Uncharted 2, Joe Danger, and MAG
By Sarumarine 0 Comments
Over the July 4th weekend I was able to hang out with a friend and play some PS3. I don't own a PS3 so it was nice to have the opportunity to put in time with a bunch of games I haven't tried before. The two big ones would be Uncharted 2 and MAG, with a little Joe Danger on the side.
Joe Danger

The music can get a little annoying after playing for too long. There's probably a total of three actual songs that like to loop over and over again. And some of the stages get obnoxiously long. Like they keep going on forever and ever. Still, it's a damn solid game. One of the best parts of it was all the little nods to older games in level titles. One stage is called " The Klobb" for no reason whatsoever. Another stage is called " Green Shell" and there are a couple others too. I didn't get into the level editor but I can imagine all the insanity you could get into after playing around with it for awhile.
Uncharted 2

One of the best parts is the optional stealth sections that pop up here and there. My friend told me about areas of the game where you can get by sneaking around and killing dudes ninja style without being seen. After he demonstrated, I was pretty set on playing through as Ninja Drake as much as I could. The animations for grabbing a guy Splinter Cell style and tossing him from moving trains, ruins, or buildings never got old. Choking a guy out or dragging him over a box to punch him stupid is as much fun as getting into a huge gun fight. It helps that this game does blind fire better than Gears of War did and you can actually kill a guy with enough spray in the right direction.
I've never seriously considered buying a PS3 until playing this game. I don't know if I ever will, but Uncharted 2 is a serious argument in favor of it.
MAG

My friend picked the Valor PMC to roll with. I'm not sure which faction I would have gone with. They're all okay I guess. Probably S.E.V.R. if I had to choose because I have a fondness for Russian weapons. The shooting is a lot to adjust to since it takes a lot more than a few shots to kill a guy. Even with a Light Machine Gun, you really have to dump bullets into a target to kill one. We rotated after two deaths, and the majority of my EXP gained was assists. I'd start killing someone, and someone else on the team would finish it. It seems like a really slow burn to gain enough EXP for points to get new guns and attachments... but that's probably because I didn't put in a lot of time with it and played pretty awful. I wish we could have played the game type where you hijack vehicles, that sounded interesting.
Also, I don't know about you guys, but the Comms Market is pretty hot property in MAG.
