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rox360

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rox360

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#1  Edited By rox360

I agree with most of the comments here in theory. If you can't shell out an extra 100 bucks on your game, it probably doesn't belong on Steam anyway. However, it's important to remember that this isn't 100 bucks to get on Steam. It's 100 bucks to let a bunch of random Internet strangers use a voting system, that's unproven thus far, to give your game a chance of appearing on Steam. There's no telling if Greenlight even works as intended, so far. There's no telling what kind of games will prove popular with whatever audience sticks around to keep voting on stuff, and there's no telling how long it could take for that whole process to pan out. Adding a free on top of that, however trivial the amount, just makes it seem like kind of a bad deal to me, at least right now.

If Greenlight ends up working as intended, with a bunch of people using it to effectively prioritize interesting games to get them on the service faster than would otherwise be possible, then yeah, this all seems like a big ol' overreaction and devs should just pony up. But we don't know if it works yet, so at this point it almost seems riskier to use Greenlight than the normal submission method. I think that's where the guy who said Greenlight is making itself redundant is coming from.

In the words of yet another Indie type person: "Charging a fee doesn't sort the people who are good or serious, it sorts between those with the fee and those without.XBLIG has a fee. Filled with shit. App store has a fee. Filled with shit. Android. Fees. Filled with shit. And on..."

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rox360

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#2  Edited By rox360
@cooljammer00 said:

But wait, you can't actually play a build of the game or whatever? Just screens and videos?

This is kinda dumb. I get why they won't allow it, but that doesn't make it less silly.

Depends on the game. I checked it out and upvoted a handful of titles earlier, all of which have been released outside of Steam before. I've already played Pulsen and Dinorun and I know enough about Reciever to know they'll do just fine on Steam. I think the best ticket to get success on Greenlight is to finish a game, at least partway and let people get acquainted with it elsewhere, then use the established playerbase to make the Greenlight process easier. A lot of experienced devs are already using that tactic, so if something interests you, it might be worth googling to see if it's already available elsewhere.
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rox360

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#3  Edited By rox360

I hope this doesn't become another DNF... And by that I mean I hope it doesn't suck by forgetting what's good about video games. Not that.. I hope it doesn't stay in production for 20 years. I think that part's already done. And there had better be health items that I can choose to spend a rocket on to make them more efficient when I'm high on ammo but low on health! There's strategy behind that, man! Strategy that regenerating health can never hope to match...! 
 
On a side note, that Apogee jingle totally made me want a new Raptor, too. Come on, guys, shooters will never go out of style! You've got nothing to lose!

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rox360

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#4  Edited By rox360
@Hailinel said:
Still looks like a poor man's Smash Bros. Sony should have tried something original.
Not to reignite this debate, but what do you mean "something original"? Like a mascot-based... shooter? That doesn't seem like it would work. A mascot-based racing game? As if there isn't hundreds of those already. Mascot-based... strategy? That might step on the toes of something like Blizzard All-Stars... not to mention it doesn't sound like fun. And any other style of fighting game would just look less like Smash Bros. and more like one of those zany Capcom crossover games. Matter of fact is, a mascot-based anything is automatically going to seem like a rip-off. If you want something actually original, just go play another Playstation game.
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rox360

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#5  Edited By rox360
@patrickklepek said:

@ripelivejam said:

Blair Witch is probably my favorite horror film, still so effective. never understood the backlash it received, the pacing and atmosphere are pitch perfect, and watching it for the first time with two other friends in the same room i was still left on edge. guess the kids prefer their torture porn, sped-up camera zooms, and nu-metal riffs nowadays.

The backlash was three-fold. One, unbelievable hype--this was the scariest film since The Exorcist, remember? Two, one type of scare doesn't work on everyone, and you could argue the characters were kind of annoying (I thought they did a great job). Three, the shaky cam stuff doesn't sit right with some.

I bet some people also hate it just because it was made on a budget of two shoestrings and a pine cone and made gazillions of dollars in profits.
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rox360

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#6  Edited By rox360

Hell yeah Epic Sax Game! I just wish I had more notes to freestyle with during the parts I'm not actually supposed to be playing...!

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rox360

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#7  Edited By rox360

There's been three years and at least one stand-alone game between each of the other main entries in this franchise. So to announce- wait... Beta at the end of next year? So possible launch just before 2014? That's just shy of three years... hrm... I still think it sounds soon, but I guess I have no actual reason to complain... Still a little odd to be the first instance where no other stand-alone game has been between two numbered installments. And I still want a 2143.

But the statement that MoH and BF supposedly have different target audiences tickles me. That's virtually an open admittance that they're including the BF beta in MoH just to rope in a bunch of people that otherwise wouldn't have bought it. A little bit shameless there, EA?

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rox360

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#8  Edited By rox360

This email dump is incredible... I just found a piece of evidence that suggests the now common method of mashing your keyboard at random to express frustration on the Internet has been around for quite a while. And that the industry indeed hasn't changed very much throughout the years...

Excerpt from one email dated 1-FEB-1984:

I should point out that the cart was not released due to a bug! Now why didn't we think of this before? That sounds like a good strategy to follow. The only reason I was given why the cart was to be released within a week of the meeting was to have ONE week worth of sales for the first quarter. WHAT A SHITTY, GOD DAMNED, FUCKING CSDKFHAS FHLAVFHJ EXCUSE!!!! What ever happened to quality which the name ATARI is supposed to represent? Where was VCS management?? I would hope that someone would stand up and say "THE GAME IS NOT READY. WE WILL RELEASE IT WHEN IT IS DONE!!" Who are they trying to make look good? Why impress Warner with 1 weeks worth of production, when you can impress the consumer 2 weeks later? It seems short-sighted to make themselves look good at the expense of ATARI's reputation.
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rox360

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#9  Edited By rox360

This scared me at first. So much money and so many people focusing in on this.. thing that I don't understand. I'm a bit concerned for everyone involved. This is a huge project and a huge commitment.

But the more I scrutinize it, the more I'm starting to understand where this hopes to fit in. This isn't going to rival any existing console. It's going to be extremely niche, at least for a while. But I can see the appeal in what it does. I may even want to be a part of it some day. The promise of a proper console that doesn't have the best hardware is sort of freeing in a way, especially coupled with how open they're aiming to make it. Some of my favorite 360 games, for instance, were wasted on the 360. They could've run on something much less complicated and expensive, but there was no alternative at the time. Other than the PC, but that's where publishing deals and uncertain hardware restrictions start making things fuzzy. This won't have any of that.

Maybe it doesn't need to exist. Maybe it won't last very long. But I hope it does well, because getting into my developer pants, I'm very comfortable with what it's proposing. And looking at what kind of games I've been playing the most in the last couple of years, I'd probably find a place for it as a gamer, as well. It certainly seems more viable to me than mobile gaming, and I've missed out on a lot of good little games because of that... So good luck, oddly named niche indie console thing! Maybe I'll meet you on the other side!

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rox360

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#10  Edited By rox360

@Gremmel said:

1991-2012? Maybe not but all your money into one basket ey...

Who keeps money in a basket...?