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Rasrimra

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Rasrimra

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#1  Edited By Rasrimra

Nice to see a thread running for so long. I'm playing Beat Saber on the Vive and am enjoying it a lot. It's the kind of break-time rhythm game that I was looking for.

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Rasrimra

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#2  Edited By Rasrimra

I was allowed to watch almost everything and depending on what my kids is like I would allow my kids to watch almost everything too. I'm not going to be too stingy with that stuff. I played some scary games as a little kid and had a couple nightmares. Guess what... they're just nightmares. It was real-life that was scary for real. Movies and games are fake.

It does depend on the kids. You don't want to traumatize them. Some can't handle it, some can. So I would be careful at first. But I am grateful that they let me explore media. So I want to let my kids do the same.

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Rasrimra

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#3  Edited By Rasrimra

Recovering from an injury... :( Like over half a year now.

But in about 2 weeks I'll be back and I will do pilates again (on the mat). I do intense training ^__^ a bit too intense, hense the injury.

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#4  Edited By Rasrimra

Honestly, the thought of paying for online in general makes me cringe, but Nintendo's is so cheap that I just might go for it if they put out enough interesting multiplayer games. If not, no big loss on my part since Mario Kart 8 Deluxe is the first online experience I've had in ages and even that has been put on the back burner. I'm just more of a couch multiplayer guy.

As for the NES games, sadly none of them really tickle my fancy except the ones I've already played. I've always half-jokingly said I'd want to do a blind run of the original Zelda, but I can get that on my 2DS for like 4 bucks soooo...

Depending on the deals we'll get with the online plan, it may practically pay for itself.

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Rasrimra

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#5  Edited By Rasrimra

Just play Warframe. Bungie is hostile to their playerbase. I got Destiny 2 for free, enjoyed the first couple hours. Worth it, you would say. Well I felt real bad about playing the game when their in-game store shenanigans started all over again. I would have rather not used the code at all.

Consider this:

Destiny

Environments/story from trailers missing in game. (Held back for DLC including Taken King content.)
DLC retroactively locks players out of content that they had paid for.
Taken King excluded from their Season Pass.
Microtransactions added on top of DLC pricing.

Destiny 2

Eververse introducing paid loot boxes and shaders become limited use.
Lied about XP gain/loot box gain.
Made XP gain/loot box gain almost twice slower.
DLC retroactively locks players out of content that they had paid for.
After DLC gear locked behind loot box RNG.
Paid item to increase loot box drops is temporarily not working correctly.
Prismatic Matrix adding paid loot boxes on top of paid loot boxes as their solution to the first loot boxes.

Bungie just cannot get it right. It's not rocket science though, is it? It's like Bungie's own idea of 'player first' that they once embraced has been surgically removed from their brains (by Dr. Activision?) that they are since rendered incapable of thinking that way again.

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Rasrimra

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#6  Edited By Rasrimra

Will it use their (or EA's) matchmaking patents? I remember them confirming that COD WWII would not. But what about BO4?

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#7  Edited By Rasrimra

@hatking said:

I think something as simple as a white flag/black flag mechanic would solve a lot of the PVP problems. Make it a decision you have to make at an Outpost, either to sail with a white flag (friendly) or black flag (aggressive). White flag boats can't attack white flag boats. Black flags can attack anybody, but also anybody can attack them. This would let players read intentions from a distance so they don't have to avoid a quest just because a random sloop may or may not be waiting to ruin your day.

They also need to make Outposts a sort of safe zone where players can't attack or pick up treasure from other boats. There is a huge fucking incentive to just finding an Outpost and waiting for people to bring their treasure to you. Doing this would actually make the game feel more like a pirate game because heists would actually happen at sea instead of some sort of shitty deathmatch on an island themed map.

Please send this suggestion to Rare's SoT forum!!! I will do so too! They are pretty good at listening to good ideas that solve a big problem with little money and I think this mayyy be possible to get through to their team. I think you are right that it would help a lot. Just as importantly it fits the theme perfectly and makes looking through the eyeglass even more important. It's probably the solution they are looking for. Please do it! ^_^

Edit: Ah I see many pirates have already mentioned solutions with flags like this. If you haven't though, I hope you still post about it there because it helps if more people talk about it.

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#8  Edited By Rasrimra

Uh... No. They are incapable of making a good game without trying to sell you more stuff. The loot boxes are an egregious practice but cosmetic DLC is not something that gets me excited or that tells me they learned anything.

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#9  Edited By Rasrimra

I have 3 personal problems with it:

I don't know if this is everywhere but where I live it's taken too seriously. Unlike other board games like Blood Rage or Pandemic or Dogs Of War, Chess is taken real seriously as if it's a measurement of your intellect. And I don't want to turn Chess into an obsession. I'm already insecure so this battle of wits is not something I'm looking for at all.

It's too memory-based. I prefer board games in which new players still stand a chance at winning. My granddad was so good at Chess nobody who played him ever won because he just had so much more experience and recognized patterns left right and center. Now this is not necessarily a problem with the design of Chess itself. You get this with pretty much every game that people play a whole lot more of than the other players. It's more a problem with its popularity. For this reason I rather play Go / Hanamikoji / Jaipur / Netrunner with people because hardly anyone here knows how to play it, including me.

And it's too competitive to my liking. Which sounds a lot like the first point but that's not the whole story. I simply don't like 1 on 1 games as much as any other type of game. I don't like winning from someone because I feel bad for them and I don't like losing to someone because it makes me feel inadequate. So I tend to avoid 1 on 1 games even if they are not super serious. I rather play cooperative games like Robinson Crusoe and Mysterium, team vs team like Captain Sonar or fun group games like Bang!, Sushi Go, Love Letter and Good Cop Bad Cop, Toepen, Chinese Poker, or single player games like Six Suite Solitaire, Coffee Maker, Navajo Wars.

What I really love about Chess however is also threefold. It is the clarity of the rules, the simplistic look of the game yet with more personality to it than most other abstract board games, and that some variants of Chess are still popular. The clarity of the rules is of importance in any game. Everybody has experienced playing a game and hitting a point at which people interpret the rules differently and you basically have to decide on an honor system that this is the way the game proceeds. Game designers are getting better at this: online errata and being able to ask the creator directly are of great help. The look of the game is great for someone like me. I have trouble sometimes with getting a mental overview and I don't have that problem in Chess because there aren't that many moving pieces, there isn't a whole lot of clutter or different types of currencies. The pieces aren't easy to miss. It's a very elegant design and I appreciate that greatly. And lastly I love variants in games in general. I used to watch some Blitz Chess because the matches are very short and even the pro's make mistakes there that an inexperienced person like me can hope to understand.

My verdict is it's a great game for almost everyone but me XD It's almost the polar opposite of what I like in a game. As you can tell I play a whole lot of different board games of all types but not Chess, mainly because of what I prefer and not at all because of the quality of the game itself.

Actually I should dive a little deeper into that. Because people like me like to think of elaborate theories or plans and leave out the human element. It's so nice to leave out the human element because at its base it's easy to explain but at the front-end human behavior turns messy and unpredictable. You just don't know everything about what happened in someone's past at key moments in their youth. They can appear to be one way and then change into someone else entirely the next minute, because of something that seemed so meaningless to you. That's also why relationships between humans are so inelegant. Of course, in reality the human element is almost always of importance. And here we're talking about very personal tastes, colored memories and prejudices. So I should clarify that I have a tendency to dislike what is very popular.

And I could rationalize that in many ways but I don't really know how that came to be. It could be the 'role' I play in society. What we see with ants is that certain ants take on certain behaviorisms and it tends to be an exact percentage of the population that behaves this way or that. It could be that there is always a percentage of people who are naturally inclined to look the other way than where everyone else is looking. The eyes in the back of... humanity. There's probably a better way to phrase that. Or I could say it's because I feel like it's a waste to just play one game a whole lot of times instead of exploring what else is out there. And don't worry I know that it isn't a waste at all to other people. But something inside of me gets really annoyed by people who don't look any further. Who stop exploring. And I have that with video games too. There are people who play COD and then nothing else. That's the extend of their attention for games. And they won't try something else even if you gift them another game. (Believe me I tried, because I was annoyed by it and I wanted to see what would happen. Well, nothing happens.) And that is absolutely fine but something inside of me feels like some part of these people are convinced that there is nothing better to be found. That there is nothing more interesting about games than that thing they found. Like people who play Monopoly, didn't like it (rightly so) and then practically wrote off board games as a whole. And that's one way of looking at it. And it would be reasonable in the sense that humans don't have the energy/time to investigate everything. I shouldn't feel annoyed by that yet I do. And worse, or better still, to any of you it would/should be more obvious than to someone who feels like me, that the reverse could be argued just as easily: that by not playing one game a whole lot, or even exclusively, you don't ever get to know it as well as you could. There, a little lesson for myself.

It's valuable to be observant and critical of your own ideas and actions. Especially of ideas. And especially of your own.

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Rasrimra

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#10  Edited By Rasrimra

@brunothethird: It's interesting to me that so many people's conclusion on the combat is it looking silly with them holding out their swords out in a way and stuff. XD And it totally does, I get you. But they were also the most realistic sword fights I've had yet in a videogame because the attacks weren't super telegraphed (the stance is, of course, and it is slowed down to give you time to respond) using semi-realistic motions, and defending would actually move the weapon to the attackers side (the weapons actually connect). Your character even uses the shield to protect the sword-arm, something I've never seen a game do properly. I really think a game series like Elder Scrolls can learn from the physicality and animations in this game.

Every single skill that feels 'too hard' in the beginning (archery, lockpicking, archery on horseback, saving, carrying stuff around, etc.) annoyed me greatly in the first hour and after that I 'got it' and Henry got better too and it actually felt rewarding. At the end I was very happy they did it this way because it's completely what the game is about. In hindsight, I would not advise the use of mods to make things easier.

And I love you know The Name of the Rose ^_^ I had the same feeling.

I felt like the random events you run into while fast traveling repeated too often. And while the quests were cool overall, they often worked in unpredictable or bugged ways that made me look things up online to complete them. (Fugitive disappearing in thin air, room hard to locate, keys required that were weirdly placed, etc.)

If there were no bugs that made the game crash and a little smoother quests I would give it a 9.5 But as it stands right now it's an 8 from me. If they fix those bugs I could totally see this ending up in my top 3 this year. And with the bugs I still absolutely love that someone made this game. It's using a different focus and systems that work well for a game while being more realistic in very interesting ways. This game is important to me.