@rorie Just a heads up - because of the new site layout, this article is not linked to from the home page. You need to click the > on 'Latest' a couple times to see it. I don't know if you consider this an issue or not, but I would not have seen it at all if it wasn't linked in the newsletter.
Folks - this game is amazing. I think I ended up around 12 hours to 100 percent it. If you are into logic puzzles, and the visual style doesn’t bother you, it’s an auto buy. I mean, easy top 5 of the year for me. The sound design alone deserves to be in the conversation for best of the year. It’s incredible.
@thewoj: Jamey Stegmaier has a certain design “language” that all his games seem to follow. If you dissect them all, you’ll see a lot of the same core mechanics at their base. Those core mechanics elicit a love/hate response from people. Some in my group can’t stand his games, others love them. More than “cult of the new” and “cult of the fiddly bits” I think there is also a “cult of the designer” at play here. That this game branches out from his other games with some area control and combat just grows the furor. Myself, I think Scythe is pretty great. My issues with the game are that it suffers from long play time if you have AP players and that, for a game with combat, player interaction is minimal. Honestly, the single player version is a masterpiece. I prefer to just play that :)
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