Some truly amazing decision making goes on in this episode. Why not scrap a few more of their buildings though, surely having a surplus of inefficiently produced power is the best way to defeat the aliens.
Somehow they have managed to remove every single system from mgsv that made me enjoy it.
If it had an injury model similar to Robinsons Requiem then I might be back on board, there's nothing quite like a game letting you chop your own limbs off.
I really appreciate that they are using the most powerful console in the world, but they've kept the aesthetic of woefully underpowered, old pc trying to run a modern game.
At least the cheating might be slightly more controllable on console?
Then the game says 51% to hit on a Flush shot, does that mean 49% chance of nothing at all happening or just that it does no damage but still forces a move?
Watching other people play this makes me really appreciate the changes the made for xcom2, although I can see why people think the timers are a bit rough they really make you shake up your tactics when you have to pick between only bad options.
@vinny just a tip for spotting the spooky snakes, at 31:04, right next to Abomination there is a small blip in the blue move radius showing a spot that you can't move into. As it is clearly within range this is the tile that is currently occupied by a cloaked unit.
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