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Rasgueado

I had no idea Grand Central Station catered to this market! https://t.co/MJFQsZtyLm

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Monster Closets

I'm a little drunk... so this will likely be somewhat unfocused. 
 
I've heard people bitch about monster closets ever since Doom 3 was released. The strange thing about that, the only game that really has seemed to have been "tarred" with this moniker has been Doom 3.  The thing that blows my mind about this, is that monster closets have been around for years... and long before Doom 3 was ever released. 
 
The real question I supposed would be, "what is the monster closet?" An excellent question. In reality... this device is really meant to be an area just outside of the player's range of vision that spawns enemies for them to combat. Every game ever made uses this tactic... from top down shooters, to real time strategy games. The developer needs a place to spawn enemies to attack the player from a position that they may not be ready to engage from. So... why does Doom 3 get tarred with this designation? 
 
The answer is that the developers didn't bother to paint a door on the wall of the location that certain enemies spawn from. Despite the fact that games Rainbow Six Vegas, and Ghost Recon both use this tactic, they get a 'get out of jail free card' because they decide to paint a useless fucking door on one of the walls of the monster closet. 
 
It's entirely possible that I'm crazy (and I invite you here to rebut this argument), but it doesn't make any sense to me that a game like Doom 3 is maligned for picking scary times to spawn enemies as being for having 'monster closets', while games like Serious Sam and the upcoming Serious Sam HD have absolutely no comment on the matter (especially since people are still bitching about it over new screenshots for RAGE)
 
Give me a good argument for why monster closets in Doom 3 are bad, and why they are awesome in games like Ninja Gaiden and Ninja Gaiden 2.

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Rasgueado

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Edited By Rasgueado

I'm a little drunk... so this will likely be somewhat unfocused. 
 
I've heard people bitch about monster closets ever since Doom 3 was released. The strange thing about that, the only game that really has seemed to have been "tarred" with this moniker has been Doom 3.  The thing that blows my mind about this, is that monster closets have been around for years... and long before Doom 3 was ever released. 
 
The real question I supposed would be, "what is the monster closet?" An excellent question. In reality... this device is really meant to be an area just outside of the player's range of vision that spawns enemies for them to combat. Every game ever made uses this tactic... from top down shooters, to real time strategy games. The developer needs a place to spawn enemies to attack the player from a position that they may not be ready to engage from. So... why does Doom 3 get tarred with this designation? 
 
The answer is that the developers didn't bother to paint a door on the wall of the location that certain enemies spawn from. Despite the fact that games Rainbow Six Vegas, and Ghost Recon both use this tactic, they get a 'get out of jail free card' because they decide to paint a useless fucking door on one of the walls of the monster closet. 
 
It's entirely possible that I'm crazy (and I invite you here to rebut this argument), but it doesn't make any sense to me that a game like Doom 3 is maligned for picking scary times to spawn enemies as being for having 'monster closets', while games like Serious Sam and the upcoming Serious Sam HD have absolutely no comment on the matter (especially since people are still bitching about it over new screenshots for RAGE)
 
Give me a good argument for why monster closets in Doom 3 are bad, and why they are awesome in games like Ninja Gaiden and Ninja Gaiden 2.

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Colonel_Cool

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Edited By Colonel_Cool

I remember this one particularly hilarious monster closet in Doom 3. A panel in the wall slid over, and an Imp jumped out. I killed him, and there was a healthpack inside the monster closet where the demon jumped out from. When you go inside to get it, there's another monster closet inside that monster closet and another monster jumps out at you!

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Rasgueado

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Edited By Rasgueado
" I remember this one particularly hilarious monster closet in Doom 3. A panel in the wall slid over, and an Imp jumped out. I killed him, and there was a healthpack inside the monster closet where the demon jumped out from. When you go inside to get it, there's another monster closet inside that monster closet and another monster jumps out at you! "  
  
and? ... 
 
This is bad because why? Developers have punished you for exploration from Diablo 2 to Dead Space. Why in specific is this example more egregious?
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keyhunter

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Edited By keyhunter

Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick.

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Colonel_Cool

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Edited By Colonel_Cool
@Rasgueado: I'm not saying it's a bad thing. In fact, I think the monster closet technique is well used in Doom 3 and id really did use them in some creative ways to enhance the game's atmosphere. And I appreciate id's sense of humor about it with the "closet in a closet" thing.
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Rasgueado

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Edited By Rasgueado
@keyhunter said:
" Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick. "
Word. =)
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buzz_clik

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Edited By buzz_clik

I don't mind monster closets per se. For me, however, Doom 3's were just predictable and routine. Actually, all of Doom 3 was predictable for my money. I was never once surprised or unsettled by that game. So, yeah... bad monster closets are bad.

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Rasgueado

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Edited By Rasgueado
@Colonel_Cool said:
" @Rasgueado: I'm not saying it's a bad thing. In fact, I think the monster closet technique is well used in Doom 3 and id really did use them in some creative ways to enhance the game's atmosphere. And I appreciate id's sense of humor about it with the "closet in a closet" thing. "
Right on... my bad. Internet an' all...
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Snipzor

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Edited By Snipzor

I don't have a problem with the ones in Doom 3 (Although I do hate the fact that you can't carry a gun and a flashlight taped to it). Although some of the closets in Doom 3 become less unique and you literally think that there is going to be an imp behind the door and behind you after you pass the door (Which is why I actually enter doors backwards in horror genres).

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Rasgueado

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Edited By Rasgueado

If you want to talk about the deterioration of a "double dip" technique, I'm absolutely game. Everyone is guilty of double dipping for the wrong reasons all the time. In the last Canadian election the leader of the NDP had a fantastic comment about the conservative leader's lack of an economic plan by asking him if he was hiding it "under his sweater" (a dig for earlier campaign advertisements showing Stephen Harper wearing a sweater and holding a kitten)... but he made the mistake of going for the double dip, and mentioned it again.  
 
If we want to talk about period game design, I would defy anyone to show me someone that does something markedly better (apart from Half Life 2... though it is equally as guilty). There's no argument from me that over the span of 12 hours that you begin to assume that something is going to jump out from behind you the moment that you pick up that armor... but I would say that nothing has evolved much since then. I felt the same way at many points in numerous action games over the past few years... not the least of which are Halo 3 and Killzone 2.

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xyzygy

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Edited By xyzygy
@Rasgueado said:
" @keyhunter said:
" Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick. "
Word. =) "
That's why I love Silent Hill 2 so much. It's scariness doesn't come from jumpy scenes but from making you so depressed and sad for the character. It's scary in an emotional kind of way.
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keyhunter

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Edited By keyhunter
@xyzygy: And by that you mean the soundtrack was creepy ambiance and the game was badly lit, and not at all action oriented, so when you did come across something, your radio started fuckering up, and dramatic loud music started playing, and some vile creature would chase you and you were always ill equipped to deal with it.
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Rasgueado

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Edited By Rasgueado
@xyzygy said:
" @Rasgueado said:
" @keyhunter said:
" Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick. "
Word. =) "
That's why I love Silent Hill 2 so much. It's scariness doesn't come from jumpy scenes but from making you so depressed and sad for the character. It's scary in an emotional kind of way. "
Word. 
 
I'm with you there. I like things that can find other ways to scare you too. 
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Snipzor

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Edited By Snipzor
@Rasgueado said:

" If you want to talk about the deterioration of a "double dip" technique, I'm absolutely game. Everyone is guilty of double dipping for the wrong reasons all the time. In the last Canadian election the leader of the NDP had a fantastic comment about the conservative leader's lack of an economic plan by asking him if he was hiding it "under his sweater" (a dig for earlier campaign advertisements showing Stephen Harper wearing a sweater and holding a kitten)... but he made the mistake of going for the double dip, and mentioned it again.  
 
If we want to talk about period game design, I would defy anyone to show me someone that does something markedly better (apart from Half Life 2... though it is equally as guilty). There's no argument from me that over the span of 12 hours that you begin to assume that something is going to jump out from behind you the moment that you pick up that armor... but I would say that nothing has evolved much since then. I felt the same way at many points in numerous action games over the past few years... not the least of which are Halo 3 and Killzone 2. "


 
 
 Hello - Stephen Harper, Cdn. PM here.
I mean really? How could I embarrass Canadians?
It's not like I'm farting up a storm at G8 summit luncheons like some stoned Liberal hipster.
Yeah, I've dropped the ball several times with Canadians abroad - but hey - they're the ones going off to these wacky foreign places and getting into all kinds of horse-hockey.
If everyone would just stay at home and behave, I wouldn't have to answer the damn distress phone in my office! Well, I let other people answer it - or I just let it ring & ring & ring & ring...
   
 
(Yes I'm lazy, of course I would do a lazy copy/pasta job) 
 
But I would definitely say Alien Vs Predator did a great job of turning around at every corridor. Mainly because of technical limitations, but until I got the tracking device, I was scared shitless about the next time I would be attacked by an alien. Kinda like how I unconsciously look up everytime I enter a room, but that's another story reserved for my psychologist who is an oven mitten.
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Rasgueado

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Edited By Rasgueado
@Snipzor: Uh... you posted the magic pic of Stephen Harper. I love you and everything you say. =D 
 
Though in all serious respect to your comment... I also liked the original Aliens Vs. Predator. I think Rebellion did a really good job of evoking tension moments using the tools that the fiction had to offer them. They still had "closets" in the strictest sense, but had the freedom of an enemy that is really quite terrifying.  
 
As a side note... I also enjoyed the alien controls the most in that version. They were a lot more fluid than the controls in the Monolith version a few years later.
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Edited By cloneslayer

I wish games would be scarier using physiological tactics. Like in Eternal Darkness when your character would fall apart or he would spawn on the ceiling when entering a room,depending on how sane or insane he was. And I'll never forget the first time it tricked me into thinking it had deleted my save or that I had to go and buy the non-existent sequel to continue.
 
What I'm saying is they need to make another Eternal Darkness game. COME ON Silicon Knights! Forget the Too Human sequel and make this!!!

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Rasgueado

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Edited By Rasgueado
@Cloneslayer: I'm with you! I like all kinds of scary. Give me slasher flicks and Silence of the Lambs! I'm a capitalist (in as much as that word means anything more) and I like choice!
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Edited By xyzygy
@keyhunter: Haha, well I was talking more about the story, but in terms of the gameplay you're right. Putting you in situations where you only have say, a stick to fight enemies makes it scarier too because you're thinking about "how the hell am i gonna do this?" 
 
The lighting added to the creepiness too :D
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It's not "bad". Due to more capable hardware, there's more realistic options available for game designers if they want to put the work into adding that to their game. It's a gameplay mechanic being "upgraded" from simple to complex. That being said, there's still fun to be had with simple gameplay mechanics when done right so the term "upgraded" is used in a technical sense and may not result in a more enjoyable game. 

In my personal experience, while playing Ninja Gaiden, you want infinite guys to be coming at you so you can blast through them. While in an FPS, people's shooting skills have made it so infinite guys coming at you is not be enough to hold an interest as it's *aim for weakpoint* *shoot* *repeat*. With so many FPS games out there, people are looking for the continuing evolution that makes one game worth buying over the other. It all goes back to personal preference, but as the majority of people prefer the more realistic enemy behaviors there's going to be a movement away from the classic mechanics.

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Rasgueado

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Edited By Rasgueado
@KZeni said:
" It's not "bad". Due to more capable hardware, there's more realistic options available for game designers if they want to put the work into adding that to their game. It's a gameplay mechanic being "upgraded" from simple to complex. That being said, there's still fun to be had with simple gameplay mechanics when done right so the term "upgraded" is used in a technical sense and may not result in a more enjoyable game. In my personal experience, while playing Ninja Gaiden, you want infinite guys to be coming at you so you can blast through them. While in an FPS, people's shooting skills have made it so infinite guys coming at you is not be enough to hold an interest as it's *aim for weakpoint* *shoot* *repeat*. With so many FPS games out there, people are looking for the continuing evolution that makes one game worth buying over the other. It all goes back to personal preference, but as the majority of people prefer the more realistic enemy behaviors there's going to be a movement away from the classic mechanics. "
What you have pointed out here I think is an interesting topic in and of itself.
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Edited By kzeni
@Rasgueado: Thanks. I left this topic open in a tab when it didn't have any posts in it yet and forgot to refresh before replying, lol.
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Rasgueado

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Edited By Rasgueado
@KZeni: Though saying that... even as a staunch defender of Ninja Gaiden 2... the long staircase section where the demons spawn ad nauseum is really pushing the limit. =)
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Edited By kzeni
@Rasgueado: haven't played that section, but anything that starts to resemble Dynasty Warriors scares me, lol.
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Rasgueado

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Edited By Rasgueado
@KZeni: Ah... so we've established that we are fans of the practice within reason... =D
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Edited By TwoOneFive

dead space had the best monster closets. the part where it locks you in a busted up hospital room and a big monster is slowly pacing after you, only a swipe or two from that guy and your dead. so the place is busted up, really gross looking with blood and vomit and fecus everywhere, all of the lights are either broke or flickering, theres loud intense music playing, and you have to figure out a way to get the door open. im pretty sure everyone dies their first play through on that part. 

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@TwoOneFive said:
" dead space had the best monster closets. the part where it locks you in a busted up hospital room and a big monster is slowly pacing after you, only a swipe or two from that guy and your dead. so the place is busted up, really gross looking with blood and vomit and fecus everywhere, all of the lights are either broke or flickering, theres loud intense music playing, and you have to figure out a way to get the door open. im pretty sure everyone dies their first play through on that part.  "
Yeah that game scarred me to death and I really suck at it. Am I the only one that thinks that game is hard?
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buzz_clik

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Edited By buzz_clik
@TwoOneFive said:
" dead space had the best monster closets. the part where it locks you in a busted up hospital room and a big monster is slowly pacing after you, only a swipe or two from that guy and your dead. so the place is busted up, really gross looking with blood and vomit and fecus everywhere, all of the lights are either broke or flickering, theres loud intense music playing, and you have to figure out a way to get the door open. im pretty sure everyone dies their first play through on that part.  "
Yup, Dead Space = good monster closets. Man, I'd elope with that game if I could.
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teh_destroyer

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Edited By teh_destroyer

Ehh, stuff like that does not bother me to much. But FEAR was the first game to come out in a long time that actually scarred me here and there. Alma was really creepy 0.o

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Rasgueado

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Edited By Rasgueado

Well... I'm with you on the application of the monster closets (though it seems we all still agree that this is the method being used). The developers went the extra step of making really good vents to hide the spawning... which is just a step above of painting a useless door (you know what I'm talking about. That door in your favorite FPS with the glass porthole in it that you can't see through because it's just a texture).

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Edited By Rasgueado
@teh_destroyer said:
" Ehh, stuff like that does not bother me to much. But FEAR was the first game to come out in a long time that actually scarred me here and there. Alma was really creepy 0.o "
That game uses monster closets too. They just disguise them by painting a useless door on the wall.
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Edited By Hamst3r

 
I loved DOOM 3 and it's many monster closets. I thought it was a fabulous game. :)

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@keyhunter said:
"Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick. "
There's also the monster medicine cabinet, which one should never open, because it will spawn an enemy behind you when you close it, viewable in the mirror on the front of the door.
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Edited By jonnyboy

Thanks a bunch fellas, just managed to convince myself there's really no monsters in my closet. Now I gotta find that Monsters inc DVD before I go to bed.

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jeffreyfrog

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Edited By jeffreyfrog
I thought this tpoic is about real closet, want to buy nice and cool closet? I only give this company where you can get good quality of closet. 
closets
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Rasgueado

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Edited By Rasgueado
@jeffreyfrog said:
" I thought this tpoic is about real closet, want to buy nice and cool closet? I only give this company where you can get good quality of closet. 
closets "
Did you? Did you really think that?
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Mrnitropb

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Edited By Mrnitropb

That's actually some really nice closets. No monsters though. So no purchase senio`r spammer.

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Akeldama

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@keyhunter said:
" Every "scary" movie ever made is full of fucking monster closets. Catching someone by suprise is the only way to scare people in this day and age. A human head with maggots crawling out of it, and a big turd sticking out of its eye socket won't scare today's desensitized youth, so they need to take that same human head with a big shit on it, make it pop out of something with bad lighting, and scream at them. Monster closets still scare people, and until someone comes up with a better way of scaring people, ya'll monster closet h8ers can eat a dick. "
but after the exploring billions of these "monster closets", how does it still suprise you when something pops out of them?
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keyhunter

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Edited By keyhunter
@Akeldama: Being scared of stuff is for pussies. And that is what a majority of the population is. I am of course exempt from monster closet scares.