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Ostratego

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Ostratego

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I've had this problem before.

Change your password to something with only alphanumeric characters (no <>?/!@$%, only letters and numbers). I could not get into the RSS with non-alphanumerics in my password.

It's been a long-standing issue.

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Ostratego

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#2  Edited By Ostratego

I like Patrick's stuff because he has the audacity to fast-forward his content himself sometimes, but I don't watch Spookin' with Scoops for obvious reasons. I also don't watch the daily DOTAs because the content was impenetrable to understand from the very beginning.

The one thing I don't listen to is the premium Giant Bombcasts: I think the ads these guys do are hilarious. I listen to the non-premium Bombcasts instead.

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#3  Edited By Ostratego

@gaff: Thanks for telling me about that; it means that it's just a problem with me. I'll try different podcast grabbers, check my password, etc later on today.

[Edit]

@forcen: I'll try that too.

@ackbarguo: I'll also make sure to use my username. I think I did that last time...[Edit2]

@forcen: Yep. What you say is still a problem. I'm getting podcasts using a password without symbols. I have marked your post as the best answer.

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My standard practice for listening to podcasts would be to search the RSS feeds and download the podcasts with gPodder, syncing the casts to my media player afterwords. This works perfectly on every feed but the premium feed.

When I try to add the premium feed RSS to gPodder, I login using my Giant Bomb credentials and get the "Authentication Failed" error.

Have the big heads at Giant Bomb disabled podcast grabbers by design or by oversight, or did I just miss something?

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As if the frankenstick did not fragment the 3DS enough.

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But has there been any efforts by the modding community to transform prerendered cutscenes into in-engine stuff on the PC? I don't think load times are that big on PC.

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#7  Edited By Ostratego

What I mean is a little bit different... it's probably because of my language difficulties.
Here, I'll try to explain it in an example.

Loading Video...

This is an FMV of Darksiders (This is actually a Windows Media Video file that came with the game; it plays during a certain time in the story when I play the game; it looks like it uses the same assets as what is in the game, with the same game engine). This cutscene is a video but it was rendered in-engine with in-game assets. I want that cutscene to render live, on my computer, using the Darksiders engine instead of this video. Hence, I want to do away with FMV in place of rendering the scene myself if the assets can easily be placed inside that game engine on a PC.

So, I guess the thing I want is for the cutscenes to be rendered during gameplay if the assets allow it instead of FMV.

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Have there been any efforts to recreate and replace FMVs with assets inside game engines? This would be for the purposes of ditching said FMV and replacing it with an in-game cutscene.

I am wondering about this because I still see many PC games (Saints Row and Darksiders) using FMVs at 720p resolution despite the fact that many people run games at higher resolutions. I know that FMVs are most likely hiding load times or are portraying scenes too intensive for graphics on consoles, but I don't see load times or graphics to be a problem on a PC. I just want my games to look sharp at all times, including during cutscenes.

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In the face of YouTube's ban hammer, it's hard not to see the real problem here.

This happened with Tested, where their YT videos had their audio removed because it violated the wishes of some music copyright "holders". News stations and other entities were assuming control of royalty-free music that wasn't theirs to begin with.

The same thing is happening here: entities that have nothing to do with the IP holders of some of these games are coming out of the woodwork and claiming DCMA violations for stuff that isn't even theirs.

I'm just imagining a perfect storm happening where there will be a class-action lawsuit against Google because YouTube does not verify whether DCMA violation claims are made by their proper owners.

I think that what Google is doing right now is against the spirit of copyright.

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#10  Edited By Ostratego

Microsoft is advertizing to websites where the audience knows better.

My prerogative to you, the viewers, is to take not only IGN, but also the Giant Bomb Crew, with a grain of salt. Most of you have been doing that already.

And to those who do, good job.