Mega Man 10 came out a few weeks ago making the classic series finally hit double digits. When it starts up, it has a full list of the Mega Man series from No.1 to No.10 and the years they were released. I realized that I have been playing Mega Man games for a long, long time. The first one I ever played was Mega Man 3 on a friend's NES. The first one I ever bought (or more like my parents bought) was Mega Man 2. I was big into robots when I was really young and seeing the next set of "Man" designs was a real treat. Knowing the cold hard fact that there are ten of these games is funny and awesome all rolled up into one. Ten is a nice round number so I wanted to collect my thoughts as I go through each one and measure them with what I know now.
Mega Man (released 1987)
I never started this series with the first game and I'm really glad I didn't because the first Mega Man is terrible. I had this same reaction after playing Super Metroid and then wanted to go back and play Metroid on the NES. A lot of the problems with this game comes from the fact that it isn't made very well. All you have to do is play Ice Man's stage with the flying platforms that shoot at you to understand what you're up against. The screen flickers because it can't handle the action and you end up phasing through the flying platforms if you get hit. Or play Guts Man's stage and wrestle with the platforms that ride on rails and dump you at the worst possible moments. As an added bonus, spikes can kill you even as you're flashing. The animations for the bosses are probably only two or three frames (attack, not attack, move) and if you manage to play long enough to reach Dr. Wily's castle, the Yellow Devil will eat your soul (unless you glitch his ass, fair play as far as I'm concerned). Since I played 2 way before I ever got around to playing 1, I should have seen this coming. Still I was curious what I missed. Things this game did do well is the boss select concept allowing you to play in the order you want, and the hideously awesome cover art. I still have the NES cartridge of Mega Man in a shoebox along with my still functioning NES. I beat this game once and never touched it again.
My favorite robot master from this game is Fire Man. I intend to make the captions on pictures as cheesy as possible in honor of the cover art. Bad is good, baby.
Mega Man 2 (released in 1988)
Mega Man 2 was my very first Mega Man game when I got an NES. It came loaded with eight robot masters, awesome music, decent game play, and could actually handle the action it was dishing out. We had this game at my daycare and took turns playing it to death. Nearly everyone started with Metal Man so his stage music is permanently stuck in my brain along with the clown robot that rides the gear and tries to steamroll you. The other part of this game I will never forget is the gargantuan pit right before Heat Man that you can only navigate by jumping across goddamn disappearing and reappearing blocks. The kids at my daycare nicknamed it the "Duh Duh Blocks" after the sound effect when they blink in and out of the wall. I always skipped it by using Item 2 (Rush Jet before Rush Jet). The only time I actually tried to jump across using the blocks was after the Mega Man Anniversary Collection came out for the PS2. Bubble Man sucked, Flash Man's music was the shit, and Dr. Wily turned into an alien at the end of the game (but not really).
There are also a lot of things about this game that I don't share with what I see on the internet and hear from other people. Air Man (contrary to the popular song)was hardly a blip on the radar. Quick Man was the "hardest" robot master in my circle of friends. Also, the Dragon Robot boss in Dr. Wily's first stage is a total joke to beat. Stand on top block, fire Quick Boomerang, get hit and fall down to middle block, jump back up to top block, repeat. The Security System Boss in the third stage was the hardest fortress boss. I didn't learn until years later that you can kill it with the Crash Bomb without running short on energy if you put bombs in just the right place. It's actually really cool that people can play the same game and get a totally different vibe from it. I'm sure there are plenty of things people can't share with me when talking about Mega Man.
Oddly enough my favorite robot master from MM2 is Air Man. I liked his design and his stage music was really catchy. Not to mention, his power can kill that jumping lunatic Crash Man in one hit if you're lucky.
Mega Man 3 (released 1990)
Yes! This is one of my favorite Mega Man games ever. This is the standard I hold other Mega Man games up to. I couldn't tell you how crushed I was when I heard Mega Man 9 was going to be based on 2. When Mega Man 3 introduced slide, it was mind blowing. I spent the better half of this game just sliding around like an idiot. Slide to pick up that energy pellet. Slide to get to that ladder. Slide across the room. Slide because I just wanna. Not to mention 3 has some of the more memorable robot masters. Top Man, Snake Man, Needle Man, etc. Gemini Man was always considered "Mr. Cool" among my friends for some unspoken reason. And don't forget Hard Man. I was probably immature as a kid, but even I was like "Really? Hard Man? C'mon!" There are so many great music tracks and most of them in Dr. Wily's castle. Stage 1 in MM3 beats out Stage 1 in MM2 in my opinion. Plus the boss music for Dr. Wily is one of the greatest ever. But the real reason this game is so great is because it's practically two games in one. I'm talking about the Doc Bots.
It's always hard to recapture the first time you do or see something incredible. But after beating the eight robot masters of MM3 and seeing the funky Doc Bots show up, it was something else. The stages got harder and changed a bit but nothing was quite as awesome as fighting all the robot masters from MM2 again. Holy shit. It was so incredible. At least it was incredible until I realized that Quick Man was back. Then I killed him and things were incredible again. The only things that didn't work so well with the Doc Bot stages was the level design. In Needle Man's stage, if you played through the bottomless pit section with Rush Jet and died somewhere near the end, the strategically placed energy pellets that let you refill Rush's energy didn't respawn, so you couldn't make it unless you got a game over and restarted the stage. Or maybe if you got incredibly lucky drops after killing enemies. Repeat playthroughs made the Doc Bot section a little taxing, so memorizing the code to go straight to Dr. Wily's castle was gold back then. Mega Man 3 is awesome.
My favorite robot master from MM3 is Spark Man, mostly because his expression when he tosses his ball of electricity is hilarious.
Mega Man 4 (released in 1991)
Mega Man 4 is something of an odd duck. There's just something about it. It's nothing to do with the game play. The introduction of a charge shot was completely awesome . . . but I don't know. Maybe I'm just not digging the whole Red Scare/Russian vibe that runs through the whole thing. The robot masters are okay with a few standouts. Skull Man might as well be the official mascot of Dr. Wily and all thing associated with Dr. Wily. The stages do some interesting things going to places like a junkyard and an underground mine. You know, I think it has to do with the boss music. Mega Man 4 has the least interesting boss music in the entire series (with the exception of the Dr. Wily fight). It put a huge drag on it because the same music is recycled for fortress bosses too. At any rate, Mega Man 4 exists. It's an okay game. Probably one of my least favorite of the series, but not the worst.
I remember this game mostly for the robot master levels. They had some sort of gimmick that made every stage have at least one part that really sucked. The robot whales in Dive Man's stage. The funky half-circle moving platforms in Bright Man's stage. The dust crushers in Dust Man's stage. The switches that spawned platforms in Drill Man's stage. I mean it goes on and on. This shit is now standard in nearly every Mega Man game, but at the time it was a little hard to take in. There was a time when I thought I would never get past Dust Man's stage because of the stupid crushers. This game also pulled the first of many "Dr. Wily is still behind everything". Who knew in a few more games it would be as predictable as a Scooby Doo routine? Dr. Cossack has a sweet castle though.
My favorite robot master from 4 is Dust Man. I think he's cool. Most people think he's the dumbest thing ever. So I guess that means I am the one and only Dust Man fan. Go Dust or go home.
Mega Man 5 (released in 1992)
Mega Man 5 is my most favorite Mega Man game ever.
Even after playing MM9 and MM10, it's STILL my favorite Mega Man game ever. The music hits all the right notes with me. The level design is sweet. I mean, this game has an anti-gravity stage! C'mon, anti-gravity stages are the best thing ever. You also get to ride a train and kill robotic chickens. If that wasn't enough, you get to hop on a jet ski. Not to mention you have the full use of slide and charge shot if you want to use it. Nothing is made artificially hard by hindering your abilities. The fortress bosses are cool and this game also introduces Beat. Your homing bird of death that will kill the last form of Dr. Wily dead no problem at all. I could go on and on. The only part of this game that I hate is Crystal Man's stage. There are these shafts that drop crystals into bottomless pits. The opening to jump across is pretty small, and sometimes it feels random. They kill me just about every single time. Other than that this game is golden.
I suppose it helps that this game has my favorite robot master of all time. Napalm Man. To give you an idea of how old I was when this came out, I had no idea what Napalm was. Or Vietnam. I had to hit up a dictionary and ask my parents questions to which they had the understandable reaction of "Why are you asking about Napalm?". A lot of robot masters have funky designs and a few aren't that threatening. Napalm Man is one of the few where he looks like he was designed to blow shit up until shit no longer exists. Grenade launchers, missile launchers, treads. I don't know why he's purple but that's probably thinking too hard. It was very satisfying to see Napalm Man come back in the Wily Archives in Mega Man 10. After I got over the initial shock, I immediately picked up on his pattern and had a nostalgic moment to remember. That might be a spoiler. But if you've read all the way down here about some guy's opinion on the Mega Man series, you probably already know about the Wily Archives anyway.
That covers the first five games. I'll be getting around to the other five another time. It's late where I am, and I've had one hell of a time adjusting to Giant Bomb's system on putting images in topics. Hopefully everything turned out well and looks okay.
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After putting in some time with the main story and Mercenaries Reunion, I got around to trying the two bonus scenarios included in Resident Evil 5: Gold Edition. I held off as long as I could because I remembered bonus scenarios or extra stories in Resident Evil games are always, always hard. I remember playing the "4th Survivor" in Resident Evil 2 and getting killed by dogs in the second room (that was a long time ago). Closer to RE5, "Assignment Ada" from RE4 was brutal until I managed to beat it somehow. To tell the truth, I don't honestly remember all the details of beating Assignment Ada, only that Krauser at the end was a total bitch and that I got the Chicago Typewriter for my trouble. One thing Lost in Nightmares and Desperate Escape have over previous bonus modes is the ability to choose a difficulty. You can make it easy and check things out, or crank that shit up to Tofu Survivor levels. Like knife only, no spray cans kind of shit.
Lost in Nightmares
Lost in Nightmares feels like a prologue to Resident Evil 5 that was cut somewhere as the game was developed and brought back to life as DLC. It's pretty short with the exception of one part that drags out forever and banks a lot of appeal on nostalgia. The beginning is like a long list of "remember when . . ." from the very first Resident Evil. Remember zombie things jumping through windows? Remember plaques and crests? Remember when you found a magnum and there were only 6 bullets for it? Yeah, Lost in Nightmares trades with that kind of currency. There's only one enemy type in the whole scenario, which is some strange shout-out to Lisa Trevor from the Resident Evil GameCube remake. You spend very little time running around a mansion before going underground and navigating mazes and such.
However, one thing I was surprised with was how different my playthrough was compared to Brad's when he did a Quick Look of Lost in Nightmares for the site. He went head on with his first enemy and had a fight in a narrow dungeon hallway. When I ran into my first enemy I got flanked by two of them and was nearly trapped between anchor toting freaks with eyeballs on their backs. At one point I was swarmed by four of them. I didn't kill any of the Anchor freaks until I absolutely had to in order to beat the scenario. It was interesting to think that if I played again online or with Jill, the enemy locations might switch again. Still, it feels bare as far as extra scenarios go in Resident Evil games. Like I said before, it's more like a prologue. You find a mansion, shoot a few monsters, lose a hopeless boss fight, Jill falls out a window, skip ahead a few years to Chris Redfield in Africa, start the real game.
Desperate Escape lives up to its name. Your best course of action through the whole scenario is run run run. Get the hell away from TriCell Africa. It's pretty much like the Mercenaries mini-game with a cast and a story. No matter where you go or what you do, guys will keep coming until you are dead or a timer runs down. The majority of them are Majini with melee weapons and dynamite but they also throw Executioners and Chainsaw Majini at you as well. I was playing on normal, so it never felt like ammo was a problem. Healing items though are rare like a damn endangered species. I was sitting on shotgun ammo, machine gun ammo, a magnum and several grenades and I haven't even gotten to Josh yet. But I was in the orange zone for health nearly the entire game. This is much harder than Lost in Nightmares but there's a lot more meat to the scenario. Again, compared to Brad's run in the Quick Look he did, my weapon set was very different. I picked up a shotgun and another handgun compared to his PSG-1. And the Executioner he tangled with jumped me much later on in the stage.
Also, a helicopter pilot dies. Anyone who cries spoilers at this point should know- If you are a helicopter pilot in Resident Evil, you are going to die. No exception. This game series has a proud tradition of killing off anyone who flies a whirly bird and tries to be a big goddamn hero by saving the player characters. Brad Vickers survived a game or two, but even he got what was coming to him. I mention this, because Desperate Escape takes itself a bit too seriously and tries to act like the death of the pilot is some shocking development. The characters act that way. I laughed because I knew it was coming, and the game did not dissapoint. Don't fly helicopters in Resident Evil kids, you'll live longer (but probably not by much). Desperate Escape has the most replay value, because I could see co-op runs of blasting through the gauntlet they throw at you getting pretty frantic. Playing this on higher difficulties (and the zero margin for error Professional Mode) could keep serious RE players occupied for some time.
I'd say that Desperate Escape is my favorite of the two simply because it has that feeling of "4th Survivor" where shit is going down and you're out of luck. The more I think about Lost in Nightmares, the more I would have liked if it was the beginning of RE5 (with a few changes for pacing). It quickly goes over how far the series has come and then shifts to Africa for the central story to begin. The player knows what happened to Jill and they can wonder what exactly went down between Wesker and Spencer before they showed up.
Perfect Dark was released Wed on X-Box Live Arcade. I was curious how it would hold up all these years after playing so many other shooters (Modern Warfare 2, various Halo games, other titles) with universal changes like a button specifically for lobbing grenades. But after putting in some time with some friends it's still Perfect Dark so it's still very very awesome. The thing I loved the most about Perfect Dark is unchanged: the guns. I've yet to see a weapon as cool as the Laptop Gun in other games. It's a laptop! It's an assault rifle! It's a stationary turret! It's incredible! The sheer variety of things to waste people with is still impressive. The Phoenix is a pistol that shoots explosive rounds and the reload animation is the gun absorbing the new clip/magazine and almost taking your hand with it. There is a remote control rocket launcher. The Farsight is a notorious weapon that shoots through EVERYTHING and the secondary tracks players through the level. The Mauler pistol charges up Mega Man style and kills people with a satisfying discharge. The Dragon assault rifle reaches jackass heights as the secondary turns it into a proximity mine. It goes on and on.
It was one of the reasons why I was so unimpressed with the original Halo. The stock weapons in that game (space pistol, space rifle, space sniper rifle, a few alien weapons) were really dull compared to the kind of stuff you could whip out in Perfect Dark. Where's my grenade that bounces around like a pinball? Where's the SMG that fires its entire 50 round clip in a few seconds? Once you see that kind of stuff and spend hours messing around with it in multiplayer it's really hard to get excited in a game where the basic pistol beats everything. Perfect Dark also reminds me why I'm so bummed when multiplayer in other games has no music playing in the background. Music in this game always gets me pumped and makes everything slightly more epic than it already is.
There are a few catches. Starting without a gun in multiplayer is hard to go back to. Even with disarm, playing the various challenges in the Combat Simulator will get really frustrating as Sims travel around the map killing you before you can defend yourself. Also the spawning system seems really jacked compared to the N64 version. There are times when I spawned right next to a guy in one hit kill modes where you can throw a punch and kill them instantly as the game starts. One time a guy spawned behind me and punched me dead before I knew what was going on. A few times I spawned right next to a guy with an assault rifle who wasted no time shooting me dead. People who complain about Modern Warfare 2's spawning system will probably hate Perfect Dark more than they can put into words. It was never this bad on the N64 so it's a little hard to tell what happened. Still, that's mostly a complaint on Challenges where the Cheating AI Bastard shows no mercy and turns the clunky Farsight into a weapon of endless destruction. Assholes.
The single player campaign is still worth playing. A few highlights is the ability to pistol whip the snotty CEO of an evil corporation of the future in the first level, hanging with an Alien nicknamed Elvis, and putting your hands on the most gaudy gun I've ever seen in an FPS: the DY357-LX. It's a gold revolver with a tiger stripe grip that kills people in one shot. Yeah. Where the Golden Gun was something of a interesting assortment of gold plated accessories snapped together, the DY357-LX is more like "YO! CHECK OUT MY AWESOME SIX SHOOTER, FOOL!". Anyone who uses a gun that kills people in one shot needs to be killed, but the gun's design will make you want to kill them just 'cause.
People who have played this before on the N64 and liked it should definitely get it. Going back to Perfect Dark is like going back to Tetris. It only takes a short while to get back in it and it's just as good as the last time you played it . . . only a little nicer looking.
I picked up Resident Evil 5: Gold Edition yesterday. I don't know why I'm always surprised to find that extra content is included as a download code instead of being on the disk. No company wants to press a new disc for a re-release. But I figure if they're going through the trouble of making new box art and advertising they might just go through the trouble of making a new disc and save space on my hard drive. Heh. Anyway, most, if not all, of the new content is accessable right from the get go. You can crack open Mercenaries Reunion as soon as you play the game which leads to Excella and her weapon loadout. One of her guns is the AK-74 so she can waste a crowd of Plagas people with a Russian assault rifle while wearing a 5,000 dollar dress and gold high heels. While Resident Evil 4's Mercenary mode was aimed more at being badass (what with Krauser and Hunk as playable characters) RE 5 seems geared more toward "wouldn't it be funny/awesome". If you thought regular RE 5 Mecenaries was too hard or lacking something, Reunion is easy mode with a dose of crazy.
Did you hate Reapers on the mine stage? Pick Heavy Metal Chris and waste that fucker with the infinite ammo gatling gun. Hate Las Plagas heads? Use Excella and her grenade launcher loaded with Flash Rounds. Love shotguns? Rebecca Chambers is here with an impressively upgraded Striker. You can practically shoot buckshot the whole game without worrying about ammo or giant enemies like the Elephant Men or the Executioner. Even Business Sheva's handgun is powerful enough to kill regular enemies with two shots and if you run into something bigger she has a semi-auto magnum for that. It's really cathartic. Reunion is more about having fun and letting loose in RE 5 mercenaries than sweating ammo count or when you're going to be jumped by Lickers or something worse. Your mileage may vary on whether you're impressed by Chris and Sheva in new costumes and new weapon loadouts. But Barry, Josh, Rebecca, and Excella (especially) are pretty amusing to run around and kill things with.
I almost wondered why Irving wasn't a playable mercenary and then I went through the game again and remembered how god damn annoying his character design and voice actor is. When people come out and say they hate RE 5 with every fiber of their being, I like to think it's because of Irving and I totally understand. Never mind Las Plagas on motorcycles and the strange stuff they did with Jill. Irving is the worst of it all. It's a shame you couldn't kill him more. Or worse. Or something.
Also, I know they totally segregate Leon and Chris and the characters they deal with, but I'm still bummed they didn't bring back Hunk. They could have finally given him an MP5. Also, I wanted to snap more necks.
One thing I have to give Modern Warfare 2's multiplayer mode is just when things seem like they're slowing down, you unlock a sweet new weapon and everything gets awesome again. I recently got the RPG-7 which is so much fun for a rocket launcher that it's everything I expect from that term "rocket launcher". A lot of games have this problem where you get a Rocket Launcher and it's an underwhelming experience. Somehow they manage to make a shoulder fired explosive death weapon feel like a firecracker show. Borderlands has this problem. You shoot anything from a vehicle to a guy who isn't wearing a shirt and it doesn't do any damage. In Modern Warfare 2, you fire an RPG-7 with Danger Close equipped and things die like they should when they get hit with a speeding explosive projectile. It's especially gratifying when you shoot into a window and someone gets blown up. Even when someone jumps in front of me and I kill myself and them with the RPG-7 it's always worth it, every time. Shooting down air support with the RPG-7 is even more awesome. Finally, I'm that random enemy on a roof with a superior position blowing up shit with rockets. It's just a shame it has iron sights instead of a scope. Although, I'm not sure how much a scope would help considering how wild the rocket is once you fire it. (ACOG for the RPG! Think about it Infinity Ward. Please?)
Also, I've learned that all the insanely good people play Modern Warfare at 3 in the morning. It's kind of hard to avoid them since I work the third shift at my job so I've become a night owl. The best opportunity I have to play MW2 is late at night so I run into all kind of crazy good people. One time I was playing Ground War and there was this dude who deployed the Tactical Nuke three games in a row. No one could stop him. He nuked my Care Package AC-130! If he was playing, people were getting wiped off the map. I wish I had the presence of mind to spectate him because it was something else. From what I could tell, it was all sniper rifles and the PP2000. The Chopper Gunner didn't help either but it was impressive all the same. One game I was on his team, the other two times I was force fed a nuclear device. It gets tough to go after people like that because if you screw up, you're just feeding a killstreak and you're not helping. I definitely tried to stop him, and got a face full of Machine Pistol for my trouble.
I started thinking it would be funny if a map was removed from the rotation for an hour or so after it was "blown away" by a Tac Nuke. Where's Skidrow? NUKED. What happened to Quarry? Turned INTO DUST! If you nuke every map, people are kicked out to find a new game type or join a new group. But never mind, that's just bitter thoughts after getting destroyed one too many times in a row.
Another game there was a dude who was some sort of savant with the Grenade Launcher. On Karachi, he managed to mortar the Navy SEALS spawn area from the OpFor position and killed two guys in the twenty seconds of the game. I was one of them. The Killcam was especially funny because it was just footage of a grenade flying through the air with serious hang time before plummeting to the ground. He had a combination of One Man Army + Grenade Launcher which I've come to call the "One Man Mortar Team". I can't think of a better term, especially on a map like Wasteland where he was shooting blindly to the other side of the map and getting a few kills here and there. Again, I was one of the casualties. It's an interesting way to play and it's about as close as you can get to an artillery strike in this game. But I don't think I could get used to One Man Army and a grenade launcher. I enjoy shooting too much. Especially with SMGs like the P90 and the Silenced MP5K (kinda like Crew Expendable in MW). Plus I have the RPG-7 which is obscenely fun and works best with OpFor and Spetsnaz character models. If you use the RPG-7, you ARE Expendable Minion #43 who shoots down the player's Evac Chopper in level 3. There's no way around it.
Lastly, you don't normally hear a lot of anything intelligent over XLBA Chat, but I heard a gem a day or two ago. Someone was ranting on and on about the usual stuff you'd expect. I got around to muting them before hearing too much. Then, a few seconds later someone quietly replied-
"Cool story bro. Check out my air strike, son." Stealth Bomber triple kill.
I thought it was hilarious because it sounded so very Giant Bomb. Jeff and Ryan to be specific. It's probably more of a "you had to be there" which means it probably isn't very funny at all. But at 4 in the morning, all bets are off.
The Secret Armory of General Knoxx feels like one big long apology for Mad Moxxi's Underdome. I'm about two or three hours in and the jump in quality of things to do from Underdome to this is huge. It's almost enough to wash the bad taste out of my mouth for wasting 18 hours beating 20 rounds in all three arenas and getting absolutely nothing to show for it. I can almost picture it now . . .
Gearbox: "We're really sorry about Underdome. Really, REALLY sorry. How about new vehicles? And guns? And now you can actually meet Moxxi and do fun things with her. Oh! How about a level cap increase? We'll even bring back Scooter (Catch-a-Ride!). There are even a bunch of highways so you can cruise to Judas Priest or Tom Cochrine or whatever. We even put in 50% more Fifth Element refrences and don't forget to check out the world's biggest bullet! Enjoy!
P.S: We're really sorry about wasting your time with Underdome. But that item bank was pretty sweet, huh?"
I haven't beaten it yet but it's looking good to hold a constant vibe of awesome through the whole thing. I'm a little cautious. For me, Moxxi's Underdome started out pretty sweet before taking a swan dive into absolute frustration. I don't know how I feel about the huge highways yet. It's kind of a bummer that there is no quick travel in General Knoxx. The fastest ride you can get flips really easily, (even when you turn just a tiny bit) I've already pulled a barrel roll without trying so Peppy would be proud. There's another thing that General Knoxx DLC seems to chug. Texture pop up is really bad in the main hub. I'm hoping that issue will work itself out. Until then, Secret Armory is pretty impressive, even by Zombie Island standards. Bonus points that I haven't seen any reskinned areas like Dead Haven yet.
I finally got an AC-130 in multiplayer today! I got two of them, actually, spread out across five games and both from care packages. I called in the first one on Highrise. I really didn't want to get my first gunship on that map because there are so many hiding spots from air support. However, I was playing as the Rangers so the enemy team got the awesome Spetsnaz warning where the HQ Guy screams his head off about an AC-130. You-tube it if you don't know what I'm talking about. Whoever did the voice acting for that line needs a raise. Anyway, I killed a few dudes with all three guns and it was pretty awesome. However, the highlight was when I got a second one on Favela a few games later and absolutely destroyed the enemy team with artillery from the sky. It was freaking intense because they were trying to shoot me down so there were all kinds of beeping and AA Countermeasures deploying and holy shit, it was goddamn madness. The AC-130 is hands down my favorite killstreak reward. I'm not good enough to get it legit with 11 kills so I took a few suggestions from my last AC-130 post about loading up on Care Packages and Emergency Airdrops. After that it was a matter of time and luck until the game spit out an AC-130 reward.
I'm not complaining but damn, I get a shit ton of Chopper Gunner Care Packages. If only I was that lucky with the AC-130. But awesome gunship and totally worth everything it took to get it.
Also, in honor of reaching a little personal goal for Modern Warfare 2, I have a few more. Most are for entertainment purposes and movie / game references. Enjoy
Hot Fuzz Challenges (To be completed on city or urban maps) "Have you . . ." - Fired a gun whilst jumping through the air "Have you ever . . ." - Fired two guns whilst jumping through the air "Shortcut" - Killed a player after vaulting over a fence "Punch that Shit!" - Been in a high speed (foot chase) pursuit and caught up with your target "Morning." - Killed an enemy with a sniper rifle, an assault rifle, a submachine gun, and a (single) Model 1887 "Point Break" - Killed an enemy while prone with a handgun "Bad Boys" - Got a Double Kill with an exploding car "Fuck off Grasshopper" - Killed a player with akimbo handguns (not revolvers)
The Rundown Challenges (on Rundown) "Walken the Walk" - Killed three enemies with a (single) Desert Eagle without dying "You Got the Moves" - Used a sniper rifle to kill an enemy without using the scope "Tooth Fairy" - On Capture the Flag games, stop the enemy from stealing your flag "Mr. Thunder and Mr. Lightning" - Killed an enemy by shooting their arms or legs "Declan Start the Plane" - Call in an Emergency Airdrop and you or your team collect all packages "Booze on the Grind" - Killed an enemy while hiding behind or near a dead cow "Don't Make Waves" - Won a shootout in the bar "A Killer in the Kitchen Too" - Killed the entire enemy team with the knife "Option A Doesn't Work for Me" - Killed the entire enemy team with Akimbo Model 1887's without dying
Psycho Challenges (for those who love knives and belong in Borderlands) "More Meat for Me!" - Ran head on with an enemy, stabbed them, and survived "Pound the Meat Puppet!" - Consistently kill the same player with the knife "OM NOM NOM!" - Deploy the Tac Nuke using nothing but the knife
After I beat Mass Effect 2 I took a few days to let things sink in. I really enjoy this game. It took a bit of adjusting to all the changes they made but I think it's better for it.
One of the first things I noticed is how Wild West the Terminus System is. There's smoking, drinking, and there are even a few quick draw pistol hip shots. Shepard does a pistol hip shot. Zaeed does a pistol hip shot. One of the mercenaries does a pistol hip shot. Hell, at one point I was dissapointed there wasn't a gun that looked vaguely like a revolver if only to make those scenes more awesome on other playthroughs. I've read a few mentions of a Magnificent Seven vibe surrounding the game here and there, but man, you could go as far to say "How the Terminus was won". Not to mention Shepard isn't much more than a hired gun with a cool ship and a few willing volunteers. It's a nice touch to let you know that you aren't in Citadel space anymore. It also lets Bioware cut loose with character design. I mean, there's a Elcor smoking a cigar on Omega. I had to do a double take just to make sure it wasn't a mutation or part of his body. If you scan enough planets you can find a Batarian lighting up for a smoke break. Although, Batarians are into so much dirt that seeing one of them smoking isn't all that surprising.
But Citadel Space is a no smoking zone so that's probably why you don't see any Batarians there. Heh.
Another thing I love about this game is any chance to hang out with Quarians, Geth, and then mess with them. It's too bad that getting Legion as early as possible screws your chances of getting the best ending but it's so much fun to drag him around from planet to planet. I was a little sad that taking him to the Citadel doesn't really do anything. I wanted alarms to go off and for people to shit bricks that there was a Geth on the station. However, it's also kind of funny that no one seems to notice or care. I can just picture someone on the citadel "Maybe if I ignore it, it will ignore me", or maybe "I DO NOT SEE ANY GETH AND I DO NOT KNOW WHAT YOU ARE TALKING ABOUT. GOOD DAY SIR!" Taking Legion to the Migrant Fleet is a different matter. As soon as you step on board the Rayya there are a million guns pointed at him. It makes him seem pretty badass because he doesn't react. I know he's machine, but it's like he's not impressed with the Quarian's hostile response. Getting into the trial, the voice actors for the Admirals was pretty funny. Apparently, Claudia Black (Admiral Xen) wants to rule all Geth. I don't know if I'm down with that. However, she's the only Quarian on the station who seems like she would give Legion a high five . . . before trying to open him up like a soup can.
Lastly, playing a new character (give or take a few long service bonuses) on Hardcore is god damn intense. Shit gets real. Even the stupid Mechs have armor to chip away. Suddenly it's no longer Shepard saves the galaxy while his two friends watch. You have to use your team. It's like, "Miranda! Warp that guy!" "Mordin! Burn that guy's armor!" "Grunt! Concussive shot!" "Holy shit! Someone kill that god damn Krogan!" It's definately put a new lease on the game. Also, after trying out Engineer and Vanguard I wanted to see the Soldier. The bullet time skill plus sniper rifle headshot equals tons of fun. Plus, I can finally enjoy the assault rifle. Now all those cutscenes where Shepard magically whips out an Assault Rifle no longer look totally funky.
Oh, and there should be a Mass Effect 2.5 where you play as Mordin Solus and he kicks everyone's ass. I'd play it. Heh.
I think I'm about halfway through Mass Effect 2 and I have to say Mordin Solus is my favorite character. Not to say that the other people you run into are slouches but Mordin is a stand out. He talks pretty fast but he's no one trick pony. Check in on him often and you won't regret it. A few things he does left me wondering why there wasn't an "applause" option on the dialogue wheel. Maybe my Commander Shepard is too uptight, or maybe Salarian's don't appreciate it. Either way, when my party rolls into operation Mordin is always riding shotgun. I wish I could say more, but I don't want to ruin the surprise for anyone.
I'm almost curious what he would be like if you piss him off or he doesn't trust you. Maybe on another playthrough, but I don't think I could do that to him.
I've had the itch to make use of the neat features GiantBomb offers its users. The Blog function has always been empty on my side, mostly because I'm a little fuzzy on the whole concept of a blog. As far as it seems you just fit a bunch of random stuff you're thinking about at the time. So I guess I'll start somewhere.
Basically, I've been really into Modern Warfare 2's multiplayer. Of course, I'm not that great so I never get hung up on winning or losing. It's all about unlocking the next gun or getting a cool new sight for the RPD or whatever weapon I'm working on. After playing through MW2's story mode I decided to go through Call of Duty 4's story mode (because I never played it before) and fell in love with the mission "Death from Above". The AC-130 Gunship level is probably one of the coolest experiences I've had in video games. Using aerial artillery to wipe the floor with dudes on the ground was hilariously awesome and made even better by the commentary from the gun crew (but don't hit the church). Then I realized that the AC-130 was a killstreak reward in MW2. Oh hell yes.
Unforunately, the killstreak for the AC-130 is 11 kills. Considering the kind of hell you can rain down, I can see why. I think the most people I've ever killed online without getting wasted was 7 or 8. I've got Hardline Pro going for me, but it definitely won't be easy. Not to mention there are scary good people online, so it may be awhile before everyone else hears "Enemy AC-130 above!" and I'm the guy behind the guns.