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Mooqi

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Resonance of Fate - Storytelling at its worst?

I finished Resonance of Fate some minutes ago and the ending did not answer any of my questions. Honestly, I don't even know what questions I should ask, because the game did not even bother to reveal its most basic overall story-arch to me.

Desperately looking for some kind of synopsis I found this Wikipedia article and... well, now I am wondering where the author got this massive amount of information from. All I knew was that [Spoilers obviously] Leanne was supposed to die at age 20 and that she was one of 20 children in some weird experiment. I didn't know anything about the antagonist, apart from his struggle to control Zenith, a kind of "god-machine". I didn't know who the girl with the horns was, I didn't know why at the end everyone seems to want to die or why on earth all of a sudden everyone wants to kill me (and to die). I could not make out the intentions of any major faction in this game, including my own party.

Basically I was doing what my "Mission Memo" said for over 74 hours and it kept me entertained. But the amount of relevant story information that was revealed to me in this game is at a personal all-time low. In the future JRPGs' regionalization process should focus more on enhancing the weak storytelling. Completing one undefined story after another is slowly getting on my nerves.

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