Playing VLR directly after 999 really does make for a weird experience. I played 999 leading up to VLR's release and initially jumped right into it, but the difference in tone was so offputting that I wound up stepping away and coming back months later, which made it a bit easier to adjust to.
I enjoyed VLR, and to an extent I appreciate the level of bonkers it took things to (I'm a sucker for "you, the player" being a direct narrative factor in games), but yeah, it definitely left me wondering if the series would have been better served by beginning and ending with 999. It kind of reminds me of Back to the Future 2, upping the "cool stuff" factor but losing sight of the core that made the original special. 999 was a perfect, self-contained package, setting up all manner of batshit insanity and somehow paying it all off and tying it up in an awesome little bow. VLR piles on crazy shit and it's fun, but it gets to be too sprawling by the end, and I don't think I gave a damn about a single character along the way.
I'm not really getting my hopes up, I don't see how they could realistically end the series in a way that's nearly as satisfying as 999's ending, but I'm really curious to see if they can somehow retroactively justify sequels to 999 with Zero Time Dilemma.
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