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RonnieBarzel

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RonnieBarzel

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I adore that ultrawide aspect ratio.

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RonnieBarzel

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@ezekiel said:
@darth_navster said:

@ezekiel: I think you missed my point, but it's cool that you like PS4 games I guess?

The point was obvious. I'm just communicating that I have some personal investment in PlayStation and that I'd like to play more God of War games.

Then you're in luck! Buy a PlayStation 3 and you will have access to not one, not two, not three, but four (!) God of War games done in the style you like. Many of the rest of us, though, welcome a reboot of a series that has become stale.

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RonnieBarzel

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Shut the hell up Morgana

Morgana's constant insistence that I should just go to sleep makes me want to kick that cat out the goddamn window. If you took the time to load me into this room, i'm standing in the middle of it, and LITERALLY the only thing I can do is go to bed, why not just fucking cut to me being in bed already? What's with these false choices? P5 is aggressively handholdy in what you can and can't do every day and it's maddening.

In doing my New Game Plus, I realized another reason why the game loads you into the room and not directly into bed/sleep: it gives you a chance to save your game after exposition dumps.

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RonnieBarzel

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Yeah, I don't think they'll be reviewing this. Alex and Ben seem to be the only ones playing it, and from what they've said on various podcasts, they're in "playing it for fun, not work" mode.

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RonnieBarzel

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Please tell me I wasn't the only one who started giggling with joy upon hearing the particular tune that plays when you try the crane game at the Akihabara arcade.

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RonnieBarzel

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@sunjammer said:

Alright, so I'm at the 110 hour mark now and at this point I'm just angry haha.

This game is really too damn long. The best parts are the social sim stuff which is legitimately wonderful, even if the characters have almost zero growth and you see every character the game has to offer halfway through. The combat stuff has devolved into a grindy mess of watching two meters go up and down, and it has barely changed since 4. Or 3 for that matter. P5 has actually made me look back on the previous games less favorably. I played P3 on the PSP over a looong stretch of time and it was a great game to pick up and grind a little before bedtime. P4 was propelled in large part by the endurance run commentary for me, but now in P5, towards the end of the game every skill is in its ma variety, and the possibility space for actual tactics is ultra thin. It's truly puddle deep stuff. Shido's palace and everything that has come after it has been an absolute slog, dozens of hours past any sort of plot development in its ludicrous main story and every social link I could care about maxed, and it just goes and goes with endless combat. Oh cool, a boss that can summon 2 others that will heal it completely, has no weaknesses and does almighty damage, SUPER FUN: I found myself just turning off the PS3 out of sheer exhaustion. It's way too much. P5 rewards your 30 minute slog through a boss fight with a dozen more just like it. It really has zero excuse to be 100+ hours deep, and if anything the same complaint can be leveraged at the previous games too. The combat just isn't very interesting beyond the Persona collectathon, the skills begin repeating halfway through, and the plot is a flopping half-dead fish by the end. It's an amazing varial kickflip into an awkward stumble.

A week ago this was a strong 4-star game for me, held high by generosity of content and fantastic music. It's now uncomfortably at 3 and that makes me genuinely sad. It's like having thrown a party and it was super fun but hey it's been 11 hours now please leave people oh god who is that in my bed why is there coke all over my kitchen table I never asked for this

That fight is very easy, once you know what to do. The two healing angels are week to curse attacks, which includes instant kill curse attacks. If you use an attack that has a chance to instantly kill all enemies with a curse attack, it will pretty much never miss. This makes every turn the enemy summons backup almost a wasted turn. When it comes to the enemies in that area, I just kept making myself invisible so I could just fight the bosses. You're darn close to the ending, so keep going.

I'd completely forgotten about that ability! Thank you for reminding me!

There were several gameplay mechanics I (nearly) completely skipped over, like the various stealth tools and giving gifts to Confidants. I need to try them out on this new play.

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RonnieBarzel

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Alright, so I'm at the 110 hour mark now and at this point I'm just angry haha.

This game is really too damn long. The best parts are the social sim stuff which is legitimately wonderful, even if the characters have almost zero growth and you see every character the game has to offer halfway through. The combat stuff has devolved into a grindy mess of watching two meters go up and down, and it has barely changed since 4. Or 3 for that matter. P5 has actually made me look back on the previous games less favorably. I played P3 on the PSP over a looong stretch of time and it was a great game to pick up and grind a little before bedtime. P4 was propelled in large part by the endurance run commentary for me, but now in P5, towards the end of the game every skill is in its ma variety, and the possibility space for actual tactics is ultra thin. It's truly puddle deep stuff. Shido's palace and everything that has come after it has been an absolute slog, dozens of hours past any sort of plot development in its ludicrous main story and every social link I could care about maxed, and it just goes and goes with endless combat. Oh cool, a boss that can summon 2 others that will heal it completely, has no weaknesses and does almighty damage, SUPER FUN: I found myself just turning off the PS3 out of sheer exhaustion. It's way too much. P5 rewards your 30 minute slog through a boss fight with a dozen more just like it. It really has zero excuse to be 100+ hours deep, and if anything the same complaint can be leveraged at the previous games too. The combat just isn't very interesting beyond the Persona collectathon, the skills begin repeating halfway through, and the plot is a flopping half-dead fish by the end. It's an amazing varial kickflip into an awkward stumble.

A week ago this was a strong 4-star game for me, held high by generosity of content and fantastic music. It's now uncomfortably at 3 and that makes me genuinely sad. It's like having thrown a party and it was super fun but hey it's been 11 hours now please leave people oh god who is that in my bed why is there coke all over my kitchen table I never asked for this

I finished my playthrough at just over 123 hours and have just begun my New Game +.

I had a very similar reaction to the bolded statement of yours, albeit on PS4, but that turning it off was actually a godsend: even though I was doing other things in my life, a small bit of my brain kept mulling over this puzzle, as that's really what it is. The next time I played it, I realized it was just a matter of eliminating one of the two summoned creatures and then keeping the other one off-balance by exploiting its weakness. With proper buffing and debuffing, eliminating the boss and then the health of the remaining henchman was pretty easy.

Makoto's madiaraman (sp?) is also mad useful; though it burns SP, that really hadn't been an issue since I had amassed nearly 100 of the soft drinks that restore 5 SP each by buying them weekly at the various vending machines.

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RonnieBarzel

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#8  Edited By RonnieBarzel

Shut the hell up Morgana

Morgana's constant insistence that I should just go to sleep makes me want to kick that cat out the goddamn window. If you took the time to load me into this room, i'm standing in the middle of it, and LITERALLY the only thing I can do is go to bed, why not just fucking cut to me being in bed already? What's with these false choices? P5 is aggressively handholdy in what you can and can't do every day and it's maddening.

What did they do to 3-way fuses?

I really miss fusing Persona in P3 and 4, I felt like I had way more choices. The 3-way fusing in P5 presents you with a list of possible results and a to-do list of Persona you need to have to fuse them. It's just lame. Fusion in P5 for me so far has been really underwhelming.

It's just too damn long for NG+

I'm 70 hours into my first playthrough and I have too much of a life to live with other games to play than to bother with this ordeal a whole nother time. The first 30 hours or so I was looking forward to finishing and replaying with better stats so I could try things differently, and there really are enough situations and choices in P5 to make you want to try different approaches, but at this point I just could not be bothered. There is an absolutely crazy abundance of padding and fat on this game, with loading times and unskippable animations adding up to making the whole thing, truly, an endurance run. It did not have to be this long or slow, it has the density to support 2-3 NG+ playthroughs with half the runtime. When this game is over it is highly unlikely I will ever play it again unless they do some PC Golden version or something, and that makes me sad.

Regarding Morgana: While some of the "you have to go to bed" reminders are forced — if memory serves, they're the ones that come when Protagonist is automatically loaded into his attic bedroom — there is an S.Link you can max out that will allow you to go out and about at night even on those days when you go into a Palace or Mementos. That's why after leaving the Metaverse, it will kick you into Cafe Leblanc's main room instead of automatically forcing you into a sleep sequence: there's a way to get out of it.

Regarding NG+: you don't have to do that, you know. (And it's probably due to playing on a PS4 vs. the PS3, but having just cracked the 100-hour mark, I don't think loading times were bad or even noticeable.)

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RonnieBarzel

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While the movie itself is only OK, I highly recommend watching the uncut "Wreckage and Rape: The Making of 'Alien 3' " documentary that is included with the "Alien Anthology" Blu-ray set. If you ever wondered what goes into the making of a major studio film and how things can go wrong, this documentary is a godsend.

(A shorter version of Charles de Lauzirika's documentary, with studio-mandated cuts, was released in 2003 on "Alien Quadrilogy" DVD box set under the plainer title "The Making of 'Alien 3.'" It's still great, just not as great.)

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RonnieBarzel

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@glots said:

I feel bad for @drewbert. When will there ever be another game with Drew as the protagonist?!

Only if someone picks up the license and "create a character" generator code that THQ used for its "Wheel of Fortune" and "Jeopardy" games a few years ago.