Speaking of classic platformers turned into stupid vehicle-based games, Banjo-Kazooie: Nuts and Bolts is another betrayal of my trust from one of my most beloved companies, Rare. Before I can elaborate, let's look back at our favorite bear and bird duo's history one more time. Banjo and Kazooie got their big breakthrough on the Nintendo 64 with their self-titled game, and they hit it big time with outstanding level design and creative, humorous dialogue. It was highly touted as one of the greatest platformers of its time, rivaling that of Super Mario 64. After that, Rare did what many thought was unthinkable and crafted the perfect sequel, Banjo-Tooie, which not only buffed the landscape size tenfold, but added an arsenal of new moves, even more silly characters and more ways to play. It's arguably Rare's greatest game to date, and one of the greatest 3D platformers in history. A few years later, however, Rareware was sold to Microsoft, a company who broke into the gaming market with the invention of the Xbox. It is a sad tale that many fans of the original company still cannot accept, because even though Rare still attempted to make quality titles, some members of the team often meddled with their development and ended up forcing them to swap genres vigorously to keep up with the ever-changing gaming industry. One of the affected IPs, unfortunately, was Banjo-Kazooie, whose image was brutally butchered with their most recent (and, most likely, final) addition to the franchise, Nuts and Bolts. Let me be extremely clear on something: Nuts and Bolts is FAR from a terrible game. The LittleBigPlanet-style vehicle editor and the expansive levels were a nice touch, and the controls aren't that bad. But think to yourself for a minute: is this really Banjo-Kazooie? You know, the game that had you traveling ON FOOT, collecting Jiggies, notes, and other items while solving puzzles and defeating bosses? ON FOOT?! Since when the hell did we ask for VEHICLES, Microsoft?! We wanted more 3D platforming, not some LittleBigPlanet vehicle knockoff with awkward physics and GTA-style missions! If Nuts and Bolts was released under the moniker of some other obscure character from Diddy Kong Racing, such as Bumper the Badger (Shit, he would be the PERFECT FUCKING CHARACTER for this game! He looks just like a mechanic!), I would accept it as a proper and, quite frankly, astounding Rare game, but they decided to throw in Banjo-Kazooie, a duo with a past that had hardly ANYTHING to do with vehicles besides Diddy Kong Racing. Thus, as much as people would disagree, I'm cementing this flawed gem on my list. Rest in Peace, Rareware. You were good, maybe even the best, but now, you're just another shovelware developer.