Renegadesnake05's forum posts

#1 Posted by Renegadesnake05 (17 posts) -

*Note* there is one extra step when setting up games that use Valve's Source engine:

The "x360ce" file goes where it normally would (same folder as the .exe), but the "xinput1_3.dll" file needs to go into the folder that contains "inputsystem.dll". This is usually the "bin" folder.

Forgot to mention one thing: there may already be a file named "inputsystems.dll" in the Source game's "bin" folder. If so, just replace it with the one that comes with x360ce.

#2 Posted by Renegadesnake05 (17 posts) -

All right, this took some poking around, but I finally found a solution that seems to be working for most PC games:

Download the following: https://code.google.com/p/x360ce/downloads/detail?name=x360ce%20vibmod%203.1.4.1.zip&can=4&q=

This is program that emulates the 360 controller; no viruses or malware included (according to Avast anti-virus).

Extract the files and copy "x360ce" and "xinput1_3.dll" into the the game's main directory (the one containing the main .exe for the game). Then just run the game, and it should recognize the DS4 as a 360 controller!

*Note* there is one extra step when setting up games that use Valve's Source engine:

The "x360ce" file goes where it normally would (same folder as the .exe), but the "xinput1_3.dll" file needs to go into the folder that contains "inputsystem.dll". This is usually the "bin" folder.

#3 Posted by Renegadesnake05 (17 posts) -

So I went into a Canadian EB games today, and as had been reported online, they were stocking Dualshock 4s. I picked one up and quickly brought it home for testing on the PC.

First off, the thing feels great! Sticks; triggers; handles - all top notch improvements over the Dualshock 3.

Now we come to the bummer part. While my Windows 8 PC does detect the DS4 as a gamepad when plugged in with a Micro USB cable, it does not work flawlessly out of the box. While all of the buttons register, one particular issue makes games unplayable: the X & Y rotation are mapped to the triggers instead of the right stick. This means that, as the triggers are depressed at their default position, those axes are at a value of 0 (instead of the desired 50, or center position). The end result: constantly spinning camera! I tested this on multiple Steam games and found the issue to be persistent. If the issue wasn't present, however, it was because the controller wasn't recognized at all (as was the case with Bastion).

Knowing full well that I would probably get nowhere, I contacted Sony support and asked a) if they had any documentation on the DS4 and b) if Sony was planning on putting out drivers for the DS4 when the PS4 launches. The answers were "no" and "we don't have an answer at this time", respectively.

Anybody out there with a DS4 that found a workaround to this?

p.s. before somebody says something along the lines of "well it's Windows 8, so I'm not surprised that it isn't working for you", please note that a score of unboxing videos on Youtube show this same problem on multiple Operating Systems.

#4 Edited by Renegadesnake05 (17 posts) -
#5 Edited by Renegadesnake05 (17 posts) -

Just putting this out there...

I loaded a save that had me standing in such a way that a small sliver of a window was in my F.O.V.

That's when I saw HIM.

He's slowly walking away every time I load - in view for just an instant.

#6 Posted by Renegadesnake05 (17 posts) -

I actually feel that the series went astray with Paradise...not sure if this game signals a return to what made Burnout great.

#7 Posted by Renegadesnake05 (17 posts) -

Still can't download the PS3 exclusive L.A. Noire case...

#8 Posted by Renegadesnake05 (17 posts) -

If you look closely, the parking meter has icons for $1 and $2 coins. COINS. The environment in these screenshots may very well be in Canada.