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null_subject

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@unlivedphalanx: "Some sources"? Sounds like a fact to me! Print!

I'm pretty much doubly excited for MW5. We're getting a new MechWarrior game, AND we're getting a new mercenaries installment. I don't know if you have experience with MWO (I barely do) but from what I've heard, the feel of the game is totally there. MW5 being from the same dev, and all the MTX stuff being removed, I think we're set for success.

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This game has horrible blacks. It's one of the first thing I noticed about the game. Go to a pitch black corner, and open the menu. You'll see how much deeper the blacks are in the menu.

Unfortunately reshade doesn't work with this game, so I recommend using nvidia Freestyle. It can be enabled in the nvidia experience settings, and can be adjusted by hitting alt-f3 in-game. If it shows the game as being "unsupported" you can force enable it by making a duplicate of the game's .exe. and renaming it to "anselintegrationtestapp.exe." Ideally, I'd love to have my curves in freestyle, or better level controls, but those aren't options yet. In lieu of those, the best setting to modify in this game would be the "shadows" variable under the "contrast" filter.

I'd post screenshots, but my comments are turning into a guide, and this is a PC only fix so it can't help everyone.

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Edited By null_subject

@unlivedphalanx: This is certainly true. Also, this game looks like poop even when maxed out at 5K. In fact, I'm pretty sure the original game would compare favorably to it's sequel. Some of those textures are... Baffling. I do like some of the art style and world building though.

Are you in the MW5 alpha?

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Edited By null_subject

@development: Are you playing on a old pc? Meaning, are you getting the performance you would expect, or does there seem to be something wrong with the game specifically? I can tell you that:

1. In-game vsync is currently broken in Surge 2 hugely affecting performance so I recommend activating vsync through your drivers. *technical sidenote*: last time I checked borderless vulkan presented app don't use iflip, and are rendered without vsync (unlike dxgi presented apps). This means that the game will tear in borderless with vsync turned off. This may be a misunderstanding on my part, in which case running the game in borderless alone should fix tearing, without requiring vsync.

2. Unless you are already running the game at a really low resolution, you can turn down the internal resolution to 85%, activate TAA, and use post sharpening to compensate for the blur (using nvidia freestyle in this case).

3. You may want to try deleting the vulkan api file in the game's directory (vulkan-1.dll). It is completely unnecessary if your drivers are up to date, as it is an old version of the vulkan loader. Once deleted, the game will use the most recent version of the runtime installed on your computer (most likely from your gpu driver package, or you can google vulkan RT and install the latest version, it should be ~1130KB).

4. DRS is on by default in the game, and turned on to "aggressive." You may have turned it off, or changed the setting. Personally I don't like DRS so I recommend scaling the internal resolution directly, but they can be used in conjunction.

Obviously you already know to turn down settings to your satisfaction, so I won't go into that. In fact you may already know all of this, so I might be wasting my time, but perhaps it will help someone else. It's worth keeping in mind that this game is having issues on all platform at the moment, and that patches could help a lot. A portion of these issues are due to the game using vulkan exclusively, so updating your drivers is a must in this case.

Have fun!

[EDIT] Typos.

Oh and by the way it looks like regular ps4 performance is less than ideal from what I see reported.

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Edited By null_subject

I think they could do a fantastic starfox 64 series, perhaps with specific objectives requiring them to take a specific route (they probably should use a guide, guessing could suck). Betting would work out great, and they can just restart runs upon death due to how short the game is.

Actually screw that, they really should just get a bunch of cool n64 games together, and do a wheel based game that isn't tied to one game straight from the beginning.

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I don't know what the devs were expecting with the first non-game.

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So this game really has nothing going for it huh? Story seems terrible ("old stuff bad," "new stuff good," also now the game is focused on a badly written side character who happens to be related to the enemy...blablabla more "chosen one" bullshit), gameplay hasn't changed, the open world is useless, etc.

It is pretty impressive the way they managed to dumb down the concept of "burly guy shoots baddies"—you'd think there'd be nowhere to go but up.

@borealum said:

Like 'Halo', 'Gears' felt done by the end of '3' (though in the case of the former, I did enjoy '3: ODST' and 'Reach'.) And watching this...I dunno, this game's just not inspiring me all that much.

Let's call 343 and the coalition what they really are: life support.

Thanks for the great quick look as always you guys!

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Where is the game? The shitty boss fights? Please.

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@noizy: Errr no. Are you just making stuff up?

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It's pretty crazy how much the content suffers when Jeff isn't around. Glad to have you back Neo Papa.