I don't understand it mostly because there's so much time between each game. We've had what, 4 Gears games in the span of one console cycle, and 5 3D Zelda games since the Nintendo 64. And with such crazy differences to gameplay as were in Wind Waker, Majora's Mask, and Skyward Sword, to say they're all just rehashes of Ocarina is doing them all a disservice.
I can kind of understand that someone might get bored about the fact that the 8-dungeon, "get a weapon and use it to solve puzzles and defeat the boss" mechanic has been used since the very first game, but if it didn't do that... would it be a Zelda game? And since they're always coming up with new ideas for it, is it really that bad to have it like that? I could understand if maybe we revisited the same dungeon in every game, but we don't. It's always something new. What would they want to make it different? Would they really be able to revitalize the franchise by just giving it a different aesthetic, like sci-fi or something? I've certainly heard it suggested that that's the case...
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