The Boss battles are better in the trilogy. One of my serious complaints with the new GoW is the lacklustre bosses. Outside of the beginning and ending, the bosses are practically identical with slight element gimmicks. Magni and Modi were cool, though.
This was kind of the way the original trilogy started too though. Who were the awesome bosses in that one? The Hydra and Medusa? The only god you fight and kill is Ares. Both Baldur fights in 2018 God of War are, to me, better than anything that was in the first game. Magni and Modi, as you said, was a cool fight with the snowblind move, and the dragon was all kinds of cinematic and God of War cool. Sure there were a bunch of Duadis thrown in to fill it up, but I thought of them as more of just super enemies and less of bosses.
Yeah, I was more referring to two and three--I actually don't remember much about the first God of War. The dragon fight in GoW looks cool and had a neat scale, but the fight itself is crappily simple and acts more as a tutorial for the thing it introduces than an actual fight.
I'm a couple of hours in. The game looks incredible, with probably the best looking characters I have seen. However, only a couple of hours in, the story is already way too much; there's so much heavy-handedness. Cage needs to reel himself in and stop attempting to tell ambitious tales bloated with self-importance. He's clearly too incompetent to do so. I can only imagine what a good writing team could do with the talented artists at Quantic. You should play Heavy Rain, though. The story is ridiculous and doesn't hold up upon review, but it's a damn fun ride nonetheless. It also manages to avoid the deathly bloat of Beyond, which was full of so much bullshit.
The Boss battles are better in the trilogy. One of my serious complaints with the new GoW is the lacklustre bosses. Outside of the beginning and ending, the bosses are practically identical with slight element gimmicks. Magni and Modi were cool, though.
I don't think Metal Gear Solid's story is good--I was just younger and had underdeveloped tastes.
Planescape Torment can never be overrated. It is simply the best told story to date. I knew about how much people adored this game before I played it, but by the time it all ended I was still delightfully flabbergasted.
Grim Fandango's controls weren't that bad.
On second playthrough I didn't think The Last of Us dragged. I was actually sad when it was over; it really does feel like a video game odyssey (it's a game so I'm not comparing it to the quality found in literature--we're not there yet).
The CSI adventure games were fun and I miss them.
Bethesda RPGs have been worse and worse since Morrowind. I know that's not a hot-take necessarily, but hey, this is a platform leave me alone.
Mafia is a boring game that tells a ridiculously stale tale. Completely overrated.
Pretty tame stuff ultimately, guess I should consider myself lucky.
I wish the fast travel system didn't take as long as it does. Admittedly, I generally lost interest in the game once it was finished. It's long enough as it is, and the gimmicky other realms aren't very fun. I wanted to beat the Valkyries at least, but I cannot be bothered with Niflheim. Gives me a reason to go back to the game at a much later date, though.
I like all these games, but this is the order I would place them in if I had to. Never played Skyrim, PUBG, or Mario Maker. I also didn't not play enough Hitman to place it on the list.
Apparently the only two 2018 games I have finished are DYING: Reborn and Remothered: Tormented Fathers. So...Remothered? Didn't particularly enjoy that game, but DYING is atrocious.
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