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Psycosis

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Psycosis

469

Forum Posts

6133

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194

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Avatar image for psycosis
Psycosis

469

Forum Posts

6133

Wiki Points

194

Followers

Reviews: 2

User Lists: 9

#2  Edited By Psycosis

@metalsnakezero: Thank you!

@TurboMan: Watch out man, that's the reason I played the demo all those years ago and look where I am now.

@Hailinel: Yeah, between that and Pullblox it's been pretty good for the eShop recently, I just hope they can continue having good games there and not stumble back into what DSiware was.

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Psycosis

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#3  Edited By Psycosis

@ImmortalSaiyan: Thanks! I'm hoping this year I'll be spending more time on proper audio production, so even with stuff like this it's always great to get positive feedback!

This is probably one of the shortest entries I've made, just due to a lack of things to talk about this week. Usually I write about double this and it's even less legible.

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Psycosis

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#4  Edited By Psycosis
No Caption Provided

Hey howdy and oh god this edition is a little bit late! Sorry about that, but I guess that’s what happens when I sleep in until 8pm. Anyway, regardless, welcome to my weekly blog about videogames, visual novels, and some other stuff! This week I admit was pretty weak on the actual... fun, I had, I guess, as this week was submission week at my university. And as any good university student does, I decided to leave everything last minute! So within a week I had to make two videogames and write four reports, leaving not that much time for playing videogames. But whatever, let’s see what I managed to sneak into this week anyway!

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Mighty Switch Force

In my constant desire for actually owning games for my Nintendo 3DS, my focus went towards the eShop. While I’m still annoyed that VVVVVV doesn’t have a European release, I decided to get Mighty Switch Force. The game revolves around a rather simple switching mechanic there are yellow blocks in the world, some are transparent and some are not. You can press R to switch between the two, turning the transparent ones whole and vice versa, allowing you to jump on top of the whole platforms. It’s a really simple mechanic that gets surprisingly complicated as the game goes along.

Eventually three other kinds of platforms are introduced; purple blocks that can fire characters and enemies around like the blast barrels from Donkey Kong Country, and then red and blue platforms, that only flip when the main character is not standing on top of them. When all four types of platforms are in play the game gets really challenging, having to find blue platforms to stand on just to not flip them, or make them in time with yellow platforms so you can use a purple to blast through them... I think that makes sense.

Anyway, the actual objective of the game is to collect runaway prison inmates, who all happen to be girls because, well, why not, I guess. Once all five have been collected in one level, a robot appears (again, why not) which signifies the end of the level. Each level also has a ‘par’ time, and saves your best time, allowing for a good amount of replay ability to try and beat the par time, which on some levels seem just impossible. If you don’t care for time trail stuff, however, there aren’t that many levels, and if you’re good at the game all the levels can be done in an hour at most.

I should also point out the art is amazing, but that probably goes without saying considering the team behind this game is Wayforward, I haven’t actually played any of their games before this, usually just admiring them from afar, and to be honest this game makes it clear that that was a mistake. I might just end up getting some of their DSi releases as well. After all, having games to play on this game console is a good idea.

Q.U.B.E.

I have a weakness for indie games, I think anyone who reads this blog should know that by now, so when I saw Q.U.B.E. I bought it without even knowing what it even was. Luckily, my instincts worked perfectly again, and this turned out to be a really cool puzzle game.

The game has that serene white wall look that the first Portal had, and combines that with block pulling and pushing. Blocks take can be pulled and pushed have different colours. So the whole thing is white, but red blocks in the wall can be pulled and pushed up to three times out of the wall or floor. Blue blocks can be pushed in to the wall, and act as bounce pads. Yellow blocks come in groups of three and work in sync with each other, by pulling one of the sides that one will be pulled out to three blocks out the wall, the one next to it two blocks, and the furthest away one.

Some puzzles make you feel smart for working them out, which is always a sign of a good puzzle game.
Some puzzles make you feel smart for working them out, which is always a sign of a good puzzle game.

The further and further into the game you get the more kinds of blocks appear, and the game doesn’t really stop to explain any of it. I think I really like that about the game, there aren’t any real tutorials, instead opting for the play to figure out the rules of the new kinds of blocks as they appear. It’s a technique that could have backfired tremendously but it works really well with the aesthetic of the game. Without spoiling anything about where the game goes in a ‘post Portal world’, there’s a part in chapter 3 in which there’s a straight corridor to the next puzzle room, and suddenly the corridor moves and forces you into a different puzzle room... so make with that what you will!

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LEAVEs

In the interest of time I decided to play a short visual novel this week. While short visual novels have their place, as a more condensed well told story is usually preferred over a paper thin story spread out over tens of hours, this was just because it was a busy week. With that in mind, here’s a freeware visual novel called LEAVEs, to which I’m linking to the concept page for Leaf, a visual novel company, because fuck the police.

It’s a pretty short story so I may as well go over the majority of it. The game involves two main characters, Tomohiro and Touka, childhood friends who have grown up together and are now living together. The story doesn’t really have much more than that for a premise, there are no user decisions or anything like that, instead the visual novel is adamant about telling a story based around how these characters are trying to survive adulthood. The no choices aspect of it makes the story a little bit interesting, because it also makes the user a bit powerless to stop whatever is going on at any point. Anyway, the story involves them and their friend Matsuri as they struggle with the idea of surviving as adults. Touka gets lead astray and ends up getting hooked on drugs and that’s your story.

And that’s literally all I can say about this visual novel! If you’re interested you can get it here. The only really critiques I can lobby against it is that there are some incredibly unnecessary sex scenes, like betraying the character kind of sex scenes, at part of the story, which is never a good thing. I’d also advise to stop reading before the epilogue, because while the concept of the story can be incredibly powerful to some people, the entire thing is completely betrayed by the epilogue. Like seriously, the epilogue might as well have said ‘well that was all a dream!’ and just ran an unskippable video of the trollolol song.

But who knows, maybe you’re like it!

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As always I decided to make some mashups. There are two again this week, also there are technically six as the first one is a compilation of five different mashups.

So you guys remember Katawa Shoujo right? Well I decided to make a mini album called ‘Katawa Mashup’, out of sheer love for the visual novel. Well, when I say sheer love, I mean sheer inappropriateness. Where else will you see the main theme of Hanako, the burn victim, being mixed with Lil’ Wayne’s “Fireman”, or how about the blind girl Lily’s theme with Busta Rhymes “Put Your Hands Where My Eyes Can See”? Yeah, exactly.

The other one is another mashup featuring those stupid ponies that I can apparently never shut up about and because I have an interest in the show that interest completely defines my entire character and no matter what I do I have to be doing it while thinking about ponies right? I mean, obviously there is literally nothing I do in my entire life that isn’t dictated by my enjoyment of this own TV show.

Anyway it’s ponies and Deadmau5.

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Well this was a short one! And it was also a late one! Hopefully both of these facts will be fixed by next week. So if you’ll excuse me I’ve only watched the new My Little Pony episode 5 times, that’s clearly not acceptable.

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Psycosis

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#5  Edited By Psycosis

@Video_Game_King:

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Psycosis

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#6  Edited By Psycosis

@Buzzkill: Oh you mad cuz I'm stylin' on you?

@Wes899: Ah, yeah then in that case it's probably best not to skip them, if possible. I was hoping they'd handle it a bit better than that but that's pretty much the reason why I don't turn them off if there is an option or get the 'all ages' version of visual novels. While it isn't the draw for me obviously, it just seems weird having an entire scene just skipped over (even though I end up skipping over them myself whenever they show up).

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Psycosis

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#7  Edited By Psycosis

@InfiniteGeass: I'm not to sure, I think it's a toss up between Hanako and Rin's... or maybe Emi's because that was the one that hit close to home. Like seriously, there was a point in that story where I didn't want to continue because I knew exactly what was going to happen, and sure enough it did.

@themangalist: Hmm, well then I must apologize, I do remember being annoyed by it and I thought that was the reason. I know there was something, and I really don't want to re-read it to find out.

Also in the options you can turn off the sex scenes, I don't know how the game handles that if they just skip the entire scene or there's some text replacing it but it's there!

@Claude: Oh don't worry, it will be eventually!

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Psycosis

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#8  Edited By Psycosis

@InfiniteGeass: I try and make sure I've completed all routes before talking about it in the blog. I'd say the rest of the routes are definitely worth checking out as well. There are a few overlaps in story, like for instance the Lily route hits a few of the same story beats as the Hanako route, but for the most part you won't see a lot of the same thing.

@Wraith1: @chrismafuchris: That's just crazy talk.

@Video_Game_King: If you ever do you better write up about it, I can see your perspective on a visual novel being... interesting.

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Psycosis

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#9  Edited By Psycosis
No Caption Provided

Hello everyone and welcome to this here another addition of my weekly blog! This is the place where I take time out from doing all the university coursework I left until the last possible second to tell you about what I’ve been doing instead of doing my university coursework. It usually involves videogames and visual novels, but I’ve been known to do a lot of other stupid stuff too. So let’s get to shufflin’ as much as we can!

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Mario Kart 7

So in a desperate attempt to actually own games on my 3DS, I went out and bought Mario Kart 7. Luckily I’m friends with two other weirdos who also own 3DSs and copies of Mario Kart 7. Slightly unrelated but in that same trip I bought Super Street Fighter IV for the 3DS, which makes technically the 8th copy of that game I’ve bought, and the Ultra edition of Super Meat Boy. A pretty good haul in my opinion.

Anyway, the videogame, this is a pretty great Mario Kart game. Rather predictably the basics are still the same, kart racing, items, blue shells, they’re all here. So really the only real differing factors here from the other games are the levels. The new levels for the most part are really good, there’s still a super easy Luigi’s Circuit equivalent and all the stuff you’d expect, but there’s a lot going on in the levels without them being distracting from the actual racing. And of course the 3D adds a lot to them. There are a few, specifically Rainbow Road and the two Wuhu Island tracks that are one lap. This is really cool, as it means the track itself is three times as long. These levels can get a bit annoying, like for instance if you mess up on the first lap in a normal race, you have two laps to get it right, but here the track is new all the way through.

Also what has been standard for the last few entries are levels from previous Mario Kart games. There are a lot of good levels from old ones too, but it’s not like they could have messed that up that much. They did have that stupid prehistoric track from the Gamecube game which is terrible, hell at least it’s not Daisy Cruiser! ...Which is also in the game. Man. At least they had the sense to include the original Rainbow Road as the final track this time. I was hoping that when they first had old tracks, they’d just be a ‘Rainbow Cup’, going through all the old Rainbow Roads.

They also introduce paragliding and underwater sections in this game. The paragliding is a great addition, adding a nice element of strategy to the races. These sections activate when jumping off blue jumps, of which there are a few in every level. They’ve even reworked some of the old levels to include them, usually for the better. The underwater sections, however, are pretty bland. Unlike the paragliding, underwater your kart is still on the ground, the only real difference is that the handling is worse. It’s good for a little variety but most of the time I could have done without them. I knew the game wasn’t going to turn into Diddy Kong Racing, but still.

Also this game is pretty Mario Kart you guys. I was in first on the new Bowser’s Castle, final lap. Blue shell comes from behind me and hits me just before I go off a jump. ‘No problem’, I think to myself, ‘Im right next to a boost anyway.’ Then before I could move, a red shell hit me. Then, the person in 3rd knocked me off the ramp, into the lava. By the time Lakitu brought me back, I was in 5th. Before I could move again, a Bullet Bill hit me back into the lava. I ended up in last place, and a single tear fell from my eye.

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Katawa Shoujo

AWW YEAH KATAWA SHOUJO LETS DO THIS WOO!

Now I’ll try to be as objective as possible, but I feel I have to say something first. Katawa Shoujo is the single reason that I read visual novels. I was following the development for a little while before the initial release of the Act 1 demo, and been anticipating it ever since. After about a month, I decided I’d pass my time reading other visual novels. 3 years later here we are, and I can’t tell if I should be thankful I read VNs as often as I do. On top of this, I’ve become massive fans of various artists on this project due to me following it. The reason I say all of this is so, even though I went into the game with reasonable expectations, there’s a lot of reasons why my opinion would be skewed. Having said that, this is an amazing visual novel, and screw you all.

The main character is Hisao Nakai, a seemingly regular high school student. That is, until, record scratch, and he has a heart attack during a love confession. He’s hospitalised for several months, before winding up at Yamaku high. Here he meets a colour cast of characters, like the deafmute Shizune and her “what’s her disability” signer Misha, the blind foreigner Lily and the burn victim Hanako, and finally the no legs runner Emi and the no arms painter Rin.

All I want to know is why does she need glasses if she's deaf?
All I want to know is why does she need glasses if she's deaf?

Now I was trying to figure out how to do that last section for a long time. As even though I just reduced all the main characters to their disabilities, the game and its story does everything but. There were multiple times over the course of playing the different routes that I completely forgot that the girls were disabled in some way. This is because the stories do a fantastic job at creating characters that just happen to be different in some way, as opposed to making it the crux of their life. So much so, in fact, one route hit so close to home that Hisao and one of the girls had almost word for word a conversation I’ve had in the past with a significant other. So that was incredibly weird. There are also a fair number of faux pas jokes that work really well, Hisao making the majority of them as he’s trying to adjust to this new life. Relaying a few of these to one of my friends he told me a story where he did something similar, where he saw a one armed man struggling with something, and without thinking asked if he needed a hand.

The different stories are well told. The game is split into four acts per character, with the first act serving as the common route and the point in which you choose what girl to get with. The common route is fine for what it is, but even having played it before, it can be a bit ambiguous what options lead to what girl, and I can see most people either getting stuck with Emi first time through or partying with Kenji. The character routes are roughly 3 to 4 hours each, and within the routes there aren’t a lot of selections to make, instead opting for a more focused story. Each character has two endings, with the good ending usually leaving on a ‘and they lived happily ever after’ note. It’s kind of standard, but what is also kind of standard is a tacked on epilogue of the characters being all “oh remember Yakamu high all those years ago that was something right”, this doesn’t have that and honestly I think it loses something because of it. Sometimes having the last line in a story being “So what do you want to do today?” doesn’t have enough closure. What is a really amazing addition is the short animated sections when you go from act 1 to act 2. Each girl has their own short but sweet animation, before going back to the story. It’s a small thing but it verges on being something really special.

There are some neat tricks with the character sprites thrown around here and there.
There are some neat tricks with the character sprites thrown around here and there.

The art is unfortunately hit and miss. The art at some points look wildly different from one scene to another, which makes sense with multiple artists working on the same project. The biggest offender of this in the character sprites is Emi. Emi’s character sprites, since the very first demo release, have had a complete overhaul. While her sprites on their own look really good, they look out of place whenever she’s standing with other people, especially next to Rin, Emi’s best friend, as her sprites in comparison lack a lot of detail. All of the backgrounds are also still pictures, which is fine but in some situations the visual effects that have been done to them make them just look bad in some scenes. The good parts, however, do outweigh the bad. A lot of detail has gone into some animations of the sprites and cut-in graphics showing objects that are talked about in the game. The CGs for the most part are also amazing and really bring the characters to life, but they also suffer from having different styles from one scene to the next. No matter how good some of them are, the lack of consistency can be jarring.

Sure all the art can't be this amazing, but I can dream dammit.
Sure all the art can't be this amazing, but I can dream dammit.

Not only is it amazing that this game ever got released, it’s amazing just how well done it is. It’s unfortunate that the coverage this game got kept going back to the same things that more often than not weren’t actually true. While the first drive to start this project was on 4chan’s Anime board, and the fact that the group’s name “Four Leaf Studios” pays homage to that, this isn’t a game made by people from 4chan, and it’s crazy people still think that. Every time I think why would anyone get mad over video game journalism I have to remind myself of Giant Bomb’s favourite female reporter Leigh Alexander’s “article” on this game, which could pretty much be summed up as “4chan videogame where you take advantage of cripples who would want to fuck disabled girls right guys VIDEOGAMES!” almost had me punching my monitor. Again, that’s probably an aspect of following the development like I have been but, man. My hat goes off to the people behind this project, for not only having to deal with that kind of bullshit, but also coming out the other side with a legitimately great project.

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So in lieu of any real resolutions, I decided this year is the year I start diving more heavily into music production. Music production has been my hobby ever since programming changed from being my hobby to the thing I’m studying. I’ve been having fun with it and I think I could get a lot better at it if dedicated some time to it.

But disregard all of that, because I made some mashups. Both of them are also My Little Pony related so that’s still a thing I guess. The first of these is called Discord Days. Now, I got the idea of this one when I stumbled across fanart of the Gorillaz’ “Demon Days” album art, ponified. As soon as I saw that I got a flash of inspiration and ended up mashing the entire album to pony songs. There are a few that don’t work because I’m still terrible at determining keys by ear, but it’s been my most popular one to date by a significant margin.

The second out is Party Rock Anthem with a fanmade song called Party With Pinkie, because PARTY ROCK.

I also decided to start a Tumblr page where I’ll be putting all of my mashups, which includes mashups I would have never uploaded to YouTube or anywhere. I used to just make stuff, post a link on Twitter and by like “well that was a thing.” By having this page I have some place to at least catalogue all the stupid stuff I make. So if what I make is interesting then, I dunno, something. It’ll probably be where I put all my programming stuff to so who knows?!

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I guess that about covers it. At some point this week I have to learn 6 months worth of Direct X and also create a game with that knowledge, and then write a report of said game and submit it all by Friday. You’d think as soon as this is posted I’d go straight into doing just that, but I’ll probably be playing Street Fighter knowing me. Oh well, if I get kicked out of university it means more time for visual novels!

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Psycosis

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#10  Edited By Psycosis

@LordXavierBritish said:

@Video_Game_King said:

So for those who have played a fair amount of this (I know (as he was playing this game a minute or two before I made this post) and maybe ), about how long is it? Does anybody have a general estimate on that?

I've played through two paths and a full run is about 5 hours. There is a skip function though to quickly get through text you've seen before so each consecutive run is significantly shorter.

Though having said that the common route is only act 1, out of 4 acts per route. Meaning there isn't a lot of same text in each route. Skipping that brought me down to around 4 hours for each of the six five routes.