I agree with most of the comments here in theory. If you can't shell out an extra 100 bucks on your game, it probably doesn't belong on Steam anyway. However, it's important to remember that this isn't 100 bucks to get on Steam. It's 100 bucks to let a bunch of random Internet strangers use a voting system, that's unproven thus far, to give your game a chance of appearing on Steam. There's no telling if Greenlight even works as intended, so far. There's no telling what kind of games will prove popular with whatever audience sticks around to keep voting on stuff, and there's no telling how long it could take for that whole process to pan out. Adding a free on top of that, however trivial the amount, just makes it seem like kind of a bad deal to me, at least right now.
If Greenlight ends up working as intended, with a bunch of people using it to effectively prioritize interesting games to get them on the service faster than would otherwise be possible, then yeah, this all seems like a big ol' overreaction and devs should just pony up. But we don't know if it works yet, so at this point it almost seems riskier to use Greenlight than the normal submission method. I think that's where the guy who said Greenlight is making itself redundant is coming from.
In the words of yet another Indie type person: "Charging a fee doesn't sort the people who are good or serious, it sorts between those with the fee and those without.XBLIG has a fee. Filled with shit. App store has a fee. Filled with shit. Android. Fees. Filled with shit. And on..."
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