Game Logic, Ep 4: Time To Heal (Aug Post) By nintendoeats June 27, 2011 20 Comments In which I debate the merits of regenerating and static health /start.mathD = Damage Per AttackS = Seconds between attacksT = Total Player HealthC = Cooldown On Health RegenerationIn order for an enemy to kill the player:D > T * (S - C)/end.math 20 Comments