Not previous Tomb Raider fan so I can't compare this outing to any of the others. Never played Uncharted either so I can't compare to that franchise, which seems to be a common thing to do.
In fact I have never played any game quite like this. The closest I can think of is Metal Gear 3. But Tomb Raider is far more focused on over the top action, in creating an intense experience of flying by the seat of your pants and hanging on by the skin of your teeth.
I went into this game thinking it was going to be mostly about roaming through dungeon size tombs full of puzzles, enemies and loot. Actually the game is mostly negotiating surface environments while engaging a lot of baddies determined to stop you. At it's core the game is a shooter more than it is a game of exploration and puzzle solving. Which is fine because it is very well done. Everything the devs tried to present as a gaming experience succeeds in a grand way.
So they have a new fan of the series here. That said I would like to see the next installment break away from having so much predetermined gameplay. There is a little bit of variance in how to approach environments and enemies, but not a whole lot. I think one game in the series like this is enough, and to keep the game vibrant the next installment should feature a change in direction. Not that this style of game is bad - it's great! - but once is enough.
But even if they don't change it up and the next game is a lot like this one, I will probably pick it up and play it anyway, because this team knows how to make a great game. That is a proven fact.
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