You're assuming with the sniper that everyone is constantly at full health and kills are all that's important. Just firing a shot into a group will probably net two people, dropping them quite a bit of health. I'm not sure if it penetrates engy turrets, but my god, the headshot potential for those annoying bastards.@WalkerD said:
@ajamafalous: If there's no damage loss when a sniper shot penetrates it could be godly on certain maps, double kills everywhere. It isn't often I shoot the sniper rifle without it being zoomed in anyway. As for the shotgun it has a great potential for spychecking, fire at someone, if you get metal they're a spy. I can see Valve quickly changing that however.I assume it'll work like the Ubersaw in that you don't gain metal for shooting a disguised Spy, just like you don't gain Ubercharge for meleeing a disguised Spy.
I shoot the Sniper without being scoped in pretty often, since I use it as my closerange weapon, because I use Darwin's Danger Shield. The +15% damage when fully charged is insignificant because a headshot already oneshots anyone, so it only matters for bodyshots, which means the only bonus is that you'll be able to bodyshot unbuffed Pyros and Demos (assuming 15% is for rounding purposes and a bodyshot does 175). The fact that it shoots 'tracers' means that any time you shoot every soldier and demo on the map is going to spam rockets and grenades at you.
The penetrating shot is the only interesting part of the new sniper, but the rest of the drawbacks are too big to make it worthwhile.
As for the new shotgun, it's definitely not for spychecking. 60 metal won't get you very far. Honestly, the two engy weapons are for two different loadouts. If you want to flank, use the new shotgun, the pistol, and the gunslinger. You can do 80-90 damage to anyone you catch by surprise, quickly shoot without fear of reload and GET metal doing it. That's all assuming you don't crit too!
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