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PixelSoldier

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PixelSoldier

155

Forum Posts

1

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#1  Edited By PixelSoldier
Yeah I'll do it, I was intrigued when I first heard that Bethesda had considered attributing weight to ammo and somewhat disappointed when I heard they decided against it for Fallout 3. Just about every consumable in the Elder Scrolls IV: Oblivion had a set weight associated with it and I logged hundreds of hours in that game. Suffice it to say that the weight management aspect doesn't concern me and if the increase in difficulty really makes that much of a difference then I look forward to a more immersive experience, one where I would have to more carefully weigh... the pros and cons of my actions in the game.
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PixelSoldier

155

Forum Posts

1

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

Avatar image for pixelsoldier
PixelSoldier

155

Forum Posts

1

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#3  Edited By PixelSoldier

 Huh that's cool, if you check out the credits you'll see this was a Logan production. They're the same studio that made the live-action commercials and TV shows that were in MGS4.

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PixelSoldier

155

Forum Posts

1

Wiki Points

4

Followers

Reviews: 0

User Lists: 3

#4  Edited By PixelSoldier

About the beard; as I understand it US Special Forces grow beards while on deployment in order to be respected by the local nationals in places like Afghanistan, where it is commendable for a man not to shave his face as it follows the example set by the prophet Muhammad.