"Dual speccing means you bring the player, not the class/spec. You can switch to your other spec the same way you switch armor (i.e. not mid-fight, but out of combat).Ok, let me set the stage here. I've been clean from World of Warcraft for a long time, in fact it's been about a year and a half now. But now, I don't know. I'm feeling compelled to get back into the game, I hear a lot of people are too. Props to Blizzard, they know how to market and they know how to make games.
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There are a few things I've remained hesitant about, though. One of them being the increased leveling speed. To some degree I have felt that this somehow cheapens the experience; however, now that I have much less time to play video games, I've warmed up to this idea and I'm glad of it.
On the otherhand, what I believe to be the meaning behind dualspecs is making me nervous. The impression I got, was an ability to swap talent trees on the fly. What's the point? I feel like this is a decision that SOE would make, akin to making jedi available for everyone. What exactly is the reason for this? Doesn't this make customization almost negligible? Perhaps I'm misinformed, but this is a major "no-no" for me in my decision process.
Could someone fill me in on how this works? Why make a feral Druid when you can just swap to restoration or balance on the fly?
Meh, hopefully I'm wrong here.
Anyway, help's always appreciated
-Big B
There are a lot of people whining about it, which I have trouble understanding. Now, instead of being restricted to a very defined role, you can fill whatever role you'd be best doing for the situation. And honestly, a lot of people were already "dual speccing" in the form of respeccing for raiding and PVP all the time. If anything, it would make me want to be a Druid because then I could be a damage dealer or tank when the group needs it and alternatively a healer when it's needed.
The other thing you might not know is that they've been redesigning stats on gear to accomodate dual specs. That's why there's no "healing power" anymore, for example. And why there will be druid weapons with spellpower and "feral attack power" on them (which they're probably going to change to something that makes more sense in the future, but you get the idea).
This would be tons of fun on my Priest, where I can have a Shadow spec and a Holy spec.
Slightly unrelated, but: You think restricting Jedi to .01% of the playerbase was a good idea? I certainly didn't think so, and as soon as I found out I pretty much couldn't become a Jedi in that game I didn't bother to play it.
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