@ryanwho: Fuck that. Thats what made things interesting with the relationships, you get to see the story a different way if you were in a relationship. Sometimes you could screw up the relationship and thats actually kind of neat. You could be queen or make your choices with Morrigan way more complex depending on who your decisions. I like being able to bone anyone I'd like... but make it intersting, don't make it one scene that has no impact on anything else in the game. The relationship needs to exist all the time like it did in origins.
Seems like I can hit on people pretty early, is there an actual confrontation ME1/ DAO style if your leading 2 people on or is it just "Sorry Hawke word around town is that your with such and such talk to me when you break it off?" I think Dragon age Origins handled this the best from the Bioware games I've played. Characters had somewhat different and interesting things that they looked for in a relationship.
I'm noticing things are really bothering me in this game. Ever notice when you loot a corpse it pops up with "take all" along with all the items availible for taking? In origins ( the 360 version) I could press X on each item to compare and examine it. Now i have to pick it up go to inventory, find it and then look at it. Also the item descriptions have been reduced to Stats. Everything thats not useable goes to the junk section and I don't even know what any of it is, should I be selling it? Party members are no where near as customizable and that also rubs me the wrong way. Why can't Merrill heal? Why can't Carver carry a sheild?
Environments in origins could be repetitive sure. But the main places you go they were always very different. The only repeated loctions in origins were when you had random map encounters and some places that were DLC which is kind of dirty. Kirkwall just kind looks all the same for the most part which makes sense but i want to see new things and explore.
I made a custom female Hawke named "She." I gave her a tatoo below the eye and blond hair to look like Lady Gaga. Since then i've given her dark brown hair and when i look at Hawkes face from a side view she reminds me of one of my friends. But lady Gaga and her have a few facial simularities so thats probably incedental. I didn't care much for default lady Hawke i thought she looked odd, but my Hawke's eyes seem lifeless at times, I'll need to make some changes.
@Galiant: Sometimes qunari are just born different, simple as that. This is why we saw Sten in Ferelden, he could do jobs horned qunari couldn't. Qunari believe in being everything has a job they need to do. Qunari isn't a term for a race either. Read some qunari lore when it pops up. Their culature is interesting.
Honestly i don't like the story as much as Origins so far. I don't really like my Hawke. It may be that the i played the demo 7 times but the intro to DA2 is dull to me. The origin stories made me have a sense of place in the world, and you got to see the usually violent events that lead to your consciption. Being the one of only 2 wardens left gave me a much greater sense of having a purpose. So far this story seems slightly like GTA4 strangely enough. Poor foreigner building their way up with family. Also I prefer origins dialogue system. I felt like I made more choices with it now things play out a bit more on their own and feel transparent.
I like playing as a mage, sometimes i think thats what i should have done in origins. The mage has a lot of control over battle and i like that. I just hate how I have to be the healer unless Anders is there. Why can't Merrill learn healing, she could in the first game right?
People complained that the first game had a generic fantasy design, but i feel like this makes elves even more generic. These dalish look and sound so different from the way they were in origins. That being said, I want my She Hawke to romance Merrill. She's kinda cute.
@project343: I need to spend more time in Dragon age 2 to finally decide, but i feel like Origins system wasn't as transparent. I don't like that there is sense of morality tied to each response. There have been ocasions where given the choice of not knowing what to do, I won't pick bottom right because thats the jerk thing to do. I really do try to mix things up, but sometimes I'm left with a choice I have no idea how to solve and just go top right becaused I've been conditioned to. It's lazy from a player point of view and a developer point of view. In origins things were just up in the air. The morality of killing someone was yours to make, the party judges you afterwards, now it's like i'm being judged by the interface. Things seemed a lot more Gray, until you saw the effect of your actions. I'm sure if in Origins if there was some wheel that popped up to pick between Harrowmont and Bhelin I'd never have chosen Bhelin because he'd be bottom right.
It makes me not feel like I'm actually playing as Hawke as much as Origins made me feel like i was playing my warden. Often times i feel like once i pick one response the rest of the conversation is handled for me, and i have less control. I really like how you can ask party members there thoughts, but other than that I see the wheel as a step down .
@project343 said:
" It's no longer simply 'what do I say,' and is more appropriately 'what do I say -- about what -- to whom -- and in front of who?' Which, I am aware that there are occasions in Origins where this second concern was important. Point being: it is 'far' more prevalent in this game. "
I feel like Origins it was just as important in this regard. Ever try defiling the ashes in front of Wynn? You always need to watch your words around everyone for them to like you. I just feel like reading exactly what the warden will say makes what you say a lot more specific.
Log in to comment