I really don't mind more of the same as long as quality of life improvements keep being implemented. Finally being to choose your spells when fusing was massive when P5 came out, especially when other SMT games already let you do that
No because the difficulty of From games is part of their appeal. If you cheapen them by giving us difficulty options then you lose the sense of accomplishment you get after finally beating that boss after bashing your head against it for hours. Sekiro is the first game since Bloodborne where I actually cheered after beating a particularity challenging boss.
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