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Savage

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Predicted GOTY 2017

Heavy on known quantities, naturally. I'm not going to account for likelihood of actually releasing in 2017, so I'll just rank away as though everything will hit this year, but I'll make the list longer than 10 to allow extra entries to move up as some games inevitably get pushed back.

Compiled on 01/01/17.

List items

  • Looks amazing to me. Comes from highly-proven developer (Atlas) whose most recent games have been mostly superb (P3, P4, Catherine, TMS). Very positive, though not world-shaking word of mouth from Japanese release. Bonus points: includes JPN voice acting (which is also said to be particularly good). Certain to release in 2017 (locked release date for early 2017).

    Looks like a very reliably excellent sequel to a long running series of consistently excellent games.

  • Looks amazing to me. Comes from highly-proven developer (NieR team + Platinum Games) whose recent games have been mixed but unique (NieR, Drakengard 3, Platinum's stuff). Certain to release in 2017 (locked release date for early 2017, though PC version is nebulously later).

    This game is definitely largely an unknown quantity to me, and that's a big part of the appeal. I loved many of the unique quirks and the creative flavor of NieR, and I at least respect Platinum's finely-crafted gameplay even if I only half enjoy it. This strikes me as a dream auteur project (like Chrono Trigger or something), so my high hopes are carrying my expectations.

  • Haven't seen/read practically anything on it, but it's Larian and Chris Avellone and it's an iterative-style sequel to DDOS (which I part loved, part liked, and part was ambivalent on--overall liked it quite well). Probable to release in 2017 (since been in dev for 2+ years and is already in Early Access now).

    I expect a solid iterative sequel that preserves the strong points of its predecessor (tactical open-ended combat, open-ended secret-filled exploration, nice art/music/atmosphere) and improves on them (hopefully a better lategame and better writing).

  • Have only seen some basic stuff and hear philosophy of the game and it's looking quite ambitious conceptually. No idea if it'll be 'good,' but should be one of the most ambitiously and cerebrally written games in a while. Devs (InExile are indie-mid size devs with decent record). Certain to release in 2017 (locked release date and been in EA for a while).

  • Zero information at all known at this time. I'm ranking it this highly solely because I solidly enjoyed and quite respected what Rockstar did with the first one (especially the broad strokes and ending, not so much the middle part and smaller bits). Probably will release in 2017, I'm guessing, maybe late in the year.

  • I know practically nothing about it, but it looks very much in line artistically and gameplay-wise with Supergiant's previous games. At worst, I can't see it being any worse than Transsitor (which I was lukewarm on, but liked the soundtrack and atmosphere of). I also remain ever-optimistic and of GregK, and I know the devs will have poured their all into the game. Devs' track record, though up and down, remains solid in my mind. Almost certain to release in 2017 despite no date yet, since it's been in dev for a long time and the devs are already out showing it off (which they only do late in dev) and they'll probably announce it right before its release date like with Transistor (announced ~1 month before release).

  • Although it does look like the most interesting and formula-breaking Zelda ever, I'm still skeptical that Nintendo can actually make a simulation-ish systems-driven open-ended game these days. They've been making increasingly easy and tightly-constrained games for so many years that I can't imagine they'll be able to totally reverse course to make this Zelda game what I would ideally want it to be (player-demanding, open-ended, multiple solutions and paths--basically many of the best qualities of Dark Souls 1). Even if it falls short of my ideals (as I very strongly expect), it'll probably still be a solid game and the freshest spin on Zelda in nearly 2 decades, so that ought to be interesting and fun on its own. Certain to release in 2017.

  • Looks interesting, but uncertain to me. The type of action game pedigree it has (Ninja Gaiden, Onimusha, Tenchu?) holds zero affinity to me (and is even mildly anti-appealing), but the clear Dark Souls inspirations are, as always, intriguing. Demo word of mouth has been strongly positive. Stylistically looks actually pretty cool in trailers. I kind of dig the ultra Japanesiness of it and the dark feudal Japanese setting feels fresh to me and in general of recent years. I'd like this game to be good and I'd like to support what appears to be a game with very deep Japanese character. Certain to release in 2017.

  • By all conventional wisdom this should be a crappy half-baked cash-in, and it may very well be that, but the trailer looked like decent excuse to revisit the amazing gameplay systems of MGSV, which I could see being plenty fun. Meta structure, progression systems, level/mission design, and business model are all up in the air and probably more likely to turn out badly than well. So I'm unreasonably optimistic about this game. Probably to release in 2017.

  • The two trailers so far have looked reasonably interesting, but emotionally, I'm just not feeling any excitement for this. I think it looks to have no identity (no horror vibe, weak mystery, action looks actually terrible, puzzle mechanics look like cheap gimmicks). Devs (Arkane) have solid, but not exceptional track record. May or may not release in 2017 (probably late in year if so).

  • Don't really know anything at all about this, but I think it might be a squad-based tactical game with mechs in the Battletech (MechWarrior) universe. If that's true, and it's essentially, X-COM crossed with MechWarrior, that sounds potentially really cool. So that vague notion is why this game is here on my list. No idea if it'll release in 2017.

  • What little I've seen looks like just another Mass Effect game, and I'm feeling really burned out and done with that series now. So my interest is very low, but not zero (as I do remember my now-distance fondness for ME). I'll probably sample this game for curiosity/obligation rather than genuine interest. Devs (BioWare) have a clear downward trajectory on their recent work (ME3, DAI), so their reputation is a negative right now in my mind. Certain to release in 2017 (the whip-crackers at EA won't let it slide out of this year).

  • Zero info at all about this, but the first game at least had some interesting ideas. I played the first one for a few hours with significant potential interest until I eventually understood that that potential was not going to be realized in a way I could enjoy. Sounds like the devs might be trying their hand again at the same notion of simulating a group of zombie apoc survivors, which sounds like it could somehow be done in a cool way. Maybe this will do that, maybe not. No idea if it'll release in 2017.