While I agree that the execution is terrible and the completely wrong direction for the series, I actually think there is something to be found in DMC2. A bit of something. This Something Awful post describes it fairly well:
DMC2 was from a very long time ago and I don't really intend to go back, so this might have some major holes in it:
I remember that the second game had this real sense of a world that's been beaten. Not just the destroyed city backgrounds and corporate control enforced by demonic helicopters, not post apocalyptic- everything was just sort of grimy, unpleasant, and, well, broken. DMC 3's architecture was samey and bland in a lot of ways but it always had an oppressive tone to its design, holding an implicit challenge to Dante, his brashness, and your playstyle. DMC 2 was just mugging your way through the dredge. Dante had a lot less energy, and he didn't talk much. The weapons, which are usually a burst of creativity, were a step backwards from even the original game. They create a Dante that is more concerned with a practical spread of weapons than flaming fists or electric bat guitars. I can't remember Lucia's deal other than being a robot, which, really, is as bereft of humanity as you can get. And the recurring image is Dante's double sided coin, not so much a "devil with a heart of gold" move, but a halfhearted attempt to make it look like he's detached from something he's inevitably going to do. It was another fight for a tired man in a tired world.
Just glancing at Accounting Nightmare's LP of the game, I see that the game opens in a museum fighting for a literal relic of the past and ends with Dante fighting the most ridiculous amalgamation of demons, the metaphorical sludge of impersonal, aimless evil that Dante's been fighting the whole game.
Edit: I know other games have gone for the tired, beaten protagonist more recently. MGS4 did a fantastic job, I think, and from what I've heard Splinter Cell and Max Payne have gone in similar directions. Does that sound accurate? How did fans react to that?
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