With City they went down a "bigger equals better route" that they seem to be continuing here. That led to City being a lot less tight than Asylum and generally a bit worse. I hope that doesn't happen again here but I'm not really that excited about the prospect of a new batman
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@eternalvigil: stopped playing peace walker because of that stuff. I was playing through it all stealthily so I could unlock items I would never use anyway. Game don't make no sense
Awesome. Shame they didn't work on that and try get it out for PS4 release rather than Shadow Fall
It's probably better this way. Anything that would have had to make it for launch could never been a fully realized IP. If they're going to launch a new IP they need to make a good first impression.
I guess. That's how this always goes. Stuff like Uncharted, gears and killzone were always out a few years later
And yeah, it's kind of a bummer that Dishonored's combat looks so slick and most of its skill tree is centered around combat, when the game actively discourages you from killing since you get the shittier ending that way. I guess the DLC fixes that to some extent, because I thought I heard the DLC ending isn't influenced by the chaos levels or whatever? So in the DLC you can just kill whatever, I think?
That game has lots of crazy stuff like that. All of the pre release coverage (and even reviews) talked constantly about how much choice they are giving to you but you get the game and are told in a damn splash tutorial screen "hey dude if you kill dudes you are playing the game wrong and will get a shitty ending". So you start playing it with pure stealth and realize that nearly all the upgrades in the game are to do with enhancing your combat ability. What? Then if you do play through it primarily with combat the game is about half as long as it should be with stealth. Just make a good stealth game or something like TLOU
I want to get through games by the skin of my teeth. In Blacklist they just overwhelm you with options and items and ammo and arghh so much wait this game isn't actually that hard and the best option is still just to sneak around them and hit them in the head anyway. I want a stealth game where the odds are truly against you and success means getting through the level without dying rather than trying to get the most points by alerting the least number of guards. You shouldn't want to alert guards because they will alert more guards and make life way harder for you, not because you don't get as many points at the end of the stage.
In Blacklist you decide if you are playing through by ghosting it, panthering it or full assault. I guess you can decide to ghost it and then "oh no I got caught but I can still make it out" but you are so overpowered in it it almost feels like you are cheating by doing that.
I thought The Last Of Us actually got fairly close to what I want out of a modern stealth game. In that (on the harder difficulties) you want to thin the ranks through stealth because the combat can be challenging and you will use up your finite resources by going straight combat. Combat never felt like "cheating" in TLOU to me like it does in Blacklist, it always felt like I had fucked up but I never felt compelled to reload last checkpoint because that kind of gameplay fitted the story perfectly.
If I messed up the stealth in Blacklist I would normally play through the scenario using combat but it never felt satisfying to me. In terms of gameplay I just had so many weapons and gadgets and all that I just felt way too overpowered for someone that is meant to be stealthily sneaking around, that is not what Sam Fisher would do so I would always restart from checkpoint and try again. If I messed up stealth in TLOU I would actually start freaking out because oh no I only have 5 rifle shots left and 2 smoke bombs how am I going to get through it-5 minutes later I am throwing a brick into the face of some guy face and frantically running up to finish him off. The encounter ended in a satisfying manner that fit the story and tone of the game. If stealth games want to go in a more actiony direction then I think they should really be looking closer at how TLOU does things rather than what Blacklist does. Contextualising the stealth and combat in a story that makes sense and severely limiting resources that are actually helpful in the first place (all you really use in Blacklist is the shockbow, in TLOU I used just about everything provided to me).
Also all tranq guns and shockbows should be stripped out of stealth games. In MGS games they give you this massive selection of items but all you ever really use is the damn tranq gun, if they took that out I might actually consider using those flash grenades and magazines. I could limit myself artificially but I don't want to do that, what other game genres makes you do that? I don't not use the rocket launcher in FPS games because it makes the game too easy, I save them for when I really need them because they are a valuable finite resource.
And here's another thing. Why are nearly 3/4 of the abilities you get in dishonoured to do with combat? That game had the same problem as Blacklist for me. Combat is so quick and easy it just felt like cheating and not a valid option for playing through.
This post makes no sense
I had a little giggle at the argument and moved on without thinking much about it. What I did find kinda weird was Jeff's reaction at people tweeting to him about BF4. Don't really understand why Jeff would get so pissed off because some people responded to a tweet from him talking about bugs with BF4 by talking about their own experience with bugs in the game....Maybe needs to watch the talk Patrick gave...
Like, dude seemed to get really annoyed about it