Wow, after playing a lot of Contradiction I thought of GK2 as well! I think it's because GK2 was the only FMV I ever played that felt like it was done really well, where the FMV and the gameplay were not fighting each other, and the emphasis was rightly on the story and the characters. Unlike Contradiction, GK2 was trying to set a wholly serious tone, but just like Contradiction, I think its acting is what made that setting believable...some of it was over the top, but I think in a video game, where the storytelling/acting is happening in short bursts with gaps in between that are completely up to the player, you have to punch up the emotion and drama a bit to hold attention and pull the player back into the emotional space you want. What really sold that in both games were the actors who were obviously all in and really cared about what they were doing. That makes all the difference in whether the viewer/player feels immersed and engaged with the world or not, no matter what the gameplay is doing.
GK2 had me getting teary-eyed over historical figures and feeling a creeping dread while reading old records at the town hall, and that was all because of the presentation: the acting and music. It took me on an emotional trip no other game has. I feel like Contradiction has found the same stride for its particular story and gameplay, pulling you right in so the FMV becomes the excellent storytelling medium it's supposed to be rather than a hindrance, which is a huge, huge credit, I think to the developer and cast (also I loved the music, perfect for the atmosphere). It shows what can happen when talented people really care and make the absolute most of the resources they have.
@drzing Haha I just noticed your avatar. Look closely at mine, it's GK fan art...great minds think alike!
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