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Parabole

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Parabole

298

Forum Posts

1032

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#1  Edited By Parabole

I use the instant streaming as much as I can (but there are hardly any great instant movies). I also like having a physical movie I can watch at my own leisure, and then just receiving something in the mail. Sometimes I don't remember what I had on my queue, so its a surprise. Also, seeing Memento and Gamer really were great to see and there are whole seasons on Instant Watch of X-files and Quantum Leap. Thumbs up.

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Parabole

298

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1032

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#2  Edited By Parabole

After I sold all my games to buy a PS2, I've regretted selling my games. I hold onto every game whether they're weak or not. And I'm broke so all my games are worth 20$ each to about 20 games. 400$ not bad.

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Parabole

298

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1032

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Reviews: 4

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#3  Edited By Parabole

Good blog. There's a ton of stuff to do on Giantbomb.

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Parabole

298

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#4  Edited By Parabole

Charizard!!!! He's a dragon and breathes fire! I rather fly than surf bro.

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Parabole

298

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#5  Edited By Parabole

I thought this was about football.

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Parabole

298

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1032

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Reviews: 4

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#6  Edited By Parabole

Didn't even know they were around. He's in the Raconteurs?

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Parabole

298

Forum Posts

1032

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Reviews: 4

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#7  Edited By Parabole

Rapier

 This goes in you.
 This goes in you.
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Parabole

298

Forum Posts

1032

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20

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Reviews: 4

User Lists: 17

#8  Edited By Parabole

I was at a buffet once and it was just all sushi as far as the eye can see. It was amazing!

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Parabole

298

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#9  Edited By Parabole

  A cramped crawl through a dark tunnel is not the intriguing highlight of a great game. Taking over a character in a videogame unleashes the players ability to traverse jungles and navigate the tight corridors of First Person Shooters. It's never a sign of relief when on occasion, the player has to crouch down and slowly make their way through a constricted vent instead of what could have easily been another door. In these segments the player deals with restricted movements, poor visibility and lack of tension because the action takes place outside of the sardine can. The games on this list are a few exceptions to this rule and can make vents an exciting part of the game play and story.  
 
 

Silent Hill 4: The Room

Silent Hill can be interpreted as a hell where people with checkered past deal with their sins by physically confronting them or a town where cultish rituals took place and a demonic presence has taken over, luring in certain individuals for its evil intentions. Either way had these decisions be based on real life, the cast of Silent Hill have made some of the dumbest decisions ever. No matter how important the item might be sticking your hand into a dirty toilet deserves rethinking.

 The character of Henry is confused. He's trapped in his apartment with no way out and no one can hear him when he calls out to them as they pass his peephole. When a hole appears in his bathroom it seems like a weird but useful way out. It seems like a bad decision when he enters the mysterious hole,   but it only gets worse when it looks like you're crawling out of a well from Ju-on.   

           
          

 

Batman: Arkham Asylum

One of the allure's of Batman is that he can vanish no matter where he is. Who would imagine that the burly caped crusader would shrink himself down to fit into a tiny ventilation shaft? For some reason the ventilation system in Arkham Asylum are big enough for batman to crouch in. They are also big enough to lose a small child or a really big dog. But seriously who brings pets and kids to a criminal mental institution.

As exciting as it is to see Batman sneak through vents, pop out and knock out a inmate - it is way more fun to see Batman grapple with a grate. When he's being sneaky, his exiting and entering animation really show his care not to make a noise and set the grate aside. But when there's no one around, Batman's true feelings for grates come out. He RIPS them off the hinges with his bare hands and kicks them right the fuck out.

 
         I am Vengeance...
 I am Vengeance...

         ...I am the Night...
 ...I am the Night...

         ...I am Batman!
 ...I am Batman!
 

Spiderman (ps1)

Among Spider-Man's abilities of super strength, Spider Sense, and web swinging - I forgot that he is really good at being sneaky. Besides looking cool when sticking to walls, he uses his power of sticking to climb buildings and enter from unexpected places. And he also does his iconic hanging upside down when trying to survey a room.

The first level of this game, Spiderman is crawling through the ventilation system and exits out of the banks ceiling. Nobody sees him and he's pouncing on foes with ease. It may not be much of a detail but it does show how good at stealth he is. The real excitement comes from the end of the game where Dr. Octopus is fused with a symbiote, becoming Monster Ock  and chases Spiderman. The last level takes place in a giant exhaust vent and Spiderman has to swing, zip line and run because the space is so small.   

     
  

 

Aliens vs. Predator (The Alien)

As the scariest creature in the Aliens movies, its lack of presence on-board the Nostromo creates the most scary and tense atmosphere in the movie. The scariest moment in Alien is when the crew is watching a blip close in on their friend as he crawls through a vent. He is in a tight, dark vent and starts panicking until his flamethrower cast a light on an attacking Alien. In this game you play the Alien.

The vents become another avenue for the Alien as he slides along the walls and has perfect vision without the need of a flashlight. The power and stealth that come with being a Xenomorph are at your disposal and that means crawling on walls and slithering through vents onto unsuspecting victims. Vent starts at 2:35.

  

 

Mirror's Edge

I didn't want to add First Person Shooters because there's almost no need to crouch. Crouching equates to "There's only one way through and that is to trudge under that gate or through that vent." Going through vents is slow and boring. That is why Mirror's Edge vent's are unique because Mirror's Edge is unlike most FPS.

Not only can Faith go throughout the whole game without shooting, every action is so immersive, you actually have to look away if you miss a jump. Her experiences are dependent on her arm and leg placements. If you jump to a ledge and you're feet aren't in front of you, you're either going to grab ledge or air.

As the protagonist, Faith, runs and jumps over beams and scaffolds, the vents are no less fun. With a continuous sprint Faith is able to slide into or jump like a cat into a vent if its above her. Considering these vents are in a skyscraper, its fortunate Faith is energetic to jump up to a section of vent or fall onto a lower path without breaking her legs.   Vent starts at 5:25
    

 

Metal Gear Solid: Tactical Stealth Espionage

The infiltration of Shadow Moses can best be summed up as the most cinematic vents in gaming. As Solid Snake emerges at the front of the Helipad and Liquid flies away, Snake and Colonel Cambell discuss the best way to enter the compound is through the vents! Before Snake even reaches the DARPA Chief and does a cool drop, he comes across so many things. On the bottom vent snake see's rats with little Exclamation marks on their heads. He has to hold his breath as he submerges into a part of the vent that’s under water. On the Top vent Snake is hasn't even been halfway through when someone calls him. He's in a tight area in enemy territory and talks with "McDonald Miller" where his conversation probably echoed for anybody to hear.

 Right after you talk with Liqui…I mean, Miller, there is a cutscene of soldiers filling in Snake on where the DARPA Chief is and other base events. And this isn't the only cutscene you get while lying in a vent. When Snake is in the detention level and climbs into a vent, if he takes the first left and looks down the grate, he'll see Diarrhea Johnny on the toilet talking about the new girl. Right before the DARPA room, Snake encounters a female soldier doing exercises. If you enter the vent each time, she'll be doing a new exercise and the next three times she'll be in…her…underwear!   

  

The crawling sections are interesting to see with the sound of Snake shuffling his knees and elbows along the metal tube. Being able to see far ahead of you to see rises and falls in the shaft and seeing the rooms your passing through the grates.

There are a lot of exciting moments that happen in the Playstation debut of Metal Gear Solid (ex: Fighting a gigantic robot!), but the opening section really showcased being a soldier hiding from guards and taking the slowest inconspicuous route. The fact that it's chock full of memorable moments makes a boring game segment into an exciting one.

 It's hard to see but he has a gun and a cigarette. I ended my demo all the time like this.
 It's hard to see but he has a gun and a cigarette. I ended my demo all the time like this.

  

Special Consideration - Dead Space: Extraction

Extraction is a FPS and considering I wanted to avoid games like these, there is a long level set in a vent.  And this is a Dead Space title, so there is tons of slow crawls with aliens popping out of nowhere.

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Parabole

298

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#10  Edited By Parabole

 
In issue 214 of Game Informer, Vatra Games explain how their take on Silent Hill will be more focused on Silent Hill the town instead of previous characters and the events that took place with the native cult group. They explain how throughout the Silent Hill games, the only thing that's been consistent is the town.

This could be a great return to the psychological aspect of the Silent Hill series. The first, third and fourth game were tied to the town's history involving the cult. The first dealt with the cult resurrecting their god with the use of a girl Allesa, who is also the daughter the main character is looking called Cheryl. He enters the town and it transforms from vacant to hellish with monsters running around. The third had the little girl grow up and had to deal with going back to the town and deal with the cult's surviving members. The fourth has a character who is trapped in an apartment that used to be occupied by a child who grew up in Silent Hill's cult group and puts his voodoo knowledge on the room.

The game's in the series all deal with the town's cult and the demons they unleashed except for Silent Hill 2. The game excels on its own because it changes what the town is and what the main character is experiencing. The man known as James Sunderland goes to Silent Hill because a letter from his wife says so. The dilemma is that his wife is dead. He goes through town encountering people and monsters until he discovers the truth he has been trying to hide. Silent Hill 2 has traces of the cult history but the innovation this game has to offer is that the town is James personal hell. It's not a matter of physical pain, but of internal strife. There are theories that the monster's each represent a insight to his guilt. The nurses are his lust for women and the Pyramid Head is his frustrated libido as it is the only masculine character. Some of the people James meet don't seem to see the same things he does. Even among the unique endings you can see the main character taking his delirium into his own hands. Does he continue being in denial? Commit suicide? Move on?

I'm not saying the cult's practices and corrupting a town isn't interesting, but finding out that all the horrors the player and the character are witnessing are actually in the characters head is a lot more shocking. Maybe even not knowing if the characters he meet are real or not.

 In Silent Hill: Downpour, there will be more puzzle elements and Murphy the main character can only carry one weapon at a time and injuries will show in his body. There will be decisions that shape the rest of the game, much like how doing something specific in the previous titles changed the ending.  Vatra games revealed in the preview that Murphy will have no connection to the previous characters, so I'm hoping to see what Murphy learns about the town. Or Himself.