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OldManLight

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The time I joined a pack of Hunters in The Division.

I've been playing Tom Clancy's The Division for a week today. Like most people I've been grinding character levels and dabbling in the Dark Zone. My strategy for the Dark Zone (DZ) after walking through the gate and establishing my own personal safety from other players has been to start looking for packs of enemies i felt i could win the fight against, looking for chests to loot, and cautiously making alliances with other players when i comes time to extract. Up until today, i've fallen prey to "Rogue Agent" players who will turn their guns on you at an advantageous time for them to help themselves to your hard earned loot. Today something different happened.

I walked through the Southeast gate of DZ01, the easy zone I've been farming over the past week with some decent success, and immediately i was confronted by 3 players with red skulls next to their names. This being the mark of a Rogue player. Players with this mark have killed another non-hostile player or have sufficiently damaged them to the point where they are given up to 90 seconds of "Rouge status" per kill. Rouge status means they are able to be killed by other players with no downside to the player killing them and the player or players who successfully do are given bonus experience points and are able to help themselves to the players loot with no rogue penalty.

So as I'm confronted by these 3 other players, one that even is bearing the "Manhunt" badge where they've killed 5 or more players on a single rogue streak, i immediately take cover and wait. They don't attack, as a matter of fact, they just look at me and gesture emotes. Having just walked into the DZ, i had no loot to lose, and no DZ keys that are used to open bigger chests around the area, so i figured I'd try my luck and walk out.

The next thing i know, they've sent me a group invite and party chat invite. I joined both. They explained the following to me. "Hey, we're a hunter squad. We hunt other players. Rogues mostly but sometimes we just rob solo players." "What the hell, I've got time, I'll check this out." is what i told myself. The next thing i know, we're off and running. Mostly shredding through AI but then we arrive at an extraction zone. "Good, here comes a guy all by himself" We don't immediately go hostile on him. We help clear the extraction of enemy AI picking up loot as we go and wait for the timer to tick down. Once the rope drops from the extraction chopper, "NOW!" one of the hunters says and the poor solo player is focus fired down in a second as he attempts to extract his hard earned loot. He falls to the ground, his loot drops and is quickly picked over like a dropped sandwich at the beach in front of a pack of seagulls. Everyone laughs and we move on. I'm not going to lie. The first time it was kind of funny. But then this continues for about 30-45 minutes until all 4 of the people in the squad (myself included) have killed so many other players that we all have earned man hunt status where you are given a full 5 minute timer from the last time you killed someone and if you survive, there's a good payout in the form of DZ currency and XP.

Sadly once we had cleared our manhunt timer the first time. We bit off more than we could chew. A force of at least 6 players descended upon us and quickly destroyed us all. The cost of dying was great. I lost roughly 9000 DZ currency. More than 8300 XP, and several DZ Keys (all of which i had earned while being rogue). At this point, my DZ extraction stash was full so there was no incentive to jump back in with these people so i politely excused myself from their way of playing the game. I know in my heart what i engaged in was nothing more than organized trolling in a game that seems built for it, but at the same time, i wanted to experience a different way of playing the game.

I still intend to play the DZ the way i have the past week. I don't think Hunter packs will become the norm for me but at least i know some behaviors to look out for. If a player is toting a shotgun in an extraction zone or seems to be watching you awfully closely, he may be up to no good. Also, be wary of AoE weapons in close quarters as those are exploited by these players to turn you rogue accidentally. They also like to wander into your field of fire so watch your sight lines in gunfights too. Also if you see a group of 2-3 player with rogue status, just know there's probably a 3rd or 4th slightly out of view or maybe that isn't rogue as timers can become asynchronous if one or more of the players doesn't engage in the slaying of a non-rogue player. They just get a partial time penalty and this can be used to throw you off the scent of him being in with the rogue players.

Hope to see you all in the DZ sometime. Suspect everyone and keep yourself at full health as much as possible, if you need to, change extraction zones to avoid robberies.

6 Comments

6 Comments

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Doom616

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Did you need a shower after? While I am not against this type of play, that's what the DZ is about. I don't think I could do this myself though.

Great write up, I enjoyed it.

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Bollard

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Good writeup. Going rogue can be fun when you have the numbers on your side. I once was in a squad of 4 of my friend when we met up with another group talking in the in-game voice chat. We stuck around with them (at this point forming a group of 7 players) and then proceeded to go around dominating the dark zone. Basically no-one could stop us, it only went wrong when we ended up by one of the checkpoints after chasing a player that fled from us, and because of the lack of space we ended up damaging each other with explosives. Soon no-one could tell who was who, and new players coming through the checkpoint added to the chaos.

I don't think it could have ended any other way.

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Hi_Im_Greg

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Edited By Hi_Im_Greg

So you went into a pvp enabled zone and did pvp? Sounds about right. I don't think it is trolling. I mean when I load into death match in Halo and shoot dude its not trolling, its pvp. If anything we should be happy that the game mechanic is working like they wanted it to and people are having fun. Hell I got gunned down in the dark zone and I didn't feel bad about it. Its just a part of the game.

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Shivoa

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@hi_im_greg: I think it's fundamentally different to consider a game mode that is just an adversarial PvP fight-to-the-death (Halo or any comparable FPS deathmatch etc MP mode) vs a game that provides open spaces where PvP is enabled (vs social zones when it is disabled in this game or entire servers or just zones where it is disabled in more traditional MMOs which split by various PvP-enabled rules) but not the focus of the area.

The Division, for all the talk of PvP and mechanics around Rogue status in the DZ, actually has built out a large PvE environment there. It's a PvP-enabled zone with far more NPC mobs to interact with (ok, almost all of them the interaction is kill or be killed by) than other players and none of the mechanics around team area control or other scoring systems that incentivise primarily PvP play in MMOs that have PvP areas designed primarily for PvP rather than a primarily PvE zone where they facilitate the risk/option of PvP. We call it Ganking for a reason - it's a possibility we all agree to (by selecting a PvP enabled area or server to play on) but not actually what we're all there to do. It's not a game of deathmatch.

I'd say that's an area where the game could grow: offering an actual competitive PvP mode you matchmake into which is just team vs team. If they want to get data on which builds are OP and potential issues with balance then that sort of Arena mode would be a good place to get that data. For now the Division is a game about the PvE (often in teams).

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OldManLight

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@doom616: haha, i did feel a little dirty dismantling some of the loot that i got from other players thinking "man, this drop might've helped that other player"

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thatdudeguy

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Thanks for the great writeup. I'm only dabbling in the DZ at this point, but I like the uncomfortable nature of the PvP there. It gives me a DayZ-lite experience of hoping for the best in players, sometimes ending up rewarding and sometimes ending tragically. It's a really neat thing and I'm glad it exists. It's very much like a grownup's version of gradeschool recess. With guns, I suppose.