds. Stupid toxic waste...

  • I also barely remember the 3D sequel, which, by God, this game was so awesome. You played as Buzz Lightyear, and you went around through levels like Andy's House and the Backyards in search of (I think) tokens so you could advance to the next stage. I never got past the backyard levels, but this game really stands out to me as an excellent example of a good licensed title, with large environments and tight gameplay.

  • This was the only Genesis game I have ever genuinely played besides Pac-Man 2: The New Adventures (and everyone should already know how much I loathe that turd of a game), and I honestly didn't get past level 2. It was fun to play, but the enemies were just too frequent and the mission objectives were too confusing for me to understand as a 7-year-old child. Given the chance, I'd like to go back and play through this game some more on an old Genesis. I feel like I need to see the rest.

  • I sort of remember the prequel, too. I guess it controlled the same, but I haven't the faintest clue about what the levels were like. I think there was one where you were running around a castle hall, and another where you were in the depths of the dark woods. That's the extent of what I remember from this game, though. Jeez, what the hell is up with me and all these Shrek games?

  • Speaking of Shrek, I distinctly remember playing this game a whole lot. It was a game that came with optional co-op, and to be honest, I liked it a lot, too. For what they were, the Shrek games weren't really that bad at all. Instead of being a party game like the one mentioned above, however, this one features a top-down perspective, pretty much exactly like Marvel: Ultimate Alliance. It was a standard beat-em up for the most part, but it also required you to complete a bunch of side objectives to gain a slew of extra stuff as well. The levels were pretty neat and varied, and while I'm not sure if all of them fit to the locations in the actual movie, they were very diverse and luscious. Then there were the "Hero Time" segments where one of the characters was given his or her own moment to shine, usually in some sort of minigame or obstacle course. My favorite in particular was the wolf, and since he didn't have a particularly lasting impact on the movie's plot, his Hero Time moment was just him climbing a flight of stairs. Man, that was priceless.

  • God, this game was just a massive drug trip. I guess the easiest way to describe it would be F-Zero on Tron cycles. The only things I remember are the times where me and my brother would dick around in battle mode and the multiple times I failed to complete any of the story-based races. I really sucked at games back then.

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