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Scattered Thoughts: Dead Space 3

Dead Space 3 was nominated on our "most disappointing games of the year" list, so I thought I might take a moment to think back on a game that I actually found shockingly solid, despite my initial trepidation about it. I personally would venture that DS3 was one of my favorite surprises of the year, especially coming after my largely negative experience with Dead Space 2 (which threw game-breakingly powerful items at you at the start of the game, for free, if you got the game of the year edition on Steam) and the fairly worrying announcements that were made about Dead Space 3 leading up to its release.

JUMP SCARE
JUMP SCARE

The biggest, reddest flag for me about Dead Space 3 was the announcement that the whole game could be played in both co-op or singleplayer modes. I was very prepared to simply write off the game entirely at that point, as most games that feature combined co-op and single-player campaigns do so very poorly, with the possible exception of action RPGs like the Diablo games. I've never particularly been all that interested in playing co-op games, so my experiences with stuff like Borderlands have largely come via playing their single-player campaigns.

Action games like Borderlands or Diablo can scale themselves up for multiple players fairly easily, of course, so creating something that works in both modes has never been particularly tough for them. Dead Space has never leant itself well to that style of run-and-gun gameplay. It's a horror game, set in tight corridors, focusing on slow exploration, picking up audio logs, reading journals, and occasional bursts of intense action rather than running and gunning. I didn't see how they could make it work as a co-op game.

necromorphs want to eat me
necromorphs want to eat me

EA made a lot of promises to skeptics like me before the game came out, claiming that the co-op integration was going to be seamless and that its development wouldn't affect the single-player campaign, and so on. I loved Resident Evil 4 more than anything else on the GameCube, and got only a couple of hours into Resident Evil 5 before my AI teammate frustrated me so much that I simply gave up, so naturally I was less than ready to believe everything they said. There was plenty of forum chatter going around about their open desire to appeal to new players, the inclusion of an action-roll button that was straight out of Gears of War, having more characters appear, having Isaac speak more than he ever had before, and so on.

When I'm skeptical about something, usually this industry does its best to realize my worst fears, so kudos to EA: virtually none of my worries were actually borne out in the game.

The biggest of these was, as mentioned, the influence of co-op play on the single-player game. I played through the entire game in single-player mode, and was almost never struck with the idea that it was intended or even designed for co-op play. There were some small exceptions, of course; some of the door-unlocking puzzles seemed likely to have been designed for two players, and near the end of the game you start running across the co-op character more often, but it largely felt unchanged from the series' roots in a "one dude exploring creepy places" kind of vibe.

Maybe that meant the co-op felt tacked-on; I played about an hour of it and it felt acceptable. Either way, I'd much prefer to have co-op feel bad than have single-player suck, and most of my experiences in the past have either come with the latter experiences or strictly separate co-op/SP experiences (e.g. Portal 2) than with games that have tried to convert themselves from a single-player franchise to one that includes a bolted-on co-op option. Dead Space 3 threaded the needle in a way that was basically undetectable to me as a primarily single-player person, and Visceral deserves a lot of credit for that.

HE'S COMING RIGHT FOR ME
HE'S COMING RIGHT FOR ME

A lot of the other complaints wound up being relatively minor. I don't remember ever using the combat roll thing, so that wasn't a big deal. I was never harassed by any kind of microtransaction or DLC prompt that I can recall, so those never bothered me at all, either. (Nothing seemed unbalanced about the game without spending extra cash on it, in other words.) The pacing and progression of the gun creation stuff felt fine, and the crafting system wound up leading to some interesting (if overpowered) gun possibilities.

Even the notion of Isaac Clarke and his Merry Gang wound up not affecting the ebb and flow of the creepiness too much. Yes, it was a little weird seeing Isaac interact with real humans in the flesh as often as he did, especially for someone who began the series as a silent protagonist, but you still spent the vast bulk of your time crawling through corridors alone, and it allowed for some great setpieces like the shuttle crash. And they avoided throwing in any escort missions, which alone forces me to give the developers some kudos.

I can't speak as to anyone else's experience with the game; maybe it was a massive letdown for people who care enough about the series to have read the novels and watched the anime, etc. Speaking as someone who liked Dead Space 1 and was let down by the GOTY edition of Dead Space 2 just because of balance issues, though, DS3 was a fine capper to the series and a heck of a good time even as an isolated experience. Having not read any reviews of it (and having not listened to the podcast discussion about it), I don't know why it would be in the running for our most disappointing game of the year, but hey: for what it's worth I really enjoyed it. It'd be a shame if there won't be any more of them.

The end.

61 Comments

61 Comments

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musubi

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yeah but...the final boss is a planet

So I skipped Dead Space 3 entirely cause I thought it looked stupid but man... after hearing Brad say that on the podcast today. I feel... like I should play DeadSpace 3 that sounds so goddamn incredibly dumb that I sort of need to see it.

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jimmyfenix

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Listening to the GOTY Bombcast NECROMORPH PLANET SON.

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Yummylee

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Edited By Yummylee

I found Dead Space 3 to be largely mediocre frankly (shameless plug!). It starts off OK, and I even sorta liked the Blade Runner-esque opening aesthetic despite the crappy inclusion of human enemies, and also causing a massive car pile up killing who knows how many innocents as a means to show you how to use stasis.

Exploring throughout space is pretty damn awesome as well, but as soon as you land on that ice planet, it all just gets progressively worse, with a constant flurry of more vent ambushes and the like that by now comes across as trite. Constantly climbing up/rappelling down the cliffs was tedious and rather frustrating most of the time too, and the parts where you're boosting through scripted space, trying to avoid all of the debris, was pretty damn annoying as that

Much like a problem I had with Dead Space 2 as well, the game just starts throwing a ridiculous amount of enemies at you during the end stretch, only now it's even worse because of the added contingent of enemies with guns!

God, and then there's the boring side missions that all just keep repeating the same environments DAII style, woefully terrible story/character interactions (most of which you can't skip through), and... well, overall I found a lot of the game to be rather boring frankly. A lot of the tension is quickly evaporated when you notice just how much damn ammo and healing supplies you're always rolling around with.

It basically came across like a direct-to-DVD equivalent of a sequel, with a lot of what you remember about Dead Space, only a lot more slapdash.

I played that game in coop by the way, and it's pretty hilarious how weak the coop is implemented in the game. Despite how this game was marketted, its single-player was very clearly given priority here. Adding in John Carver is more akin to dropping in another Master Chief in a Halo game more so than introducing something to change up the dynamic of the story/gameplay.

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Grissefar

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Edited By Grissefar

Keep them puppies coming. I can't believe how cute those are.

Also, microtransactions and coop aside, DS3 is generic in the most EA-ass way possible.

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Retromancy

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I wasn't able to finish it but I'm super interested to see what they do if they ever make a Dead Space 4. Dat DLC Ending.

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I_Stay_Puft

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Edited By I_Stay_Puft

Sounds like in general with trilogies the last game is the failure. It doesn't live up to the expectation its predecessor has set and kinda falls to the waste side. Usually its either cause the story falls flat or the game is the exact same and doesn't evolve or change any of the mechanics drastically. Dead Space 3 wasn't that bad of a game it just fell flat from doing things the same.

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golguin

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I enjoyed Dead Space 1 and Dead Space 2 ended up being one of my favorite games of the generation. Everything I saw about Dead Space 3 was so off putting that I didn't even give it a chance. I think I'll eventually rent it just to know how far they strayed away from the 2nd game.

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NTM

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Edited By NTM

No, I read the novels, comics, played all the games, watched the animated movies, and Dead Space 3, while it did disappoint in a few very important ways (characters; setting and dialogue), was still an overall great game. All I will say, since I don't feel like talking about Dead Space right now, as I've done in the past in fine detail, is that I'm surprised that this game's nominated as one of the most disappointing, though Brad did seem pretty letdown. I guess it's understandable, in my personal opinion anyways.

While DS3 was one of my most played games of the year alongside my favorite games of the year, it probably wouldn't be in my top five games of the year (perhaps ten), and the original two are among my favorite games ever made, while this is merely one of my favorite of the year. I hope we see more Dead Space, and yes, it would be a huge shame to not see more of them. Something that differs for me than I believe most other DS fans is that while I love the horror aspect from the games, it's not what I was in it for, I liked it because of the sci-fi.

It got me into science fiction and all things space science far more than I had ever been, and I'd honestly not have the same interests nor have the knowledge I do today if it wasn't for Dead Space.

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deactivated-61356eb4a76c8

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yeah but...the final boss is a planet

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Atwa

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Rorie play more games.

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Outrager

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I think you should get everyone to put puppy gifs in their articles from now on.